4xCut (make your own upscaled fields files) V2.6 released (2019/05/14)

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Waiting the v2 of 4xCut, here's REpalmer, a simple palmer batch ui to batch palmer the already 4xCutted fields.
It's autodetecting if a 4xcutted filed is present, then do the exact same processing of palmer that regular 4xCut (with auto delete bugued light fields, auto correct the "las" files...)
You need to put it in the same folder that 4xCut.exe

dl link : http://wowsatsuki.free.fr/REpalmer.7z
Thanks a lot!
 
V2 will be released soon.
I expect to release my ff7 pack in some days (10 days max if no bug so far) then release the V2 of this tool soon after that
 
Thank you very much satsuki. Congratulations on reading your ff7 mod, saw it was released.
 
Hey Satsuki noticed in your sourcebase field folder it seems like the astage_a and astage_b files seem to be already upscaled. I didn't check 1 by one for the rest of the folders but figured I would mention it to you.
 
hi nice toll!!

is it possible in the future to layer menu .pngs?

i have also a question. how can i make this pics again in to a flevel.lpg?

or how can i create again the ancnt1 folder back to a ancnt1 file? without 7h...
i can inject the files with lpg installer but i dont find a way to make the folders back to the ancnt1 file org style..
 
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is it possible in the future to layer menu .pngs?
The tool ins't designed that way

i have also a question. how can i make this pics again in to a flevel.lpg?
or how can i create again the ancnt1 folder back to a ancnt1 file? without 7h...
i can inject the files with lpg installer but i dont find a way to make the folders back to the ancnt1 file org style..
Don't know how to do this, but you'll be limitated with the file size anyway
 
ok thx .. but i need only a way to re create the ancnt1+2+3+4+,mds7.dat and all that .dat files :(
or replace only the pics in it....


im using it on the switch, but its the steam version, 4x ai scaled avalanche Risen Battle Textures resized in 720p do also work
but i cant find a way do repleace the field textures in the files...


is there no way ?

that would be very sad

pls any programmer make it possible :(
 
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Updated to v2.3
Added an option to choose that's you want to process:
-The base field and it's animation (up to layer 999)
-The "fx" stuff like light, gog, smoke... (layer 1000 and up)
-Both

As 4xcut processing take a long time it can be usefull to do only one part of the job
 
Awesome idea for an update;

In case it helps I have noticed though; on itown1a for example there is animations on layers with numbers higher than 999, and even higher than 9999; the windfarm blades have animations up to 33156 unless im wrong!

Great update though.
 
I think you're right ^^'
Need to check and correct that

[edit]animations seems to go as high a 82332 in las0_1 ^^' need to do a more specific works to list all light/fog/.... specifily for each flield T_T[/edit]
 
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Version 2.5 in first message:
-Corrected the Fx selection for Processing after number 35000 and added a list of exception (don't think i've missed one but you can edit the list of the Fx as you will ^^)
-Mirror correction in fields cutting (kuro_7, sango2 and sninn_1)
 
Hi Satsuki. I'm running 2.5 and I'm getting a Run-time error 13 mismatch on sango2. Is this a bug or something else?
 
Here's bad files in the 4x layers.
I'll post a newer version tomorow
 
Version 2.6 in first message:
-Corrected sango2 generation bug
-Modified, when generating command line, it's checking you won't miss 4xsized file for processing, if files are missing it doesn't launch processing but open a text file with missing files name (thanks Manakaiser for the idea)
 
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