14 Games that changed the World

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His top ten is valid, the others get a big fat nope.avi
That's because he's biased towards more recent games, which is one of the reasons why I think he only got into gaming in the mid-to-late 90s. Ten of the 14 are from 1996 onwards and there isn't a single game from the 80s or single game from the NES, SNES or Megadrive, despite earlier games having a natural advantage when it comes to changing the world.
 
Off the top of my head?

* Death Race (1976) was one of the first controversial videogames. Players would actively seek to run over pedestrians, who would shriek in pain and turn into gravestones.
* Custer's Revenge (1983) was one of the next. The object of the game: as a naked General Custer, avoid the arrows and get to the woman, whom Custer would then rape. This was possibly the first sexualized videogame, and one of the first to explicitly involve a criminal and sexual act.
* 3D Monster Maze (1981) - usually recorded as the first three-dimensional videogame.
* Doom (1993) - beyond popularizing first person shooters, Doom revealed the potential of online multiplayer gaming. MIDI MAZE (1987) used the Atari ST's MIDI OUT and MIDI in ports to afford up to 16 player deathmatches in a FPS, but Doom was the first to truly popularize the idea. Doom also fostered a huge modding community, and defined the arsenal of weapons common to today's combat-orientated games.
* Thief: The Dark Project (1998) - not just an early stealth game, but one of the first videogames to truly exploit the idea of a usable environment. Shadows and and sound were not just for drama, but actually impacted on core gameplay mechanics. On a similar note, Half-Life (1998) likewise placed an emphasis on interactive environments that would impact on weaponry choices, as well as the power of scripted sequences.
* World of Warcraft (2004) - by no means the first MMORPG, nor the best, WoW still stands on this list thanks to its sheer impact on gaming-related culture. No other RPG has spawned so many references, comics, jokes, media or so penetrated the popular psyche.
* DHTML games (???) - these hosted the very first browser games... leading to Flash games... leading to casual puzzlers... mobile device games... etc. Alas, I haven't been able to find the 'very first browser game'. Anyone got any leads?
 
I could probably google it, but what the hell is farmville? It sounds kinda familiar... Should I feel stupid for not knowing?  :o
 
I could probably google it, but what the hell is farmville? It sounds kinda familiar... Should I feel stupid for not knowing?  :o
nope, you not knowing just helps to prove that farmville does not belong.
 
No (classic) Mario?
No Sonic?
No Quake? (or even Wolfenstein 3D)
What about Tamagochi?

Damn, even Street Fighter made a way bigger impact than many of the games in that list.

No idea why FarmVille is on that list, it was just a trend i got to know from the 2 or 3 social network freaks in the class.
Same thing with WiiSports, it was just included with the console... it wasn't really that great or anything unless you managed to get a few friends over.
Also Halo did have huge impact in the US, but that wasn't the case in a lot of other countries and continents so I'm not sure if that counts as a game the changed the *world*.
 
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* Thief: The Dark Project (1998) - not just an early stealth game, but one of the first videogames to truly exploit the idea of a usable environment. Shadows and and sound were not just for drama, but actually impacted on core gameplay mechanics. On a similar note, Half-Life (1998) likewise placed an emphasis on interactive environments that would impact on weaponry choices, as well as the power of scripted sequences.
IMO, even though i loved MGS, and i loved thief, I'd have to agree with you here, and perhaps even replace MGS on his list with thief because thief was the first true "stealth" game, MGS was much more action-stealth, and even though it was great, next generation special forces that can only see 13 feet in front of them don't make for the best guards eh?  :-D

Overall, thief was a brilliant game for its time, especially since it practically spawned a genre that wouldn't actually be populated by other games of the same type until much later.
 
I wold like to add one of the first real-time strategy games,there were more than C&C or Warcraft.

Secondly something with a real 3D engine like Descent or Ultima Underworld.

For Halo,the XBox = ( GF3+Coppermine+64MB RAM+8GBHDD+nForce)
with a crippled Windows NT + DX8.Halo was developed for Mac OS until
Bungie was bought by M$ and is related to the Marathon 2.5D shooters.
He could have replaced this entry with Goldeneye for N64.
 
For Halo,the XBox = ( GF3+Coppermine+64MB RAM+8GBHDD+nForce)
He could have replaced this entry with Goldeneye for N64.
True but he could have also said Halo 2, pretty much set the standard for online multiplayer on a console.
 
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