B
Bosola
Guest
These are a few miscellaneous questions, without much practical purpose, but just for my own interest.
1. Where exactly *is* the executable on the PSOne disk? Is it split across files? Does the PSOne even read filenames?
2. How, exactly, do FF8/9 work? From what I've seen, you've just got these chunky BIN files on each disk. Why is this? What advantage is there to this? And how does the PSOne navigate them? By sector?
3. How much research has been done into the filetables and boot directories (if they exist) on the PSOne disk? I know we can't author our own disks, but is that because we don't know much about the ways in which these tables are coded?
4. Can anyone point me to information about the way the PSOne boots? I've seen that certain disks can 'hack' the PS logo that appears on startup, so I'm guessing there's some kind of bootstrap program on the disk itself. Google just gets me scores of spammy emulation sites.
5. What's the real reason EIDOS directly ported many of the files from PSX to PSOne? I've heard several theories: that it was unnecessary work, that the port was rushed, or even that Square didn't want to divulge certain information key to modifying and working on the files.
6. Do we actually know much about the executable on PSOne? Not that I'm thinking of modifying it! Can anyone point me to info on the PSOne architecture?
Thanks for reading my scrappy little thread.
1. Where exactly *is* the executable on the PSOne disk? Is it split across files? Does the PSOne even read filenames?
2. How, exactly, do FF8/9 work? From what I've seen, you've just got these chunky BIN files on each disk. Why is this? What advantage is there to this? And how does the PSOne navigate them? By sector?
3. How much research has been done into the filetables and boot directories (if they exist) on the PSOne disk? I know we can't author our own disks, but is that because we don't know much about the ways in which these tables are coded?
4. Can anyone point me to information about the way the PSOne boots? I've seen that certain disks can 'hack' the PS logo that appears on startup, so I'm guessing there's some kind of bootstrap program on the disk itself. Google just gets me scores of spammy emulation sites.
5. What's the real reason EIDOS directly ported many of the files from PSX to PSOne? I've heard several theories: that it was unnecessary work, that the port was rushed, or even that Square didn't want to divulge certain information key to modifying and working on the files.
6. Do we actually know much about the executable on PSOne? Not that I'm thinking of modifying it! Can anyone point me to info on the PSOne architecture?
Thanks for reading my scrappy little thread.