Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

  • Thread starter Thread starter obesebear
  • Start date Start date
Status
Not open for further replies.
Yeah, just decided to try 0.7.10b again after a clean install, and this what I get too :

http://img155.imageshack.us/img155/5373/image3wpm.th.jpg
Barret looks like a pretty cool guy:

coolguyh.png


Someone should totally make a sunglasses mod.
 
Anyone got a mirror to the newest driver version? The current link doesn't seem to be working.
 
wow , that's quick and thanks alot ! sorry 1 more question , what is the command to not show error while playing ?
 
Last edited:
disable_popup : yes

It would be cool if all the possible commands were compiled and accessible, somewhere.
 
Hi, in advance sorry for my bad english ... i have some probleme with aalis custum driver, when i want to play whit it i have white charactere blue sword or probleme like thi but in 3D hardware i don't have probleme so i don't understand. I don't understand so somebody can help me ?

Thank's in advance and have a good day.
 
I just reinstalled FF8, but it crashed. I am using 0.7.9b because of the issues in 0.7.10b with FF8. Then I tried with Aali's OpenGL driver 0.7.10b and got the same error.

EDIT : I just found something weird in app log. It states that I've got an English version but this is a French version I do own. Maybe this is the reason for crash?

EDIT2 :
It would be cool if all the possible commands were compiled and accessible, somewhere.
They are. Open ff7_opengl.fgd with notepad and go down. Near the end, they all are there.
 
Last edited:
Hi,
   first of all, thanks for other language compatibility (for me ITA). I have some trouble for text like in this images:




and when the doctor asks Squall for the name the screen became black and ff8 crash with this dump e app/log:

Dump+app.log
App.log:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF8 1.2 Italian (Nvidia)INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.1.10524 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulazione]GUID={0x37958682,0xb754,0x41e0,0x9f,0xd0,0x62,0x9e,0x6f,0x38,0x99,0x5e}PORT 1: Microsoft GS Wavetable Synth [Emulazione]GUID={0x3b81e868,0x48c2,0x4a19,0xae,0x58,0x85,0xa3,0x28,0x6b,0x3a,0x7d}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: \ff8\data\ita\field\mapdata\st\start0\start0.sfx BinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=38, volume=0)ERROR: unhandled exception
This "Can't open file: \ff8\data\ita\field\mapdata\st\start0\start0.sfx" is an other error (before first video) that I don't understand because I don't have neither the radix of this folder but I have "C:\Program Files (x86)\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII"

Thanks
 
Last edited:
FF8 is pretty much broken in 0.7.10b, you're just lucky if you even get it started.

As for the list of possible configuration options or lack thereof, thats intentional. Anything that isn't in the default config either should not be messed with unless you really know what you're doing or is completely useless in a release build.
 
Well, here are the functions anyway with what it does : (Aali feel free to correct me) (The command is my config) (I only put the ones that aren't actually in the ff7_opengl.cfg)

disable_popup = yes ; Well, self-explanatory
new_mp_limit = 32767 ; Only for 9999 limit breaking
new_hp_limit = 32767 ; Only for 9999 limit breaking
movie_sync_debug = no ; Sync audio and video (Pretty unsure)
opengl_debug = no ; Maybe to solve some problems (VERY unsure)
show_tbn_space = no ; Dunno
show_normals = no ; Dunno
show_light_rays = yes ; Didn't see any effect ingame
enable_lighting = yes ; Didn't see any effect ingame
load_library = none ; Used for the SpeedHack originally, but can be used for other things
show_applog = yes ; Didn't see any effect ingame
more_ff7_debug = yes ; Didn't see any effect ingame
skip_frames = no ; Probably reduces lag in some cases (UNTESTED)
internal_size_y = 0 ; Probably the size of the inner window (Unsure)
internal_size_x = 0 ; Probably the size of the inner window (Unsure)
widescreen_hack = no ; Dunno
window_pos_y = 0 ; Probably the initial position of the window when starting (Unsure)
window_pos_x = 0 ; Probably the initial position of the window when starting (Unsure)
vertex_log = no ; Dunno
trace_lights = no ; Dunno
trace_loaders = no ; Dunno
trace_files = no ; Dunno
trace_direct = no ; Dunno
trace_fake_dx = no ; Dunno
trace_movies = no ; Dunno
trace_all = no ; Dunno
post_source = none ; Post-processing shader source?
yuv_source = none ; Yuv shader source?
frag_source = none ; Fragment shader source?
vert_source = none ; Vert shader source?
traced_texture = no ; Dunno
save_textures = yes ; Dunno

Maybe we should make a thread for that?
 
FF8 is pretty much broken in 0.7.10b, you're just lucky if you even get it started.
Then I'm lucky for once :D 
I'll wait for next relase ardently
Thank Aali
 
widescreen_hack = no ; Dunno
Would love to know what this is!
Personally I hope its a hack to make the FF7 field screens better on widescreen resolutions (without black bar at bottom).
Obviously whatever this is, it does nothing in release builds, but something Aali is planning possibly? Can only hope :P
 
Last edited:
Maybe it would be wise to test some of these functions in-game to know what they do (making another thread for that?). For example, I have tested the four which are marked "Didn't see any effet ingame" which I tested of course, and so can assume they don't do something we could actually notice.
 
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.
 
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.
Of course, but it's up to each people to use or not these options, and we all know that a warning has been writen so that each people know to not mess with that.
 
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.
Of course, but it's up to each people to use or not these options, and we all know that a warning has been writen so that each people know to not mess with that.
If people are posting here because they didn't read the readme and hence didn't know how to install it, how likely do you think it is that they'll follow disclaimers?
It's also "up to each people" to read the documentation, and you can see how well that has worked.
 
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.
Dude, this is exactly why they are asking for documentation.
People will always speculate if you 'hide' features lol.

IMO throw a Readme in your zip with your Installation instructions and Changelog, add a Known Issues and Advanced Features section, and your dreaded 'confusion and misinformation' will be alleviated somewhat.
 
No, you're missing the point. These are not features. People already get confused about the options that are in the config file, there's absolutely no point in explaining these obscure options because, again, noone has any good reason to use any of them!
 
Is there something wrong with the download link for the drivers?

Can't seem to be able to download any of the drivers.

Thanks alot for the help.
 
Status
Not open for further replies.
Back
Top