[FF7PC] ChaOS -Character Overhaul Seven

  • Thread starter Thread starter Kaldarasha
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I thought the unshaded models were pretty close to the originals, better in some cases. I'm actually interested in repainting them in zbrush eventually so they have detail similar to the TA Scorpion model (don't get too excited though, I cant sculpt human skin to save my ass so far) The original field model is hard to tell, I think it's just a default line going across his face just so he has a mouth. It's also kind of hard to say what was originally intended with the limitations they had at the time, which opens up the door for artistic opportunity.

The altered unshaded Cloud came out pretty well. I personally prefer the original unshaded model but it's impressive work.
 
My point is that graphically the game was sound, but needed higher resolution.  What people seem to be doing to the graphics instead is completely redesigning them, so that the entire feel of the game is different.  That's fine, because that's their mod, but imho it's a complete mistake, and I'll choose not to use them.

In the case of Cloud, there is absolutely nothing that I can see wrong with Cloud's original battle face.  It's the absolute intention of the designers and it looks good. Moving eyes about, hair about and adjusting facial expressions is not adding anything, but is often taking away.  It's not a small mod either that can simply be left out.  The choice we have been getting is lego cloud, or custom cloud.  Not original design cloud. 
I'm not sure I get the point. When modding to a higher res., we're bound to redesign to some extent. When redesigning, even if the aim is to replicate the "intention of the designers", there's always room for interpretation, because
It's also kind of hard to say what was originally intended with the limitations they had at the time, which opens up the door for artistic opportunity.
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On a more general note, I would mention that just a scaling process as opposed to a redesign may actually not convey the original feel at all. To illustrate this point, I'm going to talk about backgrounds (since I only know that topic  :P ). Most believe the original intent in the background design was to give a realistic feel. However, many items were considerably enlarged in the original to make them be recognizable, due to the poor resolution. If you scale up everything without any adjustment, you end up with absurdly sized objects (such as a tea cup larger than a salad bowl), and indoor environments end up conveying the feel of a dollhouse, not something realistic.

I would also believe that a higher res version of FF VII characters, as intended by the original designer, would tend to be what we see in Advent Children (both character designs were made by Nomura, were they not?).
 
http://oi59.tinypic.com/2mze3jb.jpg

That doesn't look bad, though!  The  mouth seems to have some sort of issue with the line, but it's still the original design.  I'm actually quite happy with it.

The mouth is supposed to be straighter, i guess the picture came out a little offset. no big deal, here's an other picture.
5uh2mx.jpg


The File is also here below, if anyone wants to use it.

Hierarchy's Classic Cloud Remastered.
http://download1327.mediafire.com/o...49q/Hierarchy\'s+Classic+Cloud+Remastered.zip

I didn't make a battle version or other variations of cloud like how there's supposed to be in the game. I've been busy with lots of other stuff. so if anyone is willing to tackle all the variations and upload it, I'm all for it.

On the other hand

http://s1.directupload.net/images/140430/exu3j84h.png

That changes too much and for absolutely no good reason that I can see over the one above.
The changes were to the face, and a little bit of the body dimensions. the nose and chin were re-sculpted to feel closer to the renders, and even art.

Besides that, Cloud was pretty much a serous guy even when he was young,
Cloud_Menu_Young.jpg


Just about all of my sources were inspired from concepts depicting him as such; which is why he was remastered to be in that way.
 
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I wasn't talking about your Cloud above.  Just in general.  The one above looks good to me!  8)
 
Looks good Kaldarasha, it's like a mix of your other Cloud model and the original one. If no one's posted feedback yet I can test it later this evening and get some screen shots.
 

I used the "direct" method. Not sure why he doesn't hold a sword while in battle though  :| Maybe because I use my modified one...
I haven't packed his weapons within the battle archive to prevent overriding them. It works with 7th Heaven pretty well, though.
 
does anyone have a good battle model of Reno? the face textures seem to be scrambled when he appears in battle.
 
I meant to say the model has a texture glitch. is there a way i can replace the same battle model with proper textures?
 
There are ripped high quality texture Reno models on the net just a little googling and you'l find one :p
Qhimm has banned ripped models and textures for years. If you want to make a worthy contribution to this discussion, you'll have to do better than that.
 
I've looked over latest Cloud by kaldarasha, and it looks pretty good.  A definite improvement in game on the older. :)  Better detail too overall.

I take it this model now needs to be integrated with all the other cloud parts (like wheelchair etc etc)
 
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The update is done. But now I remember why I had refused to update the models for Tifa and Cid for the Chocobo mini game. I have to fix the animations.  :'(
 
Thanks for the update!

I guess you can not get any help for the animations fixes from Bloodshot or cmh175?
 
I'm still not satisfied tho ;)  The new cloud is better than the older revisions, but it no longer looks like Cloud. Too much change I think.  Same with Barrett.  The models are well drawn but they have diverged too much.  I'll show this late in an example.

Also, the animations need work.  Cloud runs and walks a bit weird (legs move too far also) and up and down ladders looks very unnatural.

But this is an improvement, and it's getting better.
 
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