[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
  • Start date Start date
Status
Not open for further replies.
Don't wonder I have changed the project name. I will still name the archive files Unshaded Models to divide it better from the 7th Heaven mod.

Currently I merge some mods together in ChaOS. Now regret to name it this way, because everything has become a chaos. :'( Not really but I have to find good strategies to make the mod menu as simple as possible.
 
Last edited:
*Sigh* Because I have to wait to a new feature of 7th Heaven I decided to make changes to Cloud's face, because in some scenes his face got horribly small ( most times from drop down positions, it looks like a V while a more U shape is more natural). Anyway I need a new mouth texture for him. I also would like to have an overhaul of the eye textures and a set of new mouth textures would be great too. Can someone do it for me?

Edit:
So I learned something new in Kimera. Normally it's not possible to use the cut tool when a piece has more then one groups, but if you set all groups except of one to hidden then you can use the cut tool for the non hidden group.

It might not look that much different but in game it's a huge improvement.
Current                                                                       New
fubh7aay.jpg


trbjh9zq.jpg
 
Last edited:
I found a little problem in v1.65.2. If you manually install AAAA Without Sword Cloud first, then BHFF Cloud overwrite, he runs around with the Buster Sword in one hand. If you do the opposite, the sword disappears from his hand but also from the Battle Arena entrance and the Aerith scene where he has it out.

1.65.2 has only 39 files after the merge, while 1.65.1 has 46, so 7 files went missing in the 1.65.2 update.
 
It should be 38.   :P
I wasn't careful and hit yes when Kimera ask me to merge multiple parts. However the fix is easy all what's needs to be done is to remove the group for the sword...
...well an easy fix, I'll change this.
 
Updated. Thank you EQ2Alyza for spotting this.

It shouldn't take so long anymore until I finished the ChaOS mod. The weapon switch works now (maybe I'll change the script for it to make it shorter), all what's left to do is to implement the swords of Melenia and Mike for the battle (it won't be a selection between those two) and I need to make changes to the animation project.
So I will be finished it soon (and I mean a Beamdog 'soon' :evil:).
 
Only to show what it makes for a different for the length to use the operators in a clever way:

Old
Code: [Select]
Code:
<ModFolder Folder="Battle\Millenia+with Mike's Buster+UltimateWeapon"> <ActiveWhen>  <Or>   <And>   <Option>HQW = 1</Option>   <Option>CloudSword = 0</Option>   <Option>Sword = 1</Option>   </And>   <And>   <Option>HQW = 1</Option>   <Option>CloudSword = 0</Option>   <Option>Sword = 3</Option>   </And>   <And>   <Option>Dynamic = 1</Option>   <Option>CloudSword = 0</Option>   <Option>Sword = 1</Option>   </And>   <And>   <Option>Dynamic = 1</Option>   <Option>CloudSword = 1</Option>   <Option>Sword = 1</Option>   </And>   <And>   <Option>Dynamic = 1</Option>   <Option>CloudSword = 1</Option>   <Option>Sword = 3</Option>   </And>  </Or> </ActiveWhen></ModFolder>
New
Code: [Select]
Code:
<ModFolder Folder="Battle\Millenia+with Mike's Buster+UltimateWeapon"> <ActiveWhen>   <And>   <Or>    <Option>HQW = 1</Option>    <Option>Dynamic = 1</Option>   </Or>   <Or>    <Option>CloudSword = 0</Option>    <Option>CloudSword = 1</Option>   </Or>   <Or>    <Option>Sword = 1</Option>    <Option>Sword = 3</Option>   </Or>   </And> </ActiveWhen></ModFolder>
 
*Sigh* I will update cloud once more.
tr3smj39.jpg

Maybe I'll keep the left one for the younger models of him.
 
I'm back to do some more bitching.  Sephiroth is no longer Sephiroth.  The face has been altered too much.  I'll post a comparison soon.

And I'll test your new models you sent later.

I understand you want to add in your own style, but that's the problem I have... if you change the face too much it is your face, and not the faces of these characters.  If you want to do that, then it's your decision, but I can't use them like that.  I am guessing a lot of people here will like what you've done of course.  I just think main characters should look like they were intended to do.

I'll post some pics later and see what you think.

What I need to know is, what are your intentions?  If your intentions are to create your own interpretation of the design, then I'll stop posting this and elect to use main characters from Squall/PRP

But if you are trying to keep the original design but updated, I'll try to help you do that.
 
Last edited:
Use the latest link.
https://www.ff7catalog.com/threads/9395/
I'll remove the 3D mouths step by step. Sephiroth and Aerith will be the next on the list.
Every artist change the style ( even the CG rendered cloud is different from the last battle model and for Sephiroth they used two different models in the CGs).
If you remember your link to Disney's Aladdin making of, it needs someone who unify the style and/or divide the artists for to manage the style specific characters. A FF7 remake will change the style again and I fear the worst that they will decide to make it realistic so we have only the voice of him to decide if he is male or female.

Cloud_-_012_CG.png


However I had made some mistakes and fixing them in Kimera is suboptimal and while I could be more precise in Blender I can't test the model  immediately in game which is very important, so I can't work as I would like it.
 
I updated the files from your new pack, and cloud is wandering around with a sword, and his parachute.
 
The main characters need some work imho to stick closer (much closer) to their original battle model faces.

In other news:  Tifa (and likely others) has issues with transparent part at the temple of the ancients.

Also, the Expert's Hall also uses transparent models for 3 men.  They are now almost totally invisible.
 
Also, the Expert's Hall also uses transparent models for 3 men.  They are now almost totally invisible.
I noticed this also when testing Super Boss Rush. The models did eventually appear though, after I came out of a battle with one of the bosses from SBR.
 
I have a savegame near that scene. I'll look at them.

In other news:  Tifa (and likely others) has issues with transparent part at the temple of the ancients.
This shouldn't happen. I guess I should make a test field with an active blending mode.

Thanks to Kuroda Masahiro I could update the Zack model and for Reno I made a face lift too.
c3f9k5dv.jpg
 
So I have reworked the Korel prison, Johnny has gotten some changes too, because I was unhappy with how his hair looked. He still doesn't look as the original, because I wanted to give him a 'Grease' look, but he looks now a bit closer to it.
I still need to do Coates then I'm finished with the whole prison.
 
85q5icrh.jpg

I need to define his suit a bit more, but compared to his PRP model he looks much better yet.

Damn it there is a house with to other models.  :'(
 
Last edited:
I noticed this also when testing Super Boss Rush. The models did eventually appear though, after I came out of a battle with one of the bosses from SBR.
Yeah but I bet they weren't transparent then...
 
Maybe it has worked for them like my dirty fix with adding the light shader to them. Anyway the models are fixed and a bunch of new are done as well.
 
Status
Not open for further replies.
Back
Top