A Secret left hidden

  • Thread starter Thread starter Viashino
  • Start date Start date
Status
Not open for further replies.
It helps knowing the game inside and out (playing in japanese isnt that fun) but eh its worth it, oh and to answer someones question as far as i know his animation looks fine because it was accually made for him,  My only real concern is, as someone has already mentioned vincent and sephy DO share the same coding untill u meet vincent its sephy, well if u look at his limits its Vincents BUT, when he uses THIS attack im wondering (since you cant control him) if its like a monster move programmed in because you werent ment to look at his limits  (wont let you in flash back)  so im looking into that as well because it may very well be a monster style move. God i hope not.
 
Hm, playing in Japanese wouldn't be that bad if you can speak it at least a bit.

And it wouldn't be as hard as say, playing Phoenix Wright in Japanese (yeah, I've tried, so far I'm up to the second case in the first game...)
 
Ok i hit a snag... its as i feared, its a monster type skill ( like super nova) so now i have to figure out how ima use it with a character. So if anyone has an idea feel free to let me know it.
 
what monster technique is it specificly? or is it just a monster ability picked at random?
 
i dont think its a random skill i think it was designed for him, (kinda like supernova is for safer) but i cant read jap.  So has anyone perfected using monster skills ( besides enemy skill materia) because if not then im stuck.  I have tryed but now it just crashes .
 
I can't help in dissecting the monster skills, but I am curious what it looks like if you can upload a video.
 
If it's a monster skill, perhaps you could put the final Sephiroth model as a custom enemy, and have him use the skill, just so we can see what it's like?
 
hmmm i may be able to do that.  Ill try it sometime soon.  Kinda annoying me so im taking a break from it plus i gotta work soon so im enjoying my day off with my wife.
 
how would he use his limit break? lol, when you use him in the past all of the enemies do 0 to him. besides you can't control his movements anyways. but i can see this being useful in the sepiroth patch.
 
how would he use his limit break? lol, when you use him in the past all of the enemies do 0 to him. besides you can't control his movements anyways. but i can see this being useful in the sepiroth patch.
It's not hard to disable this. Just disable his AI.
 
I havent seen any new update on this topic for awhile now...how is it faring? did you manage to fix the problems?
 
nope it hasnt improved.. so ill just leave it alone, I joined storm and ice in the PRP so i been making models for them.  Sorry guys for wasting your time, i did however figure out what is i was seeing.   You see originally since sephiroth and vincent share the same coding they gave sephiroth a limit attack (which was only used once, first fight with the dragon during the flash back) he would use it soon as fight starts,  and had the same animation as using a limit breaker becase at that time ifu opened your menu you couldnt look at his limits (because they would be vincents) same with yourown ( would be cait sith) but anyway its an npc skill for sephiroth (im trying to figure out how to dissable his AI to see if it shows up in the menu but i dont remember how)

Anyway thanks for your time ppl.
 
im hoping you'll come back to it, but im curious to know what the move is, i mean you said that he would use it just as the battle started which would mean you've seen it so is there a way you can record it or screenshot it?
 
when i was playing crisis core one of the in-game fanclubs sent a letter that stated that sephiroth's limit break is supernova.

i'll have to dig it out again.
 
In Crisis Core his ability is octaslash, maybe that same idea came from the hidden limit break?
 
I believe this was orginally an april fools joke, and not to be taken seriously  :lol:
 
The best way to kill a zombie topic is to use a phoenix down.

*Takes phoenix down out of sack of infinite holding*.
 
Status
Not open for further replies.
Back
Top