New Project: Bombing Mission!

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
Hmm, didn't I once say that it would be a good idea to get a whole section of the game done and have something releasable? ;D

Apart from being an obvious beginning point for a full remake project, the bombing mission is good because a lot of the enemy models are reused later in the game with palette swaps. Even though there are only a few enemies in this section, once they're all done, a substantial amount of the enemy remodel project will be finished.

P.S.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:

  • Anime style characters
  • Chibi scale field models
Yay! ;D

*logs out before getting shouted at*
I do beleive it was what you said, along with some other random discussion and the miraculous dissapearance of our lethargy that led to this announcement, so thank you kudi!.


On another note,


GO STUDY
 
A little progress on my grunt.

picture319.png
 
thats an unlit texture. I started with an AO bake, and burnt/dodged onto that.
 
update gets

picture330.png


Ima gonna get millenia to help with da metal bits. The blue suit still needs work, it looks terrible from behind, and the color isnt quite consistent enough in certain spots.Its tricky to get the color to match the original, but ima doin muh best.

EDIT: while were at it :P

picture331.png
 
Last edited:
the colors look pretty good to me, but maybe a tad to bright. Not sure if these models have been lit yet either, but maybe add abit more contrast and decrease the brightness to give them a bit more depth. Otherwise the overall textures themselves look good.

lee
 
It's some metalic "goggles" not a full metalic mask :b
not quite sure what you mean, its something akin to a helmet.

ataa.png


the chin will be blue when i get to that, but i havnt textured any of the metalic portions yet.
 
Outside reactor scene (File - nrthmk) Unclaimed

Hey is it possible to extract the skeletons of battle scenes?  I know there is a battle scene that uses this exact field so you could extract it, retexture it, then put the camera at the correct angle for render.  That way a battle scene and a field scene is redone and they're both identical.
 
The battle scene is a heavily simplified version of this area. I don't think Square used the same models for the environment, and the battle is probably not detailed enough for what we're doing.
 
Still.  If you model this in sketchup could you reuse the textures you make for it in the battle scene?  I honestly cannot think of anything cooler than recognizing the battle scene from the field perfectly.
 
for that particular scene i would texture the battle scene first, then apply those textures to the field. The simple reason being, you see that battle model up close, so you need the detail, then apply those detailed textures to your field. It could easily work the other way as well, but the battle scene needs to be more detailed IMHO, since the view on the field is so far away.

Lee
 
unfortunately, that scene is extremely out of proportion with the field version. Ideally, I'd like to model the bridge with the ridges in the middle, and bake a map for the textures, but we'll see how it progresses.
 
That's right a very similar (almost identical just mirrored) field is used in Reactor 5.  I also think a few fields are re-used their (or at least pieces that can be moved over rather than remade).
 
the chin will be blue when i get to that, but i havnt textured any of the metalic portions yet.
Yep, i was talking about the chin.
Since you had everything else blue, i wondered why wasn't the chin blue also  :-P
 
I was just thinking, this Bombing Mission project is going to make the game look pretty damn nice, but the only thing that isn't changed is the character / monster shadows in battle.

Has anyone ever tried to change these? They are just dark semi-transparent circles, and look pretty terrible.

While I realise doing proper shadows would be pretty much impossible, perhaps just making them softer around the edges or something would be a nice improvement?
 
Status
Not open for further replies.
Back
Top