[PSX/PC] Save Editor - Black Chocobo (v1.16)

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There is no way to break the limit gauge from the save game. If you look here at the limit gauge section you can see how the math works for rasing your limit gauge.
 
So if it's not Black Chocobo then what is it? Because I got all Limits and unlocked the Lv. 4 limits. When set to Lv. 4 the gauge does not move at all. Even when I set it to Lv. 1 it won't move. I even started a new game plus save and nada. Bupkus. Cloud Save is enabled due to using Character Booster. So what is wrong? Seeing as this has removed my ability to use Limits. If you like I can email my save file.
 
With over 32k downloads for the version your using and not a single person has ever said anything about limits being broken before so i suspect its something like what i said above, first lower your max HP to be more inline with where you should be.. then lower your limit level to 1 and see if you can get a limit break.If you want you can send me your save and i can do the same to varifiy its working or not.
 
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I would like that. I am experimenting with it and would like to send over my save.

I tried starting a new game and it works fine unmodified. But the second I modify the save in any way with Black Chocobo the limit gauge "freezes". WhetherI set it to Limit 4, Limit 1, whatever.
 
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I was using the portable version, but after installing the version using the actual installer it seems to work..

One quick question. On your User Guide, your inventory manager has a "Key Items" list but the current release 1.9.83.1211 doesn't show that list.

Is that a old version or do I have a old version?
 
One quick question. On your User Guide, your inventory manager has a "Key Items" list but the current release 1.9.83.1211 doesn't show that list.

Is that a old version or do I have a old version?
the key item list is from an older version the In the newer versions keyitems will show in the location Tab under the field  as FieldItems you can filter locations with keyitems by filtering by "KeyItem" . you can also click the button on the item tab to have that done for you automaticly . The user guide needs to be updated for that and a few other things.
 
After using Black Chocobo I can't equip ANY magic or summon materia except the master versions without my MP dropping to 10/10. My game is completely broken now.
 
After using Black Chocobo I can't equip ANY magic or summon materia except the master versions without my MP dropping to 10/10. My game is completely broken now.
your base MP is way to high and when you add the materias MP bonus you have caused the game to overflow back to a low number. If you lower your base MP you should no longer have that problem

edit: im guessing you have used the max char button . i should maybe lower the base hp/mp given. 10k is more then you will see without mods to uncap hp/mp so that should be good
 
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your base MP is way to high and when you add the materias MP bonus you have caused the game to overflow back to a low number. If you lower your base MP you should no longer have that problem

edit: im guessing you have used the max char button . i should maybe lower the base hp/mp given. 10k is more then you will see without mods to uncap hp/mp so that should be good
Thank you I will try it tonight. And I'm sorry, I just reread my post and it was meant to be a cry for help but it comes off as 100% complaining.
 
Thank you I will try it tonight. And I'm sorry, I just reread my post and it was meant to be a cry for help but it comes off as 100% complaining.
its ok i figured you were just needing help anyway
It worked, Thank you again!
your welcome. So to be clear did you use the max this char button? Im gonna lower the values that sets to base HP/MP
 
OK why does my Black Chocobo char select display Sephiroth and Young Cloud? Shouldn't Vincent and Cait Sith be in there?
 
Before you recruit Cait Sith and Vincent, Young Cloud and Sephiroth respectively occupy those slots. It's due to how the game is done; you can't edit those two characters before you recruit them.
 
ah that's good. Incidentally, Cait Sith shows up as a race in Sword Art Online. I was half expecting them all to be riding Moogles lol
 
Original PC version of the game loading the save in 'save01.ff7' slot 1 (the save file doesn't seem to matter as this same thing is happening in 'save00.ff7 slot 1). Using BlackChocobo 1.9.83 on Windows.


[list type=decimal]
[*]I loaded a saved game into BlackChocobo after catching my first 2 chocobos which are named "Good M" and "GreatF".
[*]In BlackChocobo the displayed names are "MGreat" (for 'Good M') and "tF" (for 'GreatF).
[*]I corrected the names in BlackChocobo back to "Good M" and "GreatF".
[*]I loaded the game in FF7 and the chocobos names are now "GoodGo" (for 'Good M') and "odM" (for "GreatF").
[/list]

Reloading the save that was created in BlackChocobo has the chocobo names correct (making me think it's the parsing/writing side of things).

I wanted to do a little more playing around so I saved (from FF7) the loaded modified version (with the 'GoodGo' and 'odM' named chocobos) and loaded that into BlackChocobo. The names were correct as 'Good M' and 'GreatF' (in BlackChocobo but still 'GoodGo' and 'odM' in FF7). The chocobos' stats also seem to not have been changed (which is what was expected as I did not modify those).
 
Original PC version of the game loading the save in 'save01.ff7' slot 1 (the save file doesn't seem to matter as this same thing is happening in 'save00.ff7 slot 1). Using BlackChocobo 1.9.83 on Windows.


[list type=decimal]
[*]I loaded a saved game into BlackChocobo after catching my first 2 chocobos which are named "Good M" and "GreatF".
[*]In BlackChocobo the displayed names are "MGreat" (for 'Good M') and "tF" (for 'GreatF).
[*]I corrected the names in BlackChocobo back to "Good M" and "GreatF".
[*]I loaded the game in FF7 and the chocobos names are now "GoodGo" (for 'Good M') and "odM" (for "GreatF").
[/list]

Reloading the save that was created in BlackChocobo has the chocobo names correct (making me think it's the parsing/writing side of things).

I wanted to do a little more playing around so I saved (from FF7) the loaded modified version (with the 'GoodGo' and 'odM' named chocobos) and loaded that into BlackChocobo. The names were correct as 'Good M' and 'GreatF' (in BlackChocobo but still 'GoodGo' and 'odM' in FF7). The chocobos' stats also seem to not have been changed (which is what was expected as I did not modify those).
The portable version was bugged. Is fixed now. Please redownload from sf and post a feedback.
 
Nice to see you fixing stuff my young apprentice. :D . My non linux building is kinda broked untill i "fix" my desktop . well its less fix and more waiting for parts to show up. once my machine is set back up i should be able to build for linux,windows,android and mac os from that machine Vegetta is still the windows maintainer and as such he is the one who (usually) builds windows version. We have been doing some fixes and release prep hopefully we are done with out checks soon and can release the next version (1.10.0 or 1.9.84 idk yet)

Now is the time to get any feature requests in to us.
 
I'm not sure if you've addressed this, but I searched around and got nothing. Basically, I transferred a save from my Vita to my PS3, then back to my Vita after I edited it with this program, but when I tried to copy it back to the pS3, it said it was corrupted. Did I do something wrong? I heard checksums might be an issue with some games, but I never had this issue with say, Final Fantasy 8 or 13.

Is there something I'm missing or does this not work with PSV files?
 
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