[PSX/PC] Field editor - Deling (1.0)

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Brilliant piece of software! Congratulations. I tried today the beta version, I made some changes in the very beginning in the infirmary scene, but when I saved it said that an error occured, probably because I used more than seven characters in the name of Squall, or some other change that I made which exceeded the limit of the text. Anyway I restored after the original fsi file in the directory of the game, but what happened next was that my pc didn't recognize the cd roms of the game. It said that the cds are empty. I restarted windows but the problem persisted, until I put some another cd in the tray which it did recognize, and after that it was able to recognize the FF VIII cds again. That seemed to me strange so I thought to let you know, if you are still working in this project.
Did you open the FIELD.FS archive located on your disks? If not, there is no reason Deling affects your disk, moreover it cannot save read-only files.
 
The new release is out!

Download!

Changelog:

  • Model texture preview
  • Current background entity preview
  • Encounter editor
  • Walkmesh editor
  • Camera editor (Camera + Camera Range + Movie Camera)
  • Door & gate editor
  • Sound id editor
  • Additional text characters editor
  • One field archive (fs) support
  • Custom font support
  • Export/Import files from the current field
  • Some bug fixes

1344085981-snap-0-7b-01.png
 
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Hello myst6re, what is the tool I need to translate text files. QM?
 
Thanks for the info, I want to provide a translation in Spanish.
 
This editor is both intriguing in design and in make; do you ever plan on releasing a source code as you did for Makou Reactor, because as of now I am quite curious to root around and see how you made all this :).

I was also discussing with a friend how we both appreciated how you showed dialogue tid bits in game, in real-time through the editor itself. Which is rather invaluable. So a big thank you!

Also, I do not think your first post is fully up to date; your to-do list matches the change log of the latest release, if I am not fully mistaken. Which I might be.
Where do you plan on taking this next, if I may ask? :).
 
This editor is both intriguing in design and in make; do you ever plan on releasing a source code as you did for Makou Reactor, because as of now I am quite curious to root around and see how you made all this :).

I was also discussing with a friend how we both appreciated how you showed dialogue tid bits in game, in real-time through the editor itself. Which is rather invaluable. So a big thank you!
Well, the source code is of course in SourceForge, here. If you want I can create for you an archive of the latest version.

Also, I do not think your first post is fully up to date; your to-do list matches the change log of the latest release, if I am not fully mistaken. Which I might be.
Where do you plan on taking this next, if I may ask? :).
I've updated my post, but for now I focus on Makou Reactor. If you have any suggestions, I will add it to my (private :P) TODO list.
 
Thank you muchly! Well I'll take a peak at the source code you linked me too when I get on my big computer. If you are willing to archive a more up to date version that would be great! However, I do not want to be a big bother. :).

And suggestions? Hm... Would be a texture viewer and exporter/importer be feasible? I know the models themselves would be more complicated to import and export, but an all in one tool for the 2D aspects would be immensely great.

Also I am not sure if you did this for either Makou reactor, or Deling here; but would it be possible to open up the raw code of FF7, much like the way Meteor does. At times I find it easier just to alter the base code. Or use the alternative base FF7 scripting engine to alter events. It'd be nice I could view that as well as your new more user friendly methods :).

I enjoy the ability to script events, really. :). So thank you for the tool!

Edit:

Another thought occurred to me. I know this goes beyond the bounds of the editor, but how difficult would it be to edit battle and world map text? And what about the shadow textures that appear about the players or boss fights in battle? Just a few things that popped into my head. This is mostly for Makou Reactor though, but could somehow be relative to Deling too :3.
 
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Thank you for this awesome program.
How can I export font into an image format and re-import  in to .tdw? because I want to localize ff8.
Thank you.
 
Thank you for this awesome program.
How can I export font into an image format and re-import  in to .tdw? because I want to localize ff8.
Thank you.
As I say, it's not possible for now, because I was not able to program it. After a while, I decided to release Deling without this feature. So maybe for next version.
 
Thanks myst6re for replay
I have one more question^^.
What is the function of the tdw file is it used for character declaration and character width?
If I want to edit the texture of the font should I edit sysfnt.tex in menu.fs?
Thanks
-----------------------
@Leonhart7413
Sorry, Can't reply your pm because my account doesn't allow me that.
I think you can translate ff8 after modding the drawing of font file also modding the character declaration file, Then you can translate the text using myst6re's program.
that's all what I know^_^!
 
What is the function of the tdw file is it used for character declaration and character width?
If I want to edit the texture of the font should I edit sysfnt.tex in menu.fs?
The tdw file contains character widths and a tim texture, but this texture is unused by FF8 PC, who uses sysfnt.tex in menu.fs instead. Then, if you want to edit the texture of the font, you must edit sysfnt.tex (in menu.fs) for the texture data and sysfnt.tdw (in main.fs) for character widths only. (Note that the sysfnt.tdw file in menu.fs appears to be unused.)
 
I'm not yet sure of the exact conditions, but I can't seem to get Deling to replace some files. The Replace progress window pops up, but nothing changes when it's done. I'm noticing this problem when trying to replace files in main_chr.fs, and when trying to insert my modified main_chr.fs back into field.fs. I'm currently working over this by deleting the files from the archive and adding my files in their place.
 
This looks really great!

Thanks!

Just a question maybe someone here can help me..

I'm looking for a tool (or a method) that let me extract G.F. models (not enemy but G.F. you don't fight like Shiva Quetzal Carbuncle etc..), NPC models, 3D world and/or 3D battle enviroments.

It doesn't matter "how" i obtain these things so even a "3d-Screen-Like" method is ok for me (if it works).

P.S.
Sorry for my bad english

Edit:

I know this maybe could sound like a sort of weird request but.. it's possible to extract the walk mesh in any 3D format (.obj?)..
They could be really usefull for my project..
 
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There is no way to save XXXX.png (for example rinoa's texture)....and after some "mods" (with photoshop for example) re-insert it?
because the original file is .dat...and if i replace it with a bmp/png/or i dont know what.....when i start a battle -> ff8 Crash.
(sorry 4 my english hope you understand)

In short..i need a converter  dat -> png/bmp/jpg/ppm -> dat....
 
I do not think you are in the right topic to talk about that ???.
In deling 0.7b if you open Battle.fs...you have a complete list of all the elements of battle (including textures)
immaginelp.png

...Now...
If i want EXTRACT "that" texture...you're program save that file in .dat.......and i can't open it with photoshop..or gimp...or any other program.
But i can save that texture/backgroundbattle if i clic over the preview; and deling save it png/bmp/jpg/ppm.
My problem is re-insert it....i have already my modded texture but i can't replace it because i have for example d4c009.png and NOT d4c009.dat....in that file (.dat) there is also the 3d model of rinoa and not only the texture....in fact if i replace it with that simple file .png...during the game, ff8 crash when there is rinoa (for example).

Can you help me? if isn't the right thread..please give me some link or any suggest to help me ç___ç i want make a lot of mod in ff8...and try to do a sort of new FF8-2 in HD of course >_<
In this moment i want only change the texture of monster/weapon/and charachters.
 
Hey! I've translated your program into Basque, and would love if you could add it. :) I tried to build the project myself using Qt, but couldn't figure it out... so I'll send you the file.

It's on my SkyDrive:

http://sdrv.ms/13qluqy
 
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