Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Hello all! I'm new here and I'm in desperate need of HELP! I'm getting really low fps 5~10 how do I get better visuals without to much of a hit on my fps thank you and any help would be appreciated.
MY STATS
Vista 64bit
Q6700 intell
280gtx

APP LOG
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1024x768
INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effects
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Thanks again!
 
Mako and Nahatma: have you tried upgrading your graphics drivers? That sounds obvious, but it could fix everything.
 
Mako and Nahatma: have you tried upgrading your graphics drivers? That sounds obvious, but it could fix everything.
Sorry I've already tried that, 186.18 is my version.
 
update,i have updated my graphics driver, its not lagging anymore, and the newdriver also installed the swap_control extension, but i still dont have the NPOT Texture support and openGL 20 support, and my Tifa model was all white.


but it was all fine using the saints high res, hmm?
 
Last edited:
Are you sure that Tifa is white? Your log has all sorts of messages about missing textures for Barrett...
 
my barret in the field and battle is totally fine, but my tifa got messed up hmm,
do i really need to have opengl 2.0 support?
 
It won't change whether you have OpenGL 2.0 or not. You have corrupted textures or a corrupted data file, so it will fail to load no matter what you do.
Do you have some sort of mod in place that replaced the character models?
 
To all of you who are running Vista and get the warnings about missing NPOT textures, you may have to run the game as admin.

It seems that Vista likes to use software emulated OpenGL when you don't. This will lead to awful performance and missing features.
 
Either way, you're seeing the the software emulated OpenGL implementation builtin for Vista and later. It could be your graphics drivers, it could be due to insufficient priviliges, but there's nothing I can do to prevent it from dropping to software mode.
 
K Crash.dmp is uploaded to the link here:
http://www.mediafire.com/?0umymnm3gzn

never had this problem before, i tried reinstalling it too even tho i had a fresh install and v1.02
if u need anything else let me know, and thanks for your time Aali
Your guess is as good as mine, but since noone else is getting it (and it's not related to the driver) I have to assume it's bad data.
 
I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible).

App.log and Crash.dmp is here:
http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871
You're seeing the same crash as Chrysalis had a while ago.. I thought it was just his garden gnomes being upset, but apparently there's a real issue here. See if you can find a pattern to this problem. Are you using Barret with slash-all by any chance?

(phew, thats the entire backlog of crash dumps :-))
 
I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible).

App.log and Crash.dmp is here:
http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871
You're seeing the same crash as Chrysalis had a while ago.. I thought it was just his garden gnomes being upset, but apparently there's a real issue here. See if you can find a pattern to this problem. Are you using Barret with slash-all by any chance?

(phew, thats the entire backlog of crash dumps :-))

First of alll, thanks for taking a look! I didn't have Barret in my party, and as for a pattern, I didn't see one. Both my crashes happened after some battle in the Northern Crater. After loading the emergency save, I could finish the game without any problems. I don't know if it's relevant, but I did install a few mods: YAMP fix for framerate and transparent dialog boxes, and I also installed the NPC_Reconstruction_Project_for_FF7PC_0.6_mod. To sum it up, your driver worked great and I finally managed to finish this game without any glitches,except for the above mentioned two crashes at the end of the game.
 
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