L
luksy
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So what you're saying is...dubstep.For that reason they're probably going to have to create a lot of rearrangements of the original themes to fit with the new cinematography
So what you're saying is...dubstep.For that reason they're probably going to have to create a lot of rearrangements of the original themes to fit with the new cinematography
No, what I'm saying is that you'll have to restructure the compositions and the arrangements - not necessarily the entire style or the melodies.So what you're saying is...dubstep.
Yeah, because the old battle system is just impossible to program these days, isn't it *sarcasm*. "Might not work today" - what nonsense. It would work very easily, but it wouldn't have the mass appeal your sell-out company now wants.“Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.
Is... this translated correctly?? iirc all other FF remakes were made into action RPGs as well. Please, correct me if I'm wrong...“Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.
I can't believe Kitase is saying BS like that when his company's previous numbered FF title (FF13) had a menu-based fighting system, and when one of their best-ranking and best-selling RPG franchises at the moment, the Bravely series, has menu-based combat.Yeah, because the old battle system is just impossible to program these days, isn't it *sarcasm*. "Might not work today" - what nonsense. It would work very easily, but it wouldn't have the mass appeal your sell-out company now wants.
It's a real shame that the ff7r didn't come about at same time as FFX for PS2... it would have been the perfect time and would have maintained its roots.
Every FF remake I've ever seen was a menu-based game (FF3-4 most notably among them), as has every other RPG remake I've ever seen (granted they are few and far between - the Wild Arms 1 remake though is a good example though).Is... this translated correctly?? iirc all other FF remakes were made into action RPGs as well. Please, correct me if I'm wrong...
They still haven't started to select for game-play systems, just concept testing, so I wouldn't say it's too late to voice one's opinion.@hian: yeah, you really should write them a rant letter telling them how to do it right. I would if I knew any japanese. Or maybe, we could start an online petition for the stuff we want and absolutely DON'T want to see in the remake. Do you think it's too late for that already? At least then, when the game still gets messed up, we can at least say that we tried.
Yup. Years before this was even announced I predicted this would be the outcome. It didn't really take the Oracle. I hoped it wouldn't. They have no intention of making FF7r faithful to the original, because they consider FF7 too archaic and want to have mass appeal. They should just call the remake "FF7: Alienation". I am still really interested in which parts I will find an improvement and which they will completely fuck up. ;DSecondly, they've obviously already secluded themselves from fans, because they're already flirting with ideas that both the majority of western and Japanese fans alike, vocally object to all over the internet.
I can see what you mean but I'm not sure if the game would profit from such drastic changes...To illustrate - While in the original characters just stood around and talked to each other rather statically with the camera locked in one position, that's probably not going to be the case anymore. Scenes will be designed to be more cinematic, with angles changing, panning, etc.
and more movement from the characters etc. for dramatic effect.
In that kind of cinematography the old-school set-up and use of the score won't work very well. It will feel very unnatural.
For that reason they're probably going to have to create a lot of rearrangements of the original themes to fit with the new cinematography - meaning they'll probably redo the entire soundtrack.
Just saying.
Because in this case I do, as demonstrated by translation - which if you spoke the language you'd be able to make an educated opinion on, but if you don't, obviously can't.@hian Gematsu is not some random bs journalist it's one of the most popular, well known and respected Japanese game website's out there and many sites like Neogaf and many other game sites gets their Japanese games info from there most of the time first. So dunno why your acting like you know better than them
Depends on what you mean by "benefit".I can see what you mean but I'm not sure if the game would profit from such drastic changes...
- the fact that they'll probably cut a lot of story content and dialogue to stream-line the scenes.I'm not sure if I even want every scene involving dialog to be more cinematic, because there is so much dialog in the original game, they would have to cut out a LOT of stuff for budget reasons alone, which again would mean less interactivity in the game. Speaking of which, I don't like the cheesy soap opera-standard acting they have going on with the cutscenes in their latest games anyway...
Well to be fair, this game might not even feature much in terms of cut-scenes, because the graphic and animations will be good enough to support these dramatic scenes without the use of FMVs. If anything, FMVs in games were often used to portray what in-game engines couldn't at the times and now we don't have that problem anymore, so to use FMVs for one type of events, and in-game graphics for others make very little sense most of the time, except when you just really want to amp up the graphical fidelity of a scene for the pure wow-factor.In my opinion they need go a little more back to the basics in that regard. In the original ending there isn't any talking in the cutscenes (except the ending). They were used merely for dramatic purposes to support climaxes in the story. They provided a nice contrast to the more calm dialog heavy parts of the game.
This is exactly the reason why I hate the way the characters look in FF XV. I mean look at this:I didn't want an FF7 remake to fall victim to that - but because of Nomura stylistic choices, and his obsession with making the graphics (of an anime styled game...) more realistic, that's probably what's going to happen.
But that's not the reason why FF VII has gotten so popular in the first place.C'mon, it's obvious. They cater to the trends.
If that's the case Square Enix can kiss my butt forever...I'll guarantee you that even if the game is an abomination it will get 9 or 10 from most big review companies. It's the fanbase that will render the ultimate judgement.
I just had a rather large debate over at thelifestream forums about the art-style of the remake and the compilation titles like Advent Children -This is exactly the reason why I hate the way the characters look in FF XV. I mean look at this: