T
tomba12
Guest
I have read mirex's FAQ on the .a for ff7 and i have a question.
http://mirex.mypage.sk/FILES/ff7_a.txt
Each bone is given a bone length, say 1.7457236 from the HRC file
then the .a files has an angle for this: say it was 270,0,0 (X,Y,Z)
when i converted this file into milkshape 3d (biturn) , it said the cordinate was : 0.000000 1.745724 0.000000
how did it go from : 1.7457236 (270,0,0) to => (0.000000 1.745724 0.000000)
can someone explain the math involved in this. Is there some sort of tranformation matrix involved? If so can someone write it and explain it. Thank you very much.
http://mirex.mypage.sk/FILES/ff7_a.txt
Each bone is given a bone length, say 1.7457236 from the HRC file
then the .a files has an angle for this: say it was 270,0,0 (X,Y,Z)
when i converted this file into milkshape 3d (biturn) , it said the cordinate was : 0.000000 1.745724 0.000000
how did it go from : 1.7457236 (270,0,0) to => (0.000000 1.745724 0.000000)
can someone explain the math involved in this. Is there some sort of tranformation matrix involved? If so can someone write it and explain it. Thank you very much.
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