Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

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Oh. lol. Go to the registery and midi then set the volume to 0. There you go!
I don't want to decrease midi volume.
I want to enable midi playback while keeping FF7Music running.
 
ok... Well, if you want the fade in/out that's what you'll want to do. Otherwise, use my above post.
 
Just out of curiosity why do you want to conflicting set of music playing at the same time?

edit: Nevermind I see what you want to do. The only other thing i can think of is the lgp with bank midi's. But i still do not think that will get you what you are looking for.
 
I don't want both sets playing at the same time, but with Aali's driver FF7Music doesn't register volume changes.

With other drivers it does. I assume the difference is because Aali's disables midi.
 
I don't want both sets playing at the same time, but with Aali's driver FF7Music doesn't register volume changes.

With other drivers it does. I assume the difference is because Aali's disables midi.
Does it really work when not using the custom driver?  I'm pretty sure I've heard other people complaining about FF7Music not fading when it's supposed to, years before this driver came out.  I'm pretty sure no quick fix was ever found, however, Ficedula did release the source of an earlier version... so if someone would want to fix it internally, I would assume it's possible.
 
Yeah FF7Music doesn't react to FF7s volume changes anyway, the fading is done by FF7Music itself if you enable that option.
 
It reacts to volume changes from the game, why else would FF7Music fade out properly with direct3d/software and not with this driver?

Edit: oh and well, I'm not sure if FADING works but music playback stops when it's supposed to at least (plate falling cutscene).
 
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If it's not stopping at all, it means you likely have "ignore stops" ticked. I have no problem with music not stopping in FF7Music at this scene, using aali's driver.
 
There's no "ignore stop" option and again: it works in the software/d3d driver, not in aali's driver. That really rules out a FF7Music configuration issue.

Even if there was a FF7Music configuration issue, I've tried EVERY setting. No difference. I know FF7Music obeys some stops, but not the ones where the volume is supposed to fade, that is controlled by midi volume changes (which FF7Music intercepts... when midi is running).
 
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Actually, ZellSF is correct, there is a feature missing from the FF7Music plugin. This issue will be fixed in the next version of the driver.
 
Thank you, I'm looking forward to that version then. Does Final Fantasy VII use those volume changes often?
ignore stop is an option in ff7music not aali's driver
No such option, there's one to obey stop, but it's not helpful in this case.
 
yo I've got the german version of FF8 updated to 1.2 tested geforce and non geforce version
and the problem is a crash and one extra bug the crash I belive is known but the bug I didn't find

the crash is after the eidos logo (rarely I can get further but it crashes always when I get to any point where something different than text is shown ,e.g. main menu or pictures of squall etc, if I get further than the eidos logo)
sadly I couldn't reproduce it again and I didn't save the crash dmp but I'll try further

and the bug is a shader bug apparently I see only white or if I get past the eidos logo crash I can see it fade from black to white if some writing or the squaresoft logo fades in
I can remedy that with turning shaders of or replacing the no light shader with the normal shader

http://www.mediafire.com/?e7vxzb3l9a6ul2f
 
Try downgarde first. Then ask for another executable, since some are corrupted.
 
Try downgarde first. Then ask for another executable, since some are corrupted.
If you mean me then no dice.
I tried some a few and the ones I have work if I switch out the eax.dll with the original to not use Aali's driver

also downgrading not possible since german is supported since 0.7.10
 
Hello everyone.

I have a problem after instlling Chibi Reconstruction 1.5.
After loading savefile message in the corner says "Unexpected: Zero Count". I can't sleep with this.
Here log file
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 6600 LE/PCI/SSE2 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Square\Movies\eidoslogo.avi; mpeg4/mp3 640x480, duration: 0.266934INFO: C:\Square\Movies\sqlogo.avi; msmpeg4/pcm_s16le 640x480, 29.970000 FPS, duration: 2.469136, frames: 74set music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Help, please.
 
not really a problem, as in, it doesn't mean anything is wrong about the pack or the driver, it's just a message that frequently arises in modified versions of the game. I get it a bunch but all my mods work flawlessly. I am sure that aali or some other programmer can give you a more technical definition of what this message means but at the end of the day it doesn't mean there is anything wrong per say. You can disable error messages from displaying by typing “disable popup = on” in the config file if you'd like to.
 
...it doesn't mean anything is wrong about the pack...
Thats exactly what it means. Some model in that pack is messed up or just plain broken.

With the next version of the driver it will be able to tell you which one it is but for now its a bit tricky to fix even for the author of that mod.
 
ah my bad. Have gotten this message a ton and everything seems kosher in my game. Good to know.
 
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