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SquareEnix hasn't ever listened to fans, with the possible exception of FF14 (and that's only because it was initially a disaster).  They don't need fanbase anymore for sales. I don't see that changing with ff7r.  Leopards don't change their spots.  In fact, they now deliberate cater to the masses, which is why I have no faith that the remake will be any good or stick to what made FF7 great in the first place. 

Hian has summed up the biggest issue with using photorealistic graphics with the original story.  It works with the old style absolutely, but a lot of FF7 will not work with realistic graphics.  I would disagree with him that FF7 was not well written, it certainly was (unrealistic scenarios, like cross dressing, in a game are sometimes the price you pay for having a fun game).  It had the right balance between gameplay and story, and it made a lot of effort to portray scenes so that you could suspend disbelief to them.  Something only a good fiction would do - and something AC and the spin-offs failed miserably at.

Also, photorealistic graphics only work if you're writing realistic scenes for them.  AC didn't do that.  In fact, FF7 never had anything as absurd as character's flying around in cutscenes being slammed into walls at 100mph completely uninjured.  Realistic graphics work with realistic writing - something Nomura and co don't seem to grasp.  FF7r will likely have tons of AC style fights and physics-defying logic.

Let's take the scene where Sephiroth slashes Zax.  I can imagine today that the scene will be 5 minutes long and have an "epic" battle between the two before that happens.  Urgh.
 
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@StickySock: Very good point about overvaluing the element of surprise. In fact, one of the ways that I know I like FF7 so much is the fact that I've re-played it more than any other game (in that generation, at least). Also, interesting idea of having photorealistic and campy/cheesy at the same time, as long as it's consistent,it would work. The Scott Pilgrim movie comes to mind for some reason, even though that's not an apples to apples comparison.

@others:

Regarding getting Square's attention, the replies here are correct. It will take more than a website. A better strategy would probably be trying to create an organization of hardcore fans that becomes a media sensation and creates drama in the news, which would cause more people to ask Square what they feel about it. Or something.

Even if the fan org never convinced Square to change anything, it would be interesting to see such an organization meet regularly and discuss features on a large scale. Like a "convention". And to see how many fans care about which features, etc., in a report format on the web, continually updated.

Getting all fans to agree on everything is impossible, but I wasn't thinking about having the fans design the whole game, just trying to influence Square on various aspects, be it few or many, and/or (again, "option 3") make it modular/configurable so it can please both crowds (e.g. active vs. turn based battle).
 
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You're exactly right, it would need to be a substantially large number of people. But if such a large number of people did participate, why would SE not listen? What if we had more pledges than Amazon had pre-orders?

Also I think you might be underestimating the size of the original fan base. And the people most likely to have strong opinions will be the fans that played the original.

Also there is a third option. If option 1 is SE makes it for the new generation, and option 2 is SE makes it for the original fan generation, and if option 2 seems hopeless, then option 3 is that SE designs it such that you can do either/both, e.g. active vs. turn based.

If nothing else, at least it's an extra data point for SE's R&D, and the fans can at least say they tried.

But you're right, it would need to basically be huge to make a difference. It would be not just collecting a few pledges, but more like trying to represent the majority of the original fan base.
I am not saying it couldn't be done. I am simply saying that FF7R will be aiming for multi-million numbers of sales - the original fanbase - that is to say everyone who played the original when it was first released, not as a result of being brought on the band-wagon by spin-offs like Advent Children etc. (most of which enjoy those spin-offs more so than the original), are most likely not many enough to create the kind of social capital that could pressure SE to make design changes to the game.

As for the 3rd option - I don't see that as feasible. You might be able to create a dualistic battle system (like Dissidia), but it entirely depends on the basics of the battle system (party control with free-movement etc. probably would not work well for a dualistic system).
There's more to the game than the battle system though. There's also the story - the cinematography etc. Having two options for everything like that simply isn't realistic.

Someone in the fan-base are going to have to bite the sour apple here. That's just a fact at this point, I am afraid. I'm hoping it won't be me, but I'm pretty sure it will.

To add on top of that, I would say that no matter how SE made the remake, even if it was EXACTLY how YOU (anyone here reading this) wanted it, it would still not have the same impact as the original. You can't repeat a "first time experience". There's no element of surprise.
This implies that what I enjoyed the most about FF7 was the first-time experience. In my case, that's simply incorrect. I've replayed the game once every 1/2 years since it's release. In my mind, it's still the game I enjoy the most out of every game I've played since it's release and it's the only game in my collection I consistently go back to play. If anything, my best memories of the game was from my second or third play-through, going back to it after completing FF8 - not the first one.

The remake doesn't need to have the same impact as the original, nor is that what I want or ask for. It simply needs to provide a new and fresh way for me to enjoy the narrative and style of the original.

That's why I'm actually in favor of a complete remake. I can play the original any time I want. I can use mods to improve the graphics and such. Given the choice between two nearly identical FF7's, vs having the original AND a remake, I say go with the latter. At least we'll have the opportunity to experience something new and fresh. And it will be really cool to see how they design the game mechanics and such.
I can get behind a completely remake, if it's good in its own right. But, as I've said before - remakes are not made for new fans, or drastic changes. People who think that are fooling themselves. After all - People with no emotional connection to the original material won't have any expectations at all - these people don't know what FF7 is suppose to be to begin with - they might as well be playing FF15, and be non the wiser.
If you're going to remake anything, it's to capture the hearts of those who enjoyed the thing you're remaking. More often than not, this means catering to those people.

If anything, the Resident Evil 1 remake is both the best example of, and proof of, what a remake is supposed to be, and what makes a remake successful. If anyone for a moment thinks that the RE1 remake would be even half as popular if it had been pushed out designed with modern survival horror conventions, akin to The Evil Within etc. they're fooling themselves as well.

One last thought. Should the oldest, most hard core fans always get their way? If you take this idea to the extreme, we shouldn't play any console games at all. We should go back to text based adventure games like Zork. (Which I loved, by the way!)
That's just absurd. If the oldest fans were asking for regression, then they wouldn't be asking for remakes to begin with.
Everybody is obviously fine with graphical improvements, game-play re-balancing, expanded side-quests, or minor design-choices to improve upon dysfunctional or buggy elements (mini-games and button-prompt events etc. could do a lot of work) - they're simply averse to changing the entire style of the original, and literally revamping the game-play entirely, turning it into some hack-n-slash cut-scene ridden action-fest.

Hian has summed up the biggest issue with using photorealistic graphics with the original story.  It works with the old style absolutely, but a lot of FF7 will not work with realistic graphics.  I would disagree with him that FF7 was not well written, it certainly was (unrealistic scenarios, like cross dressing, in a game are sometimes the price you pay for having a fun game).  It had the right balance between gameplay and story, and it made a lot of effort to portray scenes so that you could suspend disbelief to them.  Something only a good fiction would do - and something AC and the spin-offs failed miserably at.
You misunderstand me. I am not saying FF7 isn't well written. It's well-written for its time, its format, and its style. It's an amazing piece of story-telling and media.

I am simply saying that it does not compete in the same arena as a lot of other media to begin with, and that compared to what we considered "well-written" in the larger context of art history - it's a pretty simple narrative.
The same way you don't rate fairy-tales against auto-biographies, or documentaries against sci-fi movies, FF7's story is not comparable to the stories in most classic novels.

It did not aspire to be realistic, nor even necessarily all that logical or reasonable.
It did not require players to suspend their disbelief, because any notion of disbelief should have been left at the door the moment you popped the game in the disk-tray after having glanced at the screenshots on the back of the cover.
Semi-realism requires suspension of disbelief - and the more incongruent fantastical elements are with the realism, the more of a struggle the act of suspension becomes.

The same is not true of FF7 because it comes with a guy with gravity defying hair wielding a sword that is literally physically impossible to wield without having the momentum of each swing launching the wielder into orbit - It literally tells us from the get go - This game does not aspire to tell you things that makes sense in your world, so let it go already, and just enjoy the ride.

However, present the narrative of FF7 in semi photo-realism and that suddenly does not work as well anymore. The presentation shouts "this is serious business people", but the physics and the rules of the universe make no real sense, nor the motivations, actions and thoughts of many of the characters.

Seriously - Cait Sith? In "slap-stick, campy, anime FF7" I can accept that without batting an eye, the same way I can accept giant chickens in neo colors being run on race tracks, or Cloud dressing up as a women to sneak into a place he could literally just level with the earth if he wanted to granted his strength.

In moody-broody, photo-realistic FF7R? Hell no. It will look stupid and out of place. Remove it though, and what are we left with? An FF7 without a soul - another re-telling of the Nibelheim flash-back, some choice scenes from Midgard, the back-stories and relevant story-segments of characters like Barret, Vincent, Nanaki, and Cid, the death of Aerith, and the show-down in North Crator.
That's pretty much it - because the rest of the original game, and it's narrative is a roller-coaster of "teh weird", sprinkled with  "teh wtf did I just smoke" that falls apart if you apply the same scrutiny to it, that you would to a Tom Clancy story, or something similar.

Nobody did though, playing the original, and neither were we supposed to. That much should be readily apparent after playing the game for less than five minutes.
This does not mean that it's badly written. It simply means that its really well-written fantasy, but really badly written realism.
 
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Well, I can tolerate Cait in the original game (although I am one of the biggest opponents of Cait, since I believe the character to be the worst thing about FF7's story), but in realistic graphics, it only becomes more absurd.  But Cait shouldn't have even been in the original game, let alone anything else.  Cait is also the one thing I couldn't suspend disbelief to in the original game because he is not just a battle element - he's part of the story and forced on you in some big moments of the story.  When it comes to Cait, I just try to pretend he doesn't exist.  The character was very poorly written too, which makes it all the worse inside a game that got so much right.

If you look at AC, any writer with a brain wouldn't have included him (and the story didn't necessitate it either given that he is supposed to be a controlled robot that was no longer needed), but they did.  And... well, we all know what that looked like.
 
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Well, I can tolerate Cait in the original game (although I am one of the biggest opponents of Cait, since I believe the character to be the worst thing about FF7's story), but in realistic graphics, it only becomes more absurd.  But Cait shouldn't have even been in the original game, let alone anything else.  Cait is also the one thing I couldn't suspend disbelief to in the original game because he is not just a battle element - he's part of the story and forced on you in some big moments of the story.  When it comes to Cait, I just try to pretend he doesn't exist.  The character was very poorly written too, which makes it all the worse inside a game that got so much right.

If you look at AC, any writer with a brain wouldn't have included him (and the story didn't necessitate it either given that he is supposed to be a controlled robot that was no longer needed), but they did.  And... well, we all know what that looked like.
I actually really liked Cait Sith in the original - because getting him was such a wtf moment, and he was literally the most bizarre character I had ever seen in media at that point. When the wtf-moment passed though, he pretty quickly fell into disuse as a character.

My main party was always Cloud, Vincent and Cid for the most part (with me swapping Vincent our for Barret in the end-game because Vincent's Limit Break is pretty much useless at the LV4. tier point).
Most of the other characters just didn't matter to me.

Still - he adds spice to the party. One of the things that make FF7 so memorable - is the cast. Look at the diversity of it compared to pretty much any other game. The body-types, the clothing, the weapons, and colors - it's literally one of the most vibrant casts in gaming history - like or hate them.
To me, from an artistic point of view, adding to that alone justifies Cait Sith being there.

But in AC? Yeah, didn't get that either. Why is Reeves screwing around with the Robot post FF7?
I thought he had better things to do. Or wait? I just the mog a robot, and the cat sentient? Wait... Whatever.
 
I think we both know why - they wanted to include all characters purely as fan service.  Hell, even dead characters were back.  No justification needed.
 
I think we both know why - they wanted to include all characters purely as fan service.  Hell, even dead characters were back.  No justification needed.
Rufus: "That time, I managed to escape..."

I was also under the impression Tseng died in FF7. After the Temple of the Ancients he isn't in the story anymore. iirc that is.

Concerning Cait -as I said earlier- I wouldn't mind him actually dying in the Temple of the Ancients. It would actually make his character better imo.
 
Zeng was alive.  It was a translation error in the original English game.  He's not in the story after the temple, but you learn from Scarlet that he was busted up.
 
What I'm wishing for in the remake.

1. not a remake but a sequel. Fuck having to play the same story.
2. I want to be able to play everyone. Zack, Angeal, Kadaj, Hojo, Sephiroth and anyone else already dead. Make it so that you can recruit anyone.
3. everyone's advent children outfit+ fusion sword
4. motorcycles maybe in battle as well. idk how but find a way
5. Maybe new outfits for everyone? if they suck we can always not use them.
6. I want to see Honey Bee Inn in its full ultimate glory. idc make it rated M prob will make the game better.
7. new game+  with normal, hard, and insane difficulty options.
8. turn based: honestly, I wouldn't mind if they used ffxv's battle system but leaning more towards turn based.
9. Give every American release a Japanese voice with English subtitles options.
10. lastly I hope they dont fuck up Cloud overall appearance or anyone else's for that matter. He looks pretty derp in the new dissidia game. Just make him look exactly like in the ps3 demo or advent childern movie.
 
What I'm wishing for in the remake.

1. not a remake but a sequel. fern having to play the same story.
2. I want to be able to play everyone. Zack, Angeal, Kadaj, Hojo, Sephiroth and anyone else already dead. Make it so that you can recruit anyone.
3. everyone's advent children outfit+ fusion sword
4. motorcycles maybe in battle as well. idk how but find a way
5. Maybe new outfits for everyone? if they suck we can always not use them.
6. I want to see Honey Bee Inn in its full ultimate glory. idc make it rated M prob will make the game better.
7. new game+  with normal, hard, and insane difficulty options.
8. turn based: honestly, I wouldn't mind if they used ffxv's battle system but leaning more towards turn based.
9. Give every American release a Japanese voice with English subtitles options.
10. lastly I hope they dont fern up Cloud overall appearance or anyone else's for that matter. He looks pretty derp in the new dissidia game. Just make him look exactly like in the ps3 demo or advent childern movie.
Even though I don't personally want a sequel or most of the things listed here, wouldn't it make more sense to have a remake first (especially if it was already announced as a remake)? You could easily justify a sequel using the assets of the remake for an easy cash in, and do FF7-2, FF7-3, etc. (I really hope they do not, but as long as they did an excellent job on the remake the sequels wouldn't really affect me)
 
What I'm wishing for in the remake.

1. not a remake but a sequel. fern having to play the same story.
2. I want to be able to play everyone. Zack, Angeal, Kadaj, Hojo, Sephiroth and anyone else already dead. Make it so that you can recruit anyone.
3. everyone's advent children outfit+ fusion sword
4. motorcycles maybe in battle as well. idk how but find a way
5. Maybe new outfits for everyone? if they suck we can always not use them.
6. I want to see Honey Bee Inn in its full ultimate glory. idc make it rated M prob will make the game better.
7. new game+  with normal, hard, and insane difficulty options.
8. turn based: honestly, I wouldn't mind if they used ffxv's battle system but leaning more towards turn based.
9. Give every American release a Japanese voice with English subtitles options.
10. lastly I hope they dont fern up Cloud overall appearance or anyone else's for that matter. He looks pretty derp in the new dissidia game. Just make him look exactly like in the ps3 demo or advent childern movie.
Sorry, but...

No buts. You know better than to speak like that. ~EQ2Alyza
 
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For me it looks like sarcasm. ???
I suspected that until I got to one of the good ideas. I've dealt with enough bad game designers that I can smell the "throw every idea I've ever had into a pot" design mistake from miles away.
 
It looked like sarcasm to me at first as well, but some of the points are written in a fairly convincing manner.

I don't get why someone wouldn't want a remake to actually be a remake. There are what, six entries in the compilation of final fantasy 7 that are sequels/prequels? The reason why there is such a demand for the remake is because it was constantly teased by those entries, and that all of those entries are of extremely low quality in the opinions of many fans. How about we get a remake first (that hopefully does justice to the original) and then all of these random requests and fan-fiction-esque wishes could easily be met with other titles? Hell, most of the requests I've read could easily be done with DLC, which I would actually be okay with because fans who wanted them could buy them and the rest of us could keep it out of our games.
 
lol so offended.
Assume much?

Maybe he just thought your opinion was inane. I think you'll find that most people here agree. If you were trolling that makes you an idiot and I hope to the gods someone bans your ass for purposefully walking into a thread to mess things up.

Seriously though - let's have a look -

What I'm wishing for in the remake.

1. not a remake but a sequel. fern having to play the same story.
Your wish for the remake is for it not to be a remake? That doesn't even make sense. It's incoherent.

2. I want to be able to play everyone. Zack, Angeal, Kadaj, Hojo, Sephiroth and anyone else already dead. Make it so that you can recruit anyone. 
This is retarded. Angeal and Kadaj don't even appear in the original game. Sephiroth and Hojo are villains, and Zack almost irrelevant. Making them playable would be a waste of time, space and resources that could be better spent elsewhere.

3. everyone's advent children outfit+ fusion sword
I can see this as an DLC. Don't really care either way.

4. motorcycles maybe in battle as well. idk how but find a way
What does this add to the game what so ever? Again, a waste of time, space and resources better spent elsewhere.

5. Maybe new outfits for everyone? if they suck we can always not use them.
Agreed. New outfits, or visual equipment change is something that can add to the experience without detracting anything from it.

6. I want to see Honey Bee Inn in its full ultimate glory. idc make it rated M prob will make the game better.
7. new game+  with normal, hard, and insane difficulty options.
8. turn based: honestly, I wouldn't mind if they used ffxv's battle system but leaning more towards turn based.
9. Give every American release a Japanese voice with English subtitles options.
All okay by my standards. I don't see how the game would benefit from a new game pluss option, but a difficulty option
raising the base stats of enemies and perhaps their A.I could be a good way to allow people to tweak the experience
to their own preferences without screwing over the game-play.

10. lastly I hope they dont fern up Cloud overall appearance or anyone else's for that matter. He looks pretty derp in the new dissidia game. Just make him look exactly like in the ps3 demo or advent childern movie.
He looks derp in the PS3 demo and in AC as well. Non of the FF7 characters were designed to look realistic to begin with, and their
semi-/quasi-realistic counterparts in the spin-offs look out of place like no tomorrow.

The best Cloud redesign by far, if you look away from the ridiculous costume, was the Kingdom Hearts version. At least he retained most
of the style from the original.

Anyways - nobody here is offended by your opinion. The act of calling out someone for reaction to your opinion in a negative manner "offended" is a childish, dismissive and BS control-tactic. It's an asinine thing to do.
 
I didn't respond to that post because I have to believe the person is a troll for my own sanity :)  There's no way I can have any hope for humanity if not.
 
Assume much?

Maybe he just thought your opinion was inane. I think you'll find that most people here agree. If you were trolling that makes you an idiot and I hope to the gods someone bans your ass for purposefully walking into a thread to mess things up.

Seriously though - let's have a look -

Your wish for the remake is for it not to be a remake? That doesn't even make sense. It's incoherent.

This is retarded. Angeal and Kadaj don't even appear in the original game. Sephiroth and Hojo are villains, and Zack almost irrelevant. Making them playable would be a waste of time, space and resources that could be better spent elsewhere.

I can see this as an DLC. Don't really care either way.

What does this add to the game what so ever? Again, a waste of time, space and resources better spent elsewhere.

Agreed. New outfits, or visual equipment change is something that can add to the experience without detracting anything from it.

All okay by my standards. I don't see how the game would benefit from a new game pluss option, but a difficulty option
raising the base stats of enemies and perhaps their A.I could be a good way to allow people to tweak the experience
to their own preferences without screwing over the game-play.

He looks derp in the PS3 demo and in AC as well. Non of the FF7 characters were designed to look realistic to begin with, and their
semi-/quasi-realistic counterparts in the spin-offs look out of place like no tomorrow.

The best Cloud redesign by far, if you look away from the ridiculous costume, was the Kingdom Hearts version. At least he retained most
of the style from the original.

Anyways - nobody here is offended by your opinion. The act of calling out someone for reaction to your opinion in a negative manner "offended" is a childish, dismissive and BS control-tactic. It's an asinine thing to do.

Nope, don't do that again. ~EQ2Alyza
 
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