A challenge

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Dustor

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Hello!

((Sorry for making a topic. I want the answers clearly listed and me not having to search topics to find one answer. If these questions been answered, please post a link to them))

Okay I am an advance 3D modeler, with 3Ds Max. And I have a couple questions.

-How many polys can the Pc version of FFVII accept? Terrain and Character.
--Answered: A budget of each character 5k. On screen max polys 100k polys.

-What maps(diffuse,bump,light,alpha,normals, etc.) can the game accept?
--Answered: Diffuse and alpha only. Alpha can only use one color to have transparency.

-Map sizes
--Answered: Models should be in a multiple of 4. Always doubled from one another, 4, 8, 16, 32, 64, ect
(1024x1024)

-How will the new models replace the models with animation?
--Answered: Animation is divided to limbs for each file.

I am pretty good at copying styles from games and know about the legal issue of ripping models.
I challenge this concept with a similar style of models from other games.

Thank you,
Dustor.

Editing for info answered to first post
 
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i'm not sure of the polycount limit, but it can handle probably upwards of 100k polies i think, shouldnt need more than 5kish per character though.

textures difuse only, if you want transparency they support palettes, assign one color to be transparent. as to animation, there is no mesh deformation, so you make a model for each "bone" (each of which is a file) and you replace chunk by chunk... if they are proportional, animation wont get too messed up.

Can ya post osme of yer work?
 
i'm not sure of the polycount limit, but it can handle probably upwards of 100k polies i think, shouldnt need more than 5kish per character though.

textures difuse only, if you want transparency they support palettes, assign one color to be transparent. as to animation, there is no mesh deformation, so you make a model for each "bone" (each of which is a file) and you replace chunk by chunk... if they are proportional, animation wont get too messed up.

Can ya post osme of yer work?


Thank You timu sumisu, for the quick response. I post my work on here with a model for the game soon after I get enough information in how to model them.

 I know a lot of Zbrush and 3ds max sculpting and bakeing textures as a diffuse after normal is applied.

The animation you describe as limbs being exported as parts? Legs, Arms, body, head? It isn't an issue right now since it will be easy to just detach it before texturing.

proportional as in symmetry? If so, than it won't be an issue.

Thank you.
 
proportional as in the peices you make are the same size as the originals :P

any of your previous works you can see?
 
Hmm last question.

How big are the texture size?

edit: What model should I do first?  :-P
 
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I suggest Cid, Yuffie or Vincent as timu hasnt gotten around to those yet
 
I agree with Timu on this one, may we see some images of any past works you may have done?
  :wink:

Thanks,

The Blood Crow

*edit*

I believe the textures have to be in multiples of 512 by 512 pixels? Please correct me if i am wrong, i haven't really worked in that aspect of FF7.
>.>
 
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i've actually started on cid, n i'd like to reserve the last of the main characters, as to what you should do... do you like more organic or mechanical things? i'd say do bosses, guard scorpion, appz etc
 
with Aali's driver i believe you can use any texture size. I think optimum is something like 1024 x 1024 (correct me if i'm wrong)

Blood_crow, things need to be in a multiple of 4 pretty much always doubled from one another, 4, 8, 16, 32, 64, ect
 
I agree with Timu on this one, may we see some images of any past works you may have done?
  :wink:

Thanks,

The Blood Crow
I sent a PM to Timu, so talk to him.

i've actually started on cid, n i'd like to reserve the last of the main characters, as to what you should do... do you like more organic or mechanical things? i'd say do bosses, guard scorpion, appz etc
Sure anything is fine. Just name it.

Is there any files I should have before I start? So that I can keep things proportional?
 
sorry i'm postin yer link here

www.lv3da.org

we've had a number of phonies/bailouts recently so despite it being open work with no real responsibilities, its nice to see that someone is competent. 

Use biturn to view and extract the files, and for shape you should base it on that, as to textures if your making new ones, you have free reign, if you're replacing existing ones, they need to stay the same, just upgraded in whatever way you see fit
 
sorry i'm postin yer link here

www.lv3da.org

we've had a number of phonies/bailouts recently so despite it being open work with no real responsibilities, its nice to see that someone is competent. 

Use biturn to view and extract the files, and for shape you should base it on that, as to textures if your making new ones, you have free reign, if you're replacing existing ones, they need to stay the same, just upgraded in whatever way you see fit
Okay thats fine. Should of done that first.

My name is Victor. The recent image I posted on my site www.lv3da.org, has the gecko that I recently finished today.

Great you guys are really making this quick for me. So what model should you guys suggest for me to do?
 
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