[FF7PC] Sephiroth Story mod with new villian and motive! (2016-01-08)

  • Thread starter Thread starter genesis063
  • Start date Start date
Status
Not open for further replies.
hey

what files do i need to make this mod work

and when i tried your mod today, guard scripon was the first boss at the start of the game insted of red dragon
 
Last edited:
hey genesis063

is your mod ready to be played on yet

or are you still testing the mod out?
 
Still doing the necessary tweaks as the Kyte field model uses a different file name and also changing the variables for the Masamune pieces.
 
hey

yes i saw your latest update to your mod

would someone elses ff7 gamesave break your mod
 
Known issues with the items are NT overriding the masamune pieces.  Having issues with the iro to load them right so that is not and issue though the variables need to be active from the mod.
 
hey genesis063

great job on fixing this mod

and will the red dragon dragon boss battle at the start of the game

be fixed soon?
 
It should be now also just uninstall the version 8 one then check sub and you should get the new one.  The only one not fixed yet is blue dragon.
 
I thought it was I'll get back to you on that when I get to sleep.
 
hey

the red dragon battle at the start of the game is still not working

and when you talk to vincent at the sierra HQ to start the next mission

the text is all messed up

and everytime i start your mod up on 7th Heaven, it goes to black screen of death all day
 
Last edited:
Updated the first post.

Okay so whenever I try to put up the iro some changes do not go through.  Windows 7 works to doing the production process and windows 8 will work when you download the iro.  As of right now Kernel files DO NOT work for 7H Heaven unless converter did not run properly.  Anyone else please let me know if the equipment changes right.  So if not your going to have to use wallmarket.  I will set up a patch soon for that.  So the iro is good to go for now.  Cloud now replaces Barret as limits do not work right when using Cait Sith who is still not in it.  The field stays the same but the battle model is using a different one.
 
Last edited:
hey

I think i am missing a few files for this mod to work right

because when i update the scean.bin

nothing changes at all

new enemies do not show up on prod clod at all

the enemies stay the same

and i think you forgot to upload the .prc file for this mod to work right
 
Last edited:
Hey

got it to work with a old scean.bin file
 
Last edited:
hey

what am i spose to do

i can't even get out of midgar with this mod at all
 
Hey

I need some help please

i am really having a hard time setting up genesis063 mod on 7th heaven
 
Last edited:
lool , really fun message, but i think your in the wrong thread, this is for release only
 
Got the kernel bin to work so you wont need to patch the kernel files.  I am in the middle of making configuration options for the mod so the models will go with the other ones you are using.
 
Status
Not open for further replies.
Back
Top