[PSX/PC] Field editor - Deling (1.0)

  • Thread starter Thread starter myst6re
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myst6re

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Since I created Makou Reactor, I always wanted to do the same for Final Fantasy VIII. There is much less documentation than Final Fantasy VII, but finally I did. It will soon be two years that I develop it, here: Deling!

Download: https://github.com/myst6re/deling/releases

Features:

  • Field Text Editor with windows editor
  • Field Script Editor
  • Field Background Viewer
  • Encounter editor
  • Field Walkmesh Editor
  • Field Camera Editor
  • Sound id editor
  • Additional text characters editor
  • Field Doors/Gates Editor
  • Archive manager (only for fs/fl/fi archives)
  • Support fs/fl/fi archive (read/write) and PlayStation image disc (read only)
  • Custom font support
  • Translated into english, french, japanese and basque

GitHub page: https://github.com/myst6re/deling
SourceForge page (legacy): https://sourceforge.net/projects/deling/




An old presentation:

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C'est génial!

If you need some info on FF8 script or backgrounds just hit me up on the IRC.
 
Finally, some light on my favorite ff game!
 
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Thank you very much for release.
But, it cannot start Deling.exe.
It seems libgcc_s_dw2-1.dll & mingwm10.dll are required in same folder.
I copied them from Makou Reactor.
Solved, thank you.
 
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(Removed because advice given wasn't necessary)
Please delete.
 
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Thank you very much for release.
But, it cannot start Deling.exe.
It seems libgcc_s_dw2-1.dll & mingwm10.dll are required in same folder.
I copied them from Makou Reactor.
Arf, I'll put them in the archive.

Edit: Hey you already doing the translation of Deling? Haha thank you ;D
 
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Impressive...

How does FF8 differ to 7 in terms of programming and design?
 
Which version? Open menu.fs and send me the c:\ff8\data\*\menu\sysfnt.tdw file.

Impressive...

How does FF8 differ to 7 in terms of programming and design?
I can't really tell you, I know only the data structure.
Data from Final Fantasy VIII are cleaner, more logical. Scripting language is more advanced and like stack languages like the bytecode java. There are less unnecessary informations... though.
Also there are few differences between PC and PlayStation version.
 
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I am interessed in extracting all backgrounds and rework  in high resolution, but i tried several tools without sucess. I got FF8 original, so if someone can handle a hand i can do somework.

Seens can extract backgrounds! Good tool! Ah the data is only stored in CD....
 
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This program is great. In the latest version maybe possible, the psx disc write, not just read?
 
This program is great. In the latest version maybe possible, the psx disc write, not just read?
Unfortunately, this is not an easy thing to do.

Seens can extract backgrounds! Good tool! Ah the data is only stored in CD....
In PC version? You can do a full installation to move data in the hdd.
 
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Hi, doing in the HDD, Dealing freezes...

Ah, re-installed FF8 and now works! Starting work.
 
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congratulations on your excellent tool myst6re
will be possible to write the texts of the *.bin and *.iso files? now I thank you for the answer
and as I said before ... my translation project of the psx will be a reality
 
Is it possible to support Greek characters... I'm interested in beginning a translation. Thank you. :)
 
congratulations on your excellent tool myst6re
Thanks.

will be possible to write the texts of the *.bin and *.iso files?
No.

Is it possible to support Greek characters... I'm interested in beginning a translation. Thank you. :)
Maybe. Can you create a texture like this:
1336578096-sysfnt.tex.png

If yes, I can create an editor to generate this texture... This is the first step.
 
I'm not an expert but I'll try. Which program should I have to use to create such a texture? Can't I just use already created fonts from windows?

I think I found a font creating tool...
I'm not sure if this will help but it contains Greek characters too times.ttf
 
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