A quick 'hey', and my Nibelheim images

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Synergy Blades

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Hey  :D

After posting in the A-Levels thread, thought I'd say a proper hi to you all.  :) I wanted to say, big thanks for a great resource site, basically, I didn't know getting into the Final Fantasy data files was possible, now I've got the original models to do some hi-res versions from. :) Me, I love 3D graphics, and of course, Final Fantasy 7!

Anyways, thought I'd show you a couple of preliminary images I did of Nibelheim. It still has a long way to go, but the basics are there; I'm going in to add some detail next (I've started adding detail at the entrance to the town) including mountains ;). Then it's texturing, then lighting, and perhaps a few fly-through anims. ;) The images are low quality so you'll see blotching and aliasing, but they render more quickly that way and they are tests. :)

My server's being kinda crappily slow so I hope this works. :)


Entrance to Nibelheim:
nibent.jpg


Arial shot of Nibelheim:
nibarial.jpg


So thanks again, and I hope to stick around this great site and forums. :)

Edit: k, this could have gone in "Completely Unrelated"!
 
Actually, this kind of stuff (FF-related) is ok to put into the general forums.

It sounds good, but your server is either down, or I just can't access it. Either way, I can't seem to see the images. Could you put them somewhere else, or zip them up and send them to me? Thanks!

Sephiroth 3D

"Macintoshs are to Computers as Spam is to Food." - Greg Higgins

Sephiroth 3D.com
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I'll just reproduce the sound I made when I saw them: WHOA. Excellent work!
 
Yupp, that DOES look good. I think modellers can be useful for us, too??

Oh, and welcome!

 - Alhexx
 
Hi Seph - it should work now, my hosts tell me they've fixed the problems.  :roll:

Thanks for all your comments. It's slow work but in my opinion very rewarding.  :) It's a bit too polygon-intensive for that, Jedi  :wink:
 
Wow. These images are really good. Just out of curiosity, what 3d program do you use?
 
I'd be lying if I said I didn't want to get my hands on those models... You've done something I've always wanted to do, but never had the time. I congradulate you. If you need help texturing, let me know. I'm pretty good at that...

What program did you use? I'm also curious...

Sephiroth 3D

"Macintoshs are to Computers as Spam is to Food." - Greg Higgins

Sephiroth 3D.com
[email protected]
 
I used MAX. I think from reading Seph 3D's posts he's not a big fan of the program ;)
 
Where did you ever get an idea like that? :wink:

Truth be told, I can live with MAX, but I perfer Lightwave. Forutunatly, I know enough of MAX in order to export it's models into Lightwave. (Saves me some time trying to remember how to use Max's modeling functions. God I hate them... :evil: )

Ahem... Can I get ahold of those models? :roll:

Sephiroth 3D

"Macintoshs are to Computers as Spam is to Food." - Greg Higgins

Sephiroth 3D.com
[email protected]
 
Lightwave.. ah, the one I try to avoid like the plague ;) Seperate modeller and scene layout? Whose idea was that one?  :wink:

Hmm. Lemme finish the scene first, then I'll think about it. :)

I'm just working on the Inn at this moment in time. As I've created the windows on it I had to hollow out the inside of the box - and so I've realised I will also be able to model the insides of the buildings too :D So once I've finished the detailed outside, I may consider doing the insides as well ;)
 
Hey! That idea has saved my butt more times than I can count. Not to mention the tons of actual KEYBOARD commands I can use. Plus MAX can't beat LW's MetaNurbs.  :wink:

Don't feel like this is a one-upsmanship. I don't hold a grudge against you, or MAX. I just like the design and tools in LW more than the ones in MAX. That's all there is to it.

Here's a helpful bit of advice: Don't model the insides & the outsides as a single model. I would suggest just using a flat panel on the inside of the window, or a small, skewed box, mapped with images from the inside model of the place. It makes rendering faster, and it'll be easier to model.

One of the reasons I want your model is so I can use it for my new FF7 webcomic Final Fantasy 7 Theater. It'd be better than using the in-game image. Don't worry, you'd get full credit for the model & everything. I always state my resources.

One last question: How long has it taken you to build this much?

Sephiroth 3D

"Macintoshs are to Computers as Spam is to Food." - Greg Higgins

Sephiroth 3D.com
[email protected]
 
Hey, and my favorite Modeller is Ultima! :D (hm ... since last version you're also able to save the renderer screen, cool, huh?)

But I don't think Ultima can really compete with MAX or LightWave... hey, has anybody heard of gmax?

 - Alhexx

 - edit -
Hey, Seph, I see a lot of interesting newings on your page... let's take a look at that webcomic... :)

 - edit -
Hey, Seph, on which Server's your site hosted??
 
I don't hold a grudge against you, or MAX. I just like the design and tools in LW more than the ones in MAX. That's all there is to it.

Don't worry, never thought you did. ;) I agree MAX sucks when it comes to the NURBS/Subdiv department but I love it's polygon tools. I do switch programs if it comes to organics, though.

Don't model the insides & the outsides as a single model. I would suggest just using a flat panel on the inside of the window, or a small, skewed box, mapped with images from the inside model of the place. It makes rendering faster, and it'll be easier to model.

Cheers for the suggestion. I have to make the building hollow anyway because otherwise the windows won't appear correctly (the building will get in the way). Since I'm not going to model the insides until after the outside is complete then I can decide then how to go about the insides - whether to model it in the actual scene or to use your suggestion. Think how cool it would be though if I were to model the insides on the same scene - a fly through starting outside and then going into Cloud's house, perhaps?  8)

One of the reasons I want your model is so I can use it for my new FF7 webcomic Final Fantasy 7 Theater. It'd be better than using the in-game image. Don't worry, you'd get full credit for the model & everything. I always state my resources.

Sounds pretty cool - I'll give it some thought. :)

One last question: How long has it taken you to build this much?

I've lost track of time (I'm on holiday!) But I'd say in total I spent a couple of days at least modelling the basics that you see in those images. I keep moving objects round and changing things until I get them as precise as I want (and I often spend far too much time doing this :roll: )

Hi mirex, and thanks for the welcome! :)

Gmax does sound like a great free 3D modeller for games - anyone tried it? I know it disables things like MAX's plugins though.
 
I've lost track of time (I'm on holiday!) But I'd say in total I spent a couple of days at least modelling the basics that you see in those images. I keep moving objects round and changing things until I get them as precise as I want (and I often spend far too much time doing this :roll: )
Welcome to the "We spend too much time on FF7 Club" :P
 
Considering how I don't have the money jto buy either Max  or Lightwave, I think I'll have to stick with good old Povray. (Although I am considering a student version of LW.)
 
renderguy: ... or you can use freeware Ultima  :roll:

 - Alhexx

 - edit -
Whoops, my quote wasn't going out to Rubicant, but to renderguy... thanx, FFTactic_Boy !
 
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