D
DV
Guest
I thought it would be a pain to solve this problem but you just need one Tirlititi to solve it in a few minutes... incredible, you impress me ahah!
It works perfectly ;D... except during my tests : I've just learned something... SFX does the damage too! (I get double damage for each hit, i didn't understand at first ???)
So, when I use SFX instead of Effect Point, I have the same problem: the damage is only shown for the last SFX applied.
EDIT : I just read again your sentence =>
I'll see if I can find a way to do it without breaking everything, otherwise I'll just use the Effect Point ^^. I think i will use Effect Point instead xD Too sad.
Thanks again Tirlititi.
It works perfectly ;D... except during my tests : I've just learned something... SFX does the damage too! (I get double damage for each hit, i didn't understand at first ???)
So, when I use SFX instead of Effect Point, I have the same problem: the damage is only shown for the last SFX applied.
EDIT : I just read again your sentence =>
I suppose that's works too when you use same multiples "SFX" on same animation so. I just realized that it's the SFX that triggers the damage report.The "Run Spell Animation" and "SFX" codes should give the hand to a generic "Spell Animation" and thus show the numbers every time. However, for both of them, it's not possible to have two different generic "Spell Animations" running at the same time.
Thanks again Tirlititi.
Last edited: