New Project: Bombing Mission!

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sl1982

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Hey guys timu came up with what i think is a good idea. He suggested that we all work on one area of the game. Mainly the first reactor mission. If everyone is on board with this it would be a great thing to do to get more people interested in the project. There are many things to do so there should be something that everyone is good at.

Things to do:
-field backgrounds (i plan on modelling the 1st reactor scene)
-battle backgrounds (anyone up for this?)
-redone battle models, including main characters and enemies (neo has a couple done, need texture)
-redone npc's like jessie and wedge
-enemy battle effects (i can most likely take care of these)

If anyone thinks of anything else let me know and ill add it. Hopefully we can get the whole section done and then release a demo of sorts.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:

  • Anime style characters
  • Chibi scale field models
  • Full scale battle models
  • Mainting proportions of original models
  • If you're not sure about something style-wise, ask SL1982 or Timu Sumisu
  • Expected Poly counts for characters/enemies : generally 4000-6000 tris
  • Prerendered background resolution : (to be decided) 4 or 5 times the resolution of the original image

TASKLIST



PLAYER MODELS

Battle

CLOUD Status: Complete
cloudbattle.jpg


BARRET Status: Needs minor modifications
barett.jpg





ENEMY MODELS

GRUNT Status: Complete
grunts.jpg


1ST RAY Status: Complete
1stray.jpg


SWEEPER Status: Complete
sweeper.jpg


GUARD SCORPION Status: Complete
scorpionid.jpg


To Be Done

MP Status: Available
aqaa.png


GUARD HOUND Status: Available
araa.png


MONO DRIVE Status: Available
asaa.png




FIELD MODELS

CLOUD Status: Minor tweaks to be made
cloudfield.jpg


BARRET Status: Will be scaled from battle model
picture312.png


BIGGS Status: Available
7b-biggs.jpg


JESSE Status: Available
7b-jesse.jpg


WEDGE Status: Completed
Comparison.png


RED SHINRA GUARD Status: Available
picture311m.png


MP Status: Available
picture313.png


Misc Field Items

Materia Status: Complete
materia.jpg


Save Point Status: Complete (Need files still)

Potion Status: Unknown



Train Scene (File - md1stin) Status: Modelled, awaits texture
md1stin.jpg


Outside Scene 1 (File - md1_1) Status: Modelled, awaits texture

Outside Scene 2 (File - md1_2) Status: Modelled, awaits texture
md12.jpg


Outside Scene 3 (nrthmk) Status: Modelled, awaits texture

1st interior reactor scene (File - nmkin_1) Status: Modelled, awaits texture
nmkin1.jpg


2nd interior reactor scene (File - nmkin_2) Status: Modelled, awaits texture
nmkin2.png


3rd interior reactor scene (File - nmkin_3) Status: Modelled, awaits texture

7713077696_bc0003a01e_o.png


4th interior reactor scene (File - nmkin_4) Status: Modelled, awaits texture

5th interior reactor scene (File - nmkin_5) Status: Modelled, awaits texture

Outside reactor scene (File - nrthmk) Status: Modelled, awaits texture

Elevator scene (File - elevtr1) Status: Unknown
elevtr1.png





Battle Scenes

OP** Status - Complete
opaai.jpg


OR** Status - Complete
oraa.jpg


OQ** Status - Complete
oqaa.jpg


OS** Status - Available
osaa.jpg




Edit by SpooX: repaired images out of web-archive, temp fix.
If there is a source where the missing images can be found, please pm me

 8)
 
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What style are we wanting for field models?

Have we even decided to touch those at all before now?

Do we have a list of enemies that appear in the first few areas? I only remember a few myself... Are we going with the Retconned enemy style for the guard hounds and such or the old style?

What are our current limitations? I heard someone suggest that semitransparent textures are now viable... Is that true?

Input! I need input if I'm to consider this! =D
 
All original style of course. :P

And no i do not think anyone in the project has touched much of this stuff yet.

There are only a few enemies
-guard scorpion
-sweeper
-guard hound
-those shinra guys that have bionic arms
-the parrots
-and the tiny guns

Semitransparent textures do work now, but not sure how that is relevant to this stuff.

Any other questions?
 
tasklist started, I will be updating throughout the next bit of the night and tmrw, until its done :P
 
I would like to do the guard hound. :) Made a couple drawings of it based on the concept art of it a while back.
 
I would like to do the guard hound. :) Made a couple drawings of it based on the concept art of it a while back.
Guard hound reserved to you. Good luck with it! ^^

Tomorrow I'll be adding the battle scenes and field backgrounds to the tasklist.
 
In my humble opinion, if you guys are going to postpone every other project, would be clever to finish any model you're doing (for example if someone on the team is in the middle of some critter) pack it up and send all files to SL1982 or Timu. I'm just saying since it would be a waste if files were lost again due to broken laptops/stolen laptops/guys that disappear all of the sudden and we never hear from them again.

From my point of view, if you guys wanted to focus on a area first, it should be something where we are everyday, like golden saucer, for example, since people only are in the first reactor once (although it's almost a replica for the second one). Anyway i understand, you'll start from the beginning, that'll be the most logical thing to do and by the time you guys reach golden saucer you'll probably have a lot more skills than at the moment.

Also, i thought the model for Cloud was already done, at least in the remix patch, Cloud and Barret look pretty much decent.

Anyway, good luck, hope to be playing under your graphics soon :)
 
We have svn. Why not use it as source control for all project files?
 
Also, i thought the model for Cloud was already done, at least in the remix patch, Cloud and Barret look pretty much decent.

Anyway, good luck, hope to be playing under your graphics soon :)
While there is a Cloud model already, Apz hasn't said if the model could be included in the Avalanche patch or not, although Apz has said he was going to a version of cloud that's more accurate to the original.
 
Cloud should def. be put on the backburner for now, especially since Apz already made a perfectly decent one and IIRC is working on a field model. Having multiple high-quality models for cloud would be counter-productive from a general scope. Although I suppose variety never hurt anyone.

Timu&Millenia aren't going to convert their Barret to a field model?? Why is the Barret field model "unclaimed"??
 
Cloud should def. be put on the backburner for now, especially since Apz already made a perfectly decent one and IIRC is working on a field model. Having multiple high-quality models for cloud would be counter-productive from a general scope. Although I suppose variety never hurt anyone.

Timu&Millenia aren't going to convert their Barret to a field model?? Why is the Barret field model "unclaimed"??
Thanks for noting barrets field model, it's status has been updated. As to Cloud, thats a tricky topic. Apz's cloud doesnt hold with the style we are aiming for the overhaul. Particular features include the belt, hairstyle, and a handful of things we could nitpick at. That and APZ hasn't given permission to include his cloud in the overhaul.
 
This project sounds awesome it will really impress even people who haven't heard of FFVII modding.  I'm going to mess around with effects and methods to make the opening movie a little better.  If I come up with anything (no one else has but it's worth a shot) I'd start giving the other vids a shot.

Quick question:  Does anyone know how to extract the videos?  The files in the movies folder is just avis with audio and no video.
 
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This project sounds awesome it will really impress even people who haven't heard of FFVII modding.  I'm going to mess around with effects and methods to make the opening movie a little better.  If I come up with anything (no one else has but it's worth a shot) I'd start giving the other vids a shot.
In regards to the videos, the idea we have is to simply re-animate them with our midgar model. :P We're remaking all these scenes to be rendered anyways, so we'll use em to make the movies as well... those... will likely be the last thing to show up. Also, they require a segement of sector 8, which in gameplay, is past this project (its right after you leave the bombing mission). I'd say, look into modeling up some scenes :P
 
Quick question:  Does anyone know how to extract the videos?  The files in the movies folder is just avis with audio and no video.
There's video there, you just don't have the right codecs installed to play them. You need the Indeo and TrueMotion codecs installed and you need to have tm20dec.ax in your system32 folder.
 
Oh right lol.  I guess it would help to install FFVII before I start modding on my laptop XD
 
Alright then. Glad to have some more organization here.
Tag me for the MP, yo.
 
Not final yet. If someone has constructive criticism then we will look at them again.

Does anyone know the scene files for the 1st 2 scenes of the game (train and the next one)?
 
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Should be: md1stin, md1_2, md1_1

Edit: Also, nmkin_3 and nmkin_4 (even nmkin_5 really) are different views of one big area. Might need to have one person do all three?
 
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