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Oh, don't bother having a "debate" there...  that's a big mistake.  Haha.  That forum is literally filled with trolls and weirdos.  Their favourite past-time seems to be fawning over anything "canon" and talking as if the characters are real people.
Lifestream forum was the first place that really opened my eyes to the fact that I like FF7 for vastly different reasons than a lot of other people do.

Seriously, I can't stress enough how futile it is to debate there or expect some decency.  They are mostly incapable of reasoning. I've just had another look at the forum and saw this (latest post):

http://thelifestream.net/forums/showthread.php?t=16989&page=3

That's the mentality we are talking about here.  And, as you rightly point out, those people are the kind of gormless little brain-deads that create this problem, because they will buy anything, and praise ANYTHING, as long as it has graphics and a big brand name.

Anybody who wants to see why I gave in with 99% of forums, tune in (Hian's putting up a good fight):

http://thelifestream.net/forums/showthread.php?t=17049&page=44
 
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It's going alright actually. It just took a very long time to get through, which didn't surprise me. In my experience people tend to know which of their interests are guilty pleasures of otherwise low-quality material and what isn't, however, they don't like to think about it, and they're not confident in their choices etc. so they get really defensive when people aim a criticism at the stuff they enjoy that they know is actually applicable.

Here's the thing - I watch Dragon Ball. I like Dragon Ball. However, Dragon Ball is generally poorly written, and most of the time it's poorly animated. I don't care though, because I just like it. I am not ashamed of that, nor do I need to justify to other people.
The compilation creates continuity issues with the original, it's incongruent with the art-style of the original,  and it's often poorly written.
Those are just facts. People can still love. I don't mind, and to be fair, I enjoyed my first viewing of AC too, and I enjoyed playing CC for what it was.

The fact that people have such a strong reaction to having any of the above pointed out, to me, just demonstrates the insecurity issues these people suffer with. They can't be comfortable liking low-brow or low-quality art, and they feel that in a way, criticism of that art is a criticism of their taste and by extension, their person.
 
I just see it as rampant fanboyism to be honest.  They don't want to believe, or admit, or even see that FF has gone down the tubes, and they will buy anything Square-enix churns out because of the name.  The worst bit is, it's generally that type of person who is most vocal - So i continually see "10/10" reviews for games that do not come close.

At least there appears to be one or two there willing to reason; that's better than it used to be.

In any case, it really shouldn't need pointing out that the art style of the original game is completely different to AC.  That's not an opinion; it's a fact.
 
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lol, I broke the discussion apparently -

As for the OG graphics you can't honestly call those anime-esque, they were super blocky popeye-esqu models. And the pre-rendered backgrounds weren't cartoony either, they were very realistic looking and pretty to look at (which part of why the OG is still very fun to play even today). Like if FFVII had come out a few years later the in-game character models would have likely resembled those from FFVIII which the current graphical style is just a natural evolution off with the increase in technology.
Cloud-ffvii-field.png


cloud1.jpg


Cloud_Strife.png


*slow clap*

Yeah, nothing anime about it all. I'm sure that Nomura and the rest of the team were completely imagining this as abstractions for photo-realism.
Seriously...
 
This is exactly the reason why I hate the way the characters look in FF XV. I mean look at this:

Gay Emo smoothly seamless skin Cloud
Saying stuff like that is inflammatory and does not help get your point across, and only makes people not respect your opinions.

Besides, it can easily be applied to the depiction of Cloud you seem to like. Anime is considered "gay" (in the stupid/weird/lame sense) to a lot of people in America who are not into it, and his skin is "smoothly seamless" in that depiction as well. If his head was tilted down and his stance was a little more relaxed, you could easily label it as "emo" as well.

@hian: I read through your agruments on the lifestream and found the lack of acknowledgement of the differences in artistic styles to be frustrating. Two artists can definitely depict the same object in two totally different styles, while the object remains recognizable in both.

I also appreciated your acknowledgment of Catherine's art style (which is being used in Persona 5, even though the engine is not the same). I love that 3d anime look. It's clean, colorful, and emphasizes everything it needs to in order to set the mood or tone.

On top of that, I wish more developers would find ways to implement different art styles if for no other reason but to reduce costs. Games could have a lot more resources going into the story and gameplay if there wasn't so much resources invested into trying to make everything extremely detailed and "realistic". Ni No Kuni, Catherine, and the upcoming Dragon Quest 11 are all gorgeous games, even if they are not trying to be realistic. Not only that but if everyone strives for "realism" there won't be any variety in modern games.

Nier (a game I love btw) is horribly ugly because it tries to be "realistic" and obviously did not have the budget for it. Star Ocean is probably the worst offender in my opinion (SO4 and seems to be the same with SO5). Star Ocean's characters look more like dolls because of their weirdly high detailed textures, lighting, and environments, while retaining the physical anatomy of anime characters. It actually creeps me out to some extent when I view screenshots of the games.

FFXV, in my opinion, does not look bad or out of place with its art style. I don't think its bad, and since it was conceived to look that way from the opening trailer, it is faithful to creator's intentions, which I think is important.

With FF7 Advent Children on the other hand, I can understand hian's points about the art style not being true to the original. If I was to have my way, I would like the game to have an art style similar to P5 or Catherine, and with Cloud looking similar to his KH1 appearance (minus his theft of Vincent's cape, gauntlet, and wing). I honestly think an art-style similar to Devil May Cry 4 might actually work even better, as it strikes a great balance between anime and gritty detail.

I don't like that all of SE's games are shaping to have the same art style. 6 looked vastly different than 7 which looked different than 8 which looked different than 9 which looked different than 10, which looked different than 12, which looked different than 13. Now, FF7AC, 13, 15, and 7's remake all have similar artstyles, and it is logical to assume future games will as well (if Agni's Philosophy demos are anything to go by). I loved that each game felt like a different world, and having a similar art style that is becoming more and more "realistic" is taking away from that.

An interesting thing to note also is that, while each of those games listed above had different art styles, FF8-FF13 (with possibly the exclusion of 9) had a similar art style in their FMV sequences. It's almost as if SE is obsessed with making the game and CG indistinguishable, and they probably view the new art styles as superior simply because of the greater technology needed to render it. FFXV's Dawn trailer was showing off that cutscenes rendered in game are very comparable to that of SE's FMVs, especially ones from older games. I remember my friends and I would dream and wonder "what if the entire game looked as good as that cutscene" and that seems to be SE's goal they are trying to achieve.

However, despite all of that, I think that the story and tone of the game is more important than the art style, which I think can be preserved regardless of the art style. Metal Gear Solid 4 is a very realistic looking game, and yet was also very strange and charming. From playing that game I know I wouldn't hold too much of a grudge against SE for having the art style they seem to be striving for with the remake of 7, as long as the story elements (even the really weird and charming ones) remain the same. I don't care if its absurd with the art style, I don't care if its not realistic, those are the things I NEED to have or I simply won't enjoy the game.
 
Absolutely agree with you guys, I simply loved the anime-style of the original. I've always imagined that in a remake, the field models of the characters would look just like this:

142hqfk.jpg


160prw7.jpg


ndxxf.jpg


2z4jm9e.jpg


Just the characters from the original's FMVs, but only polished in HD (and with no further changes). Sadly, that isn't going to happen. That's especially irritating when considering that Nomura himself designed the characters of the original in the first place! By choosing a vastly different graphics style now, he is more or less betraying his own work. The realistic approach just doesn't seem to "fit" with the world of FF7, at least not for me.
 
Well the Character do need a redesign. But I wouldn't jump into the realistic direction.
Personally I would have loved it, if they had developed a new Gears engine for this age for all their PSX games. They would keep this way the original experience and have a potent engine to expand the game. Also they don't have the problem to fail on too high expectation of the fans (currently it seems that they try to lower them with crazy ideas). If they would have putt the game to FF9's standard (story and gamplay wise) they could have made the game timeless.

However as long they don't pull in any stupid interface decisions (FF12 has this blue ring which seems to pipi on the enemies, DQIX has a this strange blue arrow when a characters attack an enemy and FF7 CC says all the time 'Activate Combat Mode') which always reminds you that you play a game and destroys this way the immersion of the game, I think we could get a good FF7 remake which, however, isn't the game we all want.
 
Also, just what planet is that guy on?  Cait Sith as a robot cat is already pretty stupid.. but to say the big white mog doesn't make it look even more ridiculous is so inaccurate I wonder how he can believe that?

At least he/she is conceding that Cait is unrealistic.  I've actually had people from there telling me how "It's just a game" "It's a fiction, so it doesn't matter" and also that he's just as realistic as any other character.  Come on.

I disagree with you on Holy, though, Hian.  The original game says that humanity will be judged.  Red XIII is not a human.  The implication at the end of FF7 is either that Midgar is abandoned or that humanity has been taken out.  It's left up to our imagination :)
 
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Absolutely agree with you guys, I simply loved the anime-style of the original. I've always imagined that in a remake, the field models of the characters would look just like this:


Just the characters from the original's FMVs, but only polished in HD (and with no further changes). Sadly, that isn't going to happen. That's especially irritating when considering that Nomura himself designed the characters of the original in the first place! By choosing a vastly different graphics style now, he is more or less betraying his own work. The realistic approach just doesn't seem to "fit" with the world of FF7, at least not for me.
A agree, but I wouldn't go as far as directly adapting those models since they, although they are CG models which were for the time quite detailed, still are not up to modern quality 3D standards (I'm obviously not talking about the art style) as you can see with Sephiroths neck, visible polygons everywhere which will be even more noticable in HD, visible bone joints, overall lack of detail, but maybe that's what you meant by polishing them in HD.

If they used those models (how they appeared in the ending sequence) as a basis, and then got them to look closer to the original character concept art maybe using a cel-shaded approach, THAT would be the perfect art style for me.
 
I don't think anything needed changing style wise.  I would have been happy with 2d pre-rendered from 3d complete update with new upgraded models (like we do here at Qhimm, but they'd do it better).  I know I'm repeating myself, but I can't be the only one who is gonna be disappointed when this remake, supposedly aimed at the long time fans, turns out to be aimed at a completely different audience and sticks two fingers up at me for being a "dinosaur".

I on the other hand think that the anime-esqueness/cartoonyness of the in-game battle models was mostly a result of the limited technology at the time.
Can someone please explain to this person that FF8 and 9 are totally different in style to FF7, AND TO EACH OTHER; they all had the SAME limitations.  The FMV are also not limited the same way and were STILL stylistically different.  What is not to get here?  Why are people over there so separated from reality?  It's like some kind of crazy bubble.
 
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I don't think anything needed changing style wise.  I would have been happy with 2d pre-rendered from 3d complete update with new upgraded models (like we do here at Qhimm, but they'd do it better).  I know I'm repeating myself, but I can't be the only one who is gonna be disappointed when this remake, supposedly aimed at the long time fans, turns out to be aimed at a completely different audience and sticks two fingers up at me for being a "dinosaur".
I'm not sure I'd been completely happy with the 3D models on a 2D pre-rendered set-up, when the new systems a remake would run on now have the capability of delivering a complete 3D experience with the same style as the original if they just took the time and effort.
I wouldn't be dissatisfied necessarily, as it would still be better than the original - but I'd consider it a bit on the lazy side, and a missed opportunity to do something more with the game.

Can someone please explain to this person that FF8 and 9 are totally different in style to FF7, AND TO EACH OTHER; they all had the SAME limitations.  The FMV are also not limited the same way and were STILL stylistically different.  What is not to get here?  Why are people over there so separated from reality?  It's like some kind of crazy bubble.
This is not entirely true. FF7 came out so early in the PSX life-cycle that it's naturally to assume that the devs would have had less experience developing for it, and therefore be much worse off when it comes to optimalizing the structure of the game for the system.
It's probably the case that their lack of experience made it difficult or impossible for them to deliver the same quality as we see in later Squaresoft titles.

However, this argument doesn't really work for the style of the game for several reasons -

- Resident Evil one was a game with pre-rendered backgrounds, realistically styled models and voice-acting, released an entire year before FF7. If they could do this, Squaresoft certainly could, and since Squaresoft ended up doing just this with FF8, it's more reasonable to assume that SS did a conscious style to make FF7 in a specific style for artistic reasons. The lack of things like the sound of footsteps, higher polygon-count models with more detailed design, and higher quality music are some things that probably didn't make it because it was their first-time PSX project.
However, to presume that they would have ditched the anime style if they just had more experience is silly. It's more reasonable to assume the models would instead look, graphically speaking, like what you see in the final encounter of the game.

- The FF7 battle models are clearly made to mimic Nomura's art-work. While the chibi-models might have been made to clear up system power, the chibi models are clearly abstractions for how the characters are suppose to look given the look of the battle-models.

- To pretend as if the entire style of FF7 was due to limitations opposed on the devs, when the devs clearly could have opted for a different visual style in either case, is just absurd. There is nothing inherent to the graphical set-up (low polygon count and blocky, smaller field models) that rules out a more realistic character design (smaller eyes, less gravity defying hair, more subdued colors).
The FF6 characters, despite the even bigger graphical limitations of the SNES, based on the character portraits, clearly aimed for a more realistic style. Their faces are drawn with normal proportions.

My personal theory is that they went with the chibi figures as a stylistic homage to earlier titles in order to make older fans feel more at home with the game. After all, every game before it had featured chibi characters.

I disagree with you on Holy, though, Hian.  The original game says that humanity will be judged.  Red XIII is not a human.  The implication at the end of FF7 is either that Midgar is abandoned or that humanity has been taken out.  It's left up to our imagination :)
Where does it say that though? I thought that information was just presented as conjecture on Bugenhagen's part - A maybe.

My point was primarily that it would be rather bad writing if humanity had been wiped out.
If Holy can distinguish between human's and Nanaki's breed, then it begs the question what standard Holy judges by.
If it judges by what the species as a whole is doing to the planet at the moment, then that completely breaks with the concept just judgement.
Why would humans in Cosmo Canyon living in peace and harmony with nature be killed off together with the people of Midgar?
If it judges on princple - that is to say what a species is capable of doing to the planet - then I would suppose that any conscious creature with potential for destructive behavior (Nanaki included) would get killed off.

But it's pointless to focus on that - I think it's pretty clear for various reasons that Holy doesn't kill off anyone.

1.) Holy wasn't able to even stop meteor by itself. Life-stream stopped meteor. I find it extremely unlikely that Holy, which by any standard, would fizzle out trying to stop the meteor by itself, would somehow have enough energy left in it after having stopped meteor with the help of life-stream, to then start flowing across the entirety of the world to kill of all the humans.

2.) Holy was clearly local. The spell erupted out of North Crater, headed straight for Midgar, and and hardly covered the ground the meteor was supposed to hit. It didn't cover the world like life-stream did. If people were making the argument that the world sucked up all the life of the living things to add to the power of the life-stream for the sake of stopping the meteor, that's something I could be on board with, but Holy? Nah.

3.) Holy breaks out of North Crater, passes directly by Cloud and Co in Highwind, and while it nearly tears Highwind apart, it doesn't actually kill them, which I would suppose it would do if it was also directed to kill humans.

4.) The fact that life-stream breaks out to save the world, and by extension, humanity, seems to imply forgiveness, which would be consistent with the themes of the game in total.

I really don't think FF7 left this ambiguous.
I only think it felt that way to a lot of young and impressionable gamers who weren't used to open endings, nor had enough experience to pick up on narrative clues like the one above that are common in literature and movies etc. but up until that point (FF7) had not really been normal or popular in video-games.
 
Bugenhagen explains it to Nanaki.  He explains that when Holy arrives, it will attack anything that it deems an enemy to the planet, including humans.  He wonders how humans will be judged.  You can argue that Holy was never allowed to get started, or you coiuld argue that it was (and that it ended the human race).  The ending is still open to interpretation.  I always saw the ending in terms of Mako being abandoned, tbh.
 
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Bugenhagen explains it to Nanaki.  He explains that when Holy arrives, it will attack anything that it deems an enemy to the planet, including humans.  He wonders how humans will be judged.  You can argue that Holy was never allowed to get started, or you coiuld argue that it was (and that it ended the human race).  The ending is still open to interpretation.  I always saw the ending in terms of Mako being abandoned, tbh.
Explicitly, Holy was started and failed though - Holy was held back in North Crater, and released once Sephiroth was defeated. The plot and the last FMV both states and shows this pretty clearly.
Holy was, a wholly (stupid pun is stupid) underwhelming spell. It clearly couldn't even stop meteor, and it shows in the last cut-scene. There is nothing to suggest that there was any more to Holy than what is shown in the last FMV, so I don't think it's good argument.

Could the case be made? Maybe. I still don't think we're actually supposed to be thinking along those lines when you consider all the plot points I just mentioned.
 
I wouldn't use the FMV as a an argument, really... the FMV really was limited by budget and design.  Even the way Meteor falls is stupid since it was supposed to crash land (that's what Aerith says it will do, and what a meteor DOES do), not hover there like an idiot creating whirlwinds over a major city, like it has some sort of brain.  The FMV dialogue states that Holy was too late to stop Meteor, but you can see when the Lifestream helps, Holy is still there attacking it.

The ending is up for interpretation either way imho.  The main part of the game is Bugenhagen saying that Holy will make all threats disappear, including humans if need be.  I just think the writers didn't really do enough with the ending to tie it up in a more logical fashion.
 
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There really is a paucity of info on Holy, grepping the main text all we can say is:

white1:

  • Holy is a last resort for defending the Planet.
  • Holy must be activated using the White Materia and by praying to the Planet.
  • Holy destroys all that the Planet considers evil.
  • Holy glows when activated.
(The Ancients, via Bugenhagen)

fship_25:

  • Sephiroth must be defeated in order to release Holy (Cloud)

lastmap:

  • One way or another, Holy has been activated, perhaps by Aerith (Cloud), perhaps by collective prayer (Barret).

las4_0

  • It's up to the Planet to decide what to do with Holy (Cloud)

Ending:

  • The Planet unleashes Holy
  • If they don't get out of the Crater they're toast (Red)
  • The Highwind is damaged by Holy as it tries to escape
  • Midgar is heavily damaged if not destroyed by Meteor
  • Holy arrives too late, Meteor is too close (Red)
  • Holy is backfiring, putting the entire planet at risk (Red)
  • Lifestream comes to save the day and defeats Meteor *with* Holy
  • Fade to white
  • Fast forward and we can see Midgar was never rebuilt

Conclusions:

It's hard to tell from the ending, but I get the impression that the Highwind "surfs" on top of Holy and avoids taking the full brunt. Red at least seems to think that being in the crater when Holy goes off means death.

Holy should have been enough, but it came too late. The video doesn't explain why Holy being too late matters, or why it would backfire and threaten the Planet, but I suppose we have to trust what Red says. The implication from Red is that Meteor was only a threat to Midgar until Holy showed up.

I can't wrap my head around this last part to be honest, how exactly is Holy backfiring? Why's the timing so important? So many questions...
 
I don' think the writers had much clue to be honest.  The ending is pretty weak imho compared to what it could have been.  I think they just got to the end and wanted it to be drawn out and "epic".  So the established story kind of went into the trash can.
 
This is getting better and better. Just had a talk with a guy who thinks they're really going to create a 1:1 scale open world FF7 remake containing most of the content of the original, and that it's going to happen within a relatively decent time-frame because "derp derp, look at Xenoblade Chronciles X for Wii U".

Yeah let's just ignore that the only other open world rpg SE has going for it on a next gen system that even comes close in scope to FF7 is FF15, which even if you ignore the pre-luminous transition will have taken 4 years to develop, and with that being said, a lot of its systems, designs etc. being straight up ports and reworks from the Versus 13 build on the Crystal Tools.
Let's just ignore that FF15 has been stated to possibly be the game that AAA console future of the franchise is resting on, which hasn't even been released yet.
Let's just ignore the fact that SE has several other large-scale AAA projects on their hands as we speak.
Let's just ignore the fact that almost all large-scale Nomura projects the last decade has faced enormous set-backs.
And finally, let's just ignore the fact that the three last major FF games in the franchise have all been stream-lined shells of what former FF games used to be, not prominently featuring even half of the kind of content you find in FF7-9.

What are these people smoking?
Seriously, Tabata and Co are having difficulties figuring out how to implement air-ships in FF15 for Christ's sake, due to the nature of the set-up of the game and people think SE will be able to just pull a true, 1:1 scale HD state-of-the-art graphics rendition of FF7 keeping most of not all of the original content?

If we grant that they won't cut any significant content, make a 1:1 scale open world, and that this might take a little but less time because its happening on an unreal engine rather than the difficult to use Luminous (which still isn't something I'm willing to just assume), we're still looking at somewhere around 4 years under optimal circumstances, minus the one year they've already been working at it.
That means a projected 2018 release, missing the anniversary, and worst of all putting it in mid-development at the release of one of their most costly projects(FF15) before they even know whether that game is going to sell well or not - which is catastrophic when you consider the costs likely associated with the remake itself, costs which the company are probably covering on the assumption that 15 will be a success and provide enough profit to carry the franchise over to its next release.

Also as a side note - has it been confirmed that the project is being outsourced to CyberConnect2?
I mean, the official site links to CyberConnect2's FFVII G-Bike, they've expressed interest in remaking the game, and I've seen news also mirrored in their wikipedia article that states that they're working on a next-gen console which
"is a photo-realistic role playing game targeted at the international market and is built using Unreal Engine 4 involving physics-based rendering.",
which seems consistent with what we know about the FF7 remake.

This raises alarms a lot though, since CyberConnect2 only have two games under their belts working with the PS4 up until this point, non of which are RPGs, and the only RPGs they've made are the Hack. series which are by most accounts really mediocre. They're also, last time I checked, a relatively small studio compared to the SE in-house ones.

Ayways, anyone know anything of substance?
 
Reason why FF15 development was a mess was because first it was being developed for ps3, changed engine, then started developing for ps4, Luminous engine not up to snuff lot of technical problems, they dropped using this engine on Kingdom Hearts 3, they redone the whole game as they didn't like the Story etc.
Irrelevant. As I said, if we pretend the development started with the change in title and the porting to the Luminous engine, the game, by time of release will have been in development for 4 years, and that's with a lot of the systems, designs and resources having been worked on for several years prior.

In the case of the remake, everything is being made from scratch, which still punts it further back the line in terms of development than the point FF15 was at once the porting began back in 2012.

They haven't redone the entire game - A lot of the dev videos explicitly states that a lot of the work they're doing is porting the systems over from one engine to the other. Yes, they've re-written the story etc. but the leg-work of general designs, animations etc. seems to have carried over - and as anyone who works with game-development can vouch for, that's a much bigger part of development than say scripting story events or recording new dialogue.

I'm sure if they remake FF7 they would remake it also in Unreal Engine 4 just like they're doing with Kingdom Hearts 3, Dragon Quest XI. Would speed up development alot
Not really when you consider that the Unreal 4 Engine hasn't been used for a single open world, large scale RPG to date, and is a relatively new engine. Looking at Unreal 3 you won't find a single open world RPG for that either.

The only relatively noteworthy RPGs on I found for that engine (U3) was the Mass Effect series, and The Last Remnant.
That being said, Mass Effect 3 began development before Mass Effect 2 was even released giving it a development window of 3+ years despite being developed on the same engine as the 2 previous games by the same company.

The Last Remnant which is short, linear and not even close to being in the same camp as larger open world RPGs, still had a development cycle of around 2 years.

So, regardless of whether it's in-house or over at CyberConnect2, we're looking at a team working with a new engine, producing a type of game the engine isn't necessarily well-adapted to making, so it while it may be faster work than on the Luminous you have to take that into account, pluss the fact that they'll be making all the resources and systems for the game from scratch this time around, unlike FF15.

As I said - unless we're looking at really drastic changes and content cuts, this game isn't going to come out a couple of years, and letting the remake be stuck in production for 3+ years granted the gaming climate in Japan and the economical situation of SE is very unlikely.

It might be uncomfortable to think about, but it's getting more and more probably that what we're looking at here is a stream-lined, action-oriented release, where the predominant portion of the game-play and presentation will be more similar to that of the 13 trilogy than that of FF15, or earlier FF games.

While they haven't said what engine they are using, they have already confirmed for certain they will not be using Luminous Engine. So no need to assume :P
That's not what I meant by that statement - I meant that I am not willing to assume that it's necessarily more difficult for SE to work with the luminous engine in producing open-world RPGs, than for instance the Unreal 4 engine.
Since most games on Unreal 3/4 tend to be action/adventure/shooters, not RPGs, it might very well be the case that making an open world RPG on Unreal is complicated and time-consuming, maybe even more so than working on the Luminous engine which was designed expressly for that purpose.
 
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