Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Any shader could be adapted to this driver, but they probably wont work with this out of the box.
I thought that too, until about 5 minutes ago. I've so far found about 12 shaders that make the game look awesome, particularly the "Cartoon Shaders". They really add that anime effect!

However, they do look slightly off in some places. I'm learning just now how to change the code, I'm hoping I might be of some use. Will probably post screenshots. Awesome!
 
hey, i get a crash when entering a battle and using this patch

MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 658
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception <------

crashes no matter what battle, u see the battleswirl and then the msg, Oops something bad happened.

any ideas?
 
I thought that too, until about 5 minutes ago. I've so far found about 12 shaders that make the game look awesome, particularly the "Cartoon Shaders". They really add that anime effect!

However, they do look slightly off in some places. I'm learning just now how to change the code, I'm hoping I might be of some use. Will probably post screenshots. Awesome!
Are you using the shaders for Pete's OpenGL2 Plugin? I downloaded a bunch of those and have been trying them out, but so far none of the effects have been spectacular. Then again, I don't really know what I'm doing, so there might be some configuring I need to be doing.
 
Any shader could be adapted to this driver, but they probably wont work with this out of the box.
I thought that too, until about 5 minutes ago. I've so far found about 12 shaders that make the game look awesome, particularly the "Cartoon Shaders". They really add that anime effect!

However, they do look slightly off in some places. I'm learning just now how to change the code, I'm hoping I might be of some use. Will probably post screenshots. Awesome!
As a user of ePSXe and Pete's OpenGL2, I've used some of the GLSL subs that can reallly give extra color/depth/clarity even to prerendered backgrounds. It would be a nice bonus to maybe include some modified GLSL's and some instructions on how to inert or change them in the GL engine.  Maybe it might not be a bad idea to even set up a front-end loader where alll the resolutions, AA, and GLSL's could be selected and saved, lixe Pete's OGL loader.. Just a suggestion.
 
OK - Using the shaders found in this shader pack - http://www.pbernert.com/pete_ogl2_guest_shaders_v1.zip

(Meant for use with Pete's OpenGL2 Plugin for PSX emulation)

I was able to implement a few of these. I don't quite know how to change the code myself, but I'm sure someone will. I've uploaded a few images that might interest some ^_^

These were taken using Advanced Cartoon Shader I

http://i52.photobucket.com/albums/g40/phoenixheaven/cartoonexample1menu.jpg
http://i52.photobucket.com/albums/g40/phoenixheaven/cartoonexample1wm.jpg
http://i52.photobucket.com/albums/g40/phoenixheaven/cartoonexample1battle.jpg

Advanced cartoon shader I looks a bit washed out, which is a shame. My favourite by far of them all is Advanced Cartoon Shader II (and I tested every single shader in that pack and then some) though it's obviously not meant for FFVIIPC, if it was written or changed specifically for that in mind I'm sure we'd see the intended effect. I'll look into it some tomorrow.

For the time being, it's 6am and I haven't slept yet. Goodnight!

These were taken using Advanced Cartoon Shader II

http://i52.photobucket.com/albums/g40/phoenixheaven/cartoonexample2menu.jpg
http://i52.photobucket.com/albums/g40/phoenixheaven/cartoonexample2wm.jpg
http://i52.photobucket.com/albums/g40/phoenixheaven/cartoonexample2battle.jpg

Are you using the shaders for Pete's OpenGL2 Plugin? I downloaded a bunch of those and have been trying them out, but so far none of the effects have been spectacular. Then again, I don't really know what I'm doing, so there might be some configuring I need to be doing.
Yes, and some others too. I know what you mean about none of the effects being spectacular, I'm assuming that's because it's meant to be used in conjunction with Pete's plugin and not this one. Not to mention ePSXe. I don't know what I'm doing either!
 
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hey, i get a crash when entering a battle and using this patch

crashes no matter what battle, u see the battleswirl and then the msg, Oops something bad happened.

any ideas?
Please post a copy of crash.dmp
 
Yes, and some others too. I know what you mean about none of the effects being spectacular, I'm assuming that's because it's meant to be used in conjunction with Pete's plugin and not this one. Not to mention ePSXe. I don't know what I'm doing either!
Okay, I think we're using some of the same ones then. All I was doing at first was enabling post processing and pointing the configuration file to one of the shader files, usually the .slf one. And I was getting similar effects to what you got in your screenshots. But then I got to thinking, and the .slf file must be the frag file, and .slv file must be the vert file, so I substituted those for the main shaders, but none of them worked - I was getting lots of weird graphical artifacts, if I could see the screen at all. I think that's what Aali meant when he said it was unlikely they'd work 'out of the box.'
 
hey, i get a crash when entering a battle and using this patch
crashes no matter what battle, u see the battleswirl and then the msg, Oops something bad happened.
any ideas?
Please post a copy of crash.dmp
K Crash.dmp is uploaded to the link here:
http://www.mediafire.com/?0umymnm3gzn

never had this problem before, i tried reinstalling it too even tho i had a fresh install and v1.02
if u need anything else let me know, and thanks for your time Aali

here is the entire APP.log after a crash:
Code: [Select]
Code:
INFO: Auto-detected version: 1.02 US EnglishINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: c:\program files\games\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\program files\games\Final Fantasy VII\Data\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE c:\program files\games\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 194[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
 
I'll have to look into that then. It's probably due to some check I'm not performing before telling FF7Music to shut up :)
Actually, I poked around some threads a bit more, and I think the problem actually stems from FF7Music. Funny, I didn't remember having this problem with the program before, but the memory can be a tricky thing...

No, this is a known problem with FF7Music. Theoretically, unchecking "obey stop" should fix it, but I've noticed that it frequently doesn't. Unfortunately, that's not likely to be fixed. It happens whenever the battles don't have their own music.
 
I'll have to look into that then. It's probably due to some check I'm not performing before telling FF7Music to shut up :)
Actually, I poked around some threads a bit more, and I think the problem actually stems from FF7Music. Funny, I didn't remember having this problem with the program before, but the memory can be a tricky thing...

No, this is a known problem with FF7Music. Theoretically, unchecking "obey stop" should fix it, but I've noticed that it frequently doesn't. Unfortunately, that's not likely to be fixed. It happens whenever the battles don't have their own music.
Don't mind that. I was talking out of my ass when I said that.
 
OK, i finally got around to downloading this today.
it's great, apart from the fact that it seemingly makes absolutely no difference to anything at all.

i dont know why this is. i've tried lots of things. i downloaded the very first version, and dragged all the latest files over the top. ran the .reg file and everything, still no difference.
i can tell because printscreen gives me 640x480 pictures, when i've told the config to use my higher resolution of 1366x768.
im using vista 32-bit and i know there's something i'm not doing right. a little help?
and yes, i am using the 1.02 patch.
 
hey neocloudstrife you should check your APP.log to see if its working right and then post it here (the app.log is in your FFVII directory).
And like hellbringer said vista and windows7 need to be run as admin.
 
yup, i ran everything possible as an admin, except the .reg files, which you CANT run as an admin.
the APP.log seems to display absolutely nothing.
 
A note... Windows 7 doesn't need to have any alterations to ff7.exe.  It will run just fine on its own.  

Run the .reg file (not the vista64 one since you're using 32-bit).  Run regedit and browse to your Final Fantasy 7 folder.  There should now be a subfolder called 1.00.

In the earlier versions of the driver you had to run ff7config before running the .reg file... maybe try doing that as well
 
its strange that your app.log is empty, even if the driver isnt working it should say somthing as long as the actual game has run once, your not using UAC are you ? and i have heard you can enter files into the registry as admin if they dont by going to system32/regedit and running it as admin then importing the reg file or you could just check your registry to see if the correct enteries are there,
 
yeah i tried all that.
maybe its the vista thing where it makes another folder for stuff in appdata?
 
well you could try looking in your virtualstore folder, vista somtimes saves things there is UAC is on, if UAC isnt on and and app.log still 0kb then you proberly have some really weird problem, You could try using a program like sandboxie and seeing where your computer is saving the file.
 
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