[FF7PC] Sephiroth Story mod with new villian and motive! (2016-01-08)

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(in that case data\battle)
No 'data\' before battle then it should work. At last the Kernel.bin's work this way if they are only placed in Kernel. I check the mod path thing, I did get it to work once. Are these png and xml files need in the flevel.lgp?

EDIT
The trick to use Aali's mod path is to disable compressed texture and delete the cache folder.
ma6xitpo.jpg


kjv85inr.jpg


OK scene.bin seems to be a tricky one, if not an impossible one.
 
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The kernel should be working, last I recall I'd zipped it in it's own file. Otherwise it just needs to be removed from the data\kernel file from when I was trying to get the scene.bin to work (in data\battle). The scene.bin seems tricky, I think 7H is reading the battle folder as the Aali mod path. To get it to work 7H would probably need direct .bin file support. Otherwise the scene.bin will need to be copied into the games files. Maybe just using the Direct folders, so it still doesn't overwrite the original.
 
It would be even better if I could difine a path for a file.
The direct mode is only for lgp files. :cry:
 
Damn really? I thought it would work for anything in the data\battle folder. Well, I guess use the original file path and keep a backup of the original scene.bin than. I updated Genesis how to correct the iro, so the catalog update feature will work again as well. You'll just have to download and add the scene.bin separately.

I didn't notice the xml's in the flevel, interesting. Looks like it's for the new dialogue. I didn't know it could work that way, pretty cool.
 
I already responded to cmh about this but I'll post it here as well for other peoples benefit.  I will work on testing this and get the results out.  I am currently at home with family for two weeks so can't guarantee it to be out anytime soon and give an update.   In regards to the exe you can get it off my site easily or search for it here.  The only thing is I haven't replaced the one with the rename but it should still have Sephiroth limits in it.  I found a way to make Cloud's better.  I just renamed Barret's in the kernel bin and then edited the ones themselves through libre.  I will repost a link with the updated exe and kernel bin patch for it here soon if not shortly.
 
How exactly do I install this mod...?  I'm new to this.  I want Sephiroth to be the main character like the Scorpicus patch but so many animations are still missing.
 
It would be better if you install 7th heaven and copy and paste the catalogue url into the subscription box.  In regards to animations if you are speaking of field ones then some animations he cannot do as he has no support for them.  You can port some of Reno's and Tseng's into his but not all will be compatible.  As a result some that I thought might work at the time just looks weird and very unappealing.  This is why the dolphin and the cpr are taking out completely.  If in regards to battle animations those are very tricky.  I am in the process of copying over Cloud's.  However since Sephiroth has a lot more parts to his Skeleton I need to do a lot of tweaking to the hair and coat tails.  The trick to the hair is finding the best place and way to resize it and make as compatible with other animations as possible.  I have no time table for the battle ones as I am 90% done but had to restart due to misunderstanding what animation went with what.  I will hopefully be able to release something middle of this coming year.  For now you should be able to play it most of the way through.  Some of the final parts are a little messing that I am working on fixing.
 
Im new to this, I downloaded 7th heaven, not quite sure what to do with this 300+mb .iro file I have... it didnt come with a read me, is there anyway i can open this file or a read me to guide me on how to install this mod?

after doing some more reading, and a little messing around, i got to where i Import the .iro so I went to straight up import that file, seemed to work, i activated the mod and it say actviated, i went to go launch the game from the 7th heaven program and got this error now

edit after edit lol.... now I got rid of the error message I got after I clicked launch game from 7th heaven. but when I click play to start the game nothing happens, no loading, no flicker, nothing shows up... now what could be causing this??
 
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i just want to play as seph like everyone else lol........ :P

edit....

restarted my computer and tried to re open, i clicked play and it looked like it was going to start, then i got a "cannot open or read(something like that) ff7-en.exe"
tried again after closing and went back to doing nothing, no screen pop up. somebody please help me lol i feel im so close yet so far... i have not done ANY other mods, and I havnt edit or added anything to the game, drivers etc nothing. just 7th heaven.
 
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As far as I know this is mostly compatible with the old FF7.  If you are trying to use the new steam version or the like then issues can arise.  I noticed it was the rerelease version when it had the ff7-en.exe which correct me if I am wrong is only seen on the newer ones.  I would run the patch converters found here on the forums and should be in tools section first page I think.
 
Yes, I am running the newer 2012  re release. So that would explain something's. My apologies I assumed when it said ff7pc, I failed to realize there was a older PC release that most of these mods would be compatible for. I will look into this patch, because the odds of me finding and buying a old ff7 PC release are slim to none. Thank you for the reply.
 
No problem yeah it is pretty unstable with the new one.  Also the limits wont work as I set them as the new exe is different from last I heard unless someone changed that.  I am looking to get back to this mod again soon and finish the kinks out.  It seems though for some reason on this comp no matter what I do I get a game over when I pick up the last piece of the Masamune.  Windows 8 is very weird and I need to get a better one for this.  Is windows 10 like windows 7 and better?
 
I would say the only thing that will not work is the limit one as that is used on the old exe.  Unless the steam exe is the exact same as the old one Libre will not work as far as I know to make it compatible for steam.  If that is possible though let me know and i'll do another one for it.  I'll check the links but they should be up if not let me know.  Also please note the final battle in the last fight is not polished and weird.  I got some feedback on how to fix this just haven't taken the time yet.  I hope to do that soon.
 
I have been messing about constantly trying to make this work STILL lol. now through 7th Heaven after I import and go to click "activate" i get this error

"System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\f3125386-5cfa-4411-99a2-ff8c20a0cb81_Sephiroth Story Mod.iro'.
File name: 'C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\f3125386-5cfa-4411-99a2-ff8c20a0cb81_Sephiroth Story Mod.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 511
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 539
   at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in c:\Iros\7thWorkshop\fLibrary.cs:line 577
   at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\pMod.cs:line 163
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
"

what is this about??
 
Program Files (x86)
That's the problem right there.  Most people move the ff7 into games folder instead of program folders.
 
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genesis is your this sephiroth mod the newest one for the 98 pc version?i see quite complicated to do with the 7th heven
and is it posibble that when i use the sephiroth patch to play as sephiroth as main character the character field model can be change to advent children or crisisi core sephiroth model same goes to his battle model and on worldmap model too?

it seems the final sephiroth patch that gf san make still not yet finish i think? :)
 
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I am happy to report that the final fight will be reworked to make it playable soon thanks to Sega Chief for making a fightable boss and allowing me to use it after.  I do not have a definite release set yet as I have to figure out that happened to the files I was working with.  Some how when I was backing it up some of it got misplaced.  Worse comes to worse I'll take the files from the current Iro and start from there.  I shouldn't have to much to work with either way as the only thing the current iro is missing is a playable final fight.  Also got to figure out on how to use the One Winged Angel song for the battle.
 
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