Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

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I've noticed something strange with this driver on. If I were to add a new entity to the Shinra building lobby, the game crashes. However, if I disable the driver, it loads fine.

EDIT: I'll get you a crash log soon, I can't get one at the moment.
 
First off, thanks for all the useful info in this forum.  I just finished installing FF7, and got it working quite well so far.  I've only played it up to the second save point thus far.  I've noticed it seems to loose sound in certain spots. The cut-scene of the reactor blowing up, and them blowing the hole in the wall and splitting up, & and then just after the cut-scene of Cloud jumping onto the train, when Cloud is banging on the door upon entering the boxcar, it comes back on the next screen.  Any cause for this?  Thanks
 
I think it would be good if we could have a skins folder in Mods with multiple Sub Folders with diffrent skin Mods in that we could just change from the Menu e.g Original, Upgraded, Cell, AC etc
 
Well, all Catalyst versions from 7.12 and above have broken OGL support for legacy videocards.
As examples: Anachronox (glass blending, sendormintory fog etc).
So - use 7.11 or install 10.2 then replace opengl dlls (atioglxx.dll, atioglx2.dll, atiok3x2.dll) in the safe mode.
came across this advice for old ATI graphics card owners. Which opengl dlls should we be replacing those files WITH?
I've been using 7.09b because the current legacy ati drivers conflict with 7.10 :(
 
How do you install 0.7.10b anyways?I am using the 0.7.8b and it works fine but when I try using this(I just extracted the files in the folder),the grafix are completly messed up.
 
I had this recent problem. Hope I uploaded the files in an appropriate way. RAR archive.

crash dmp log.rar

EDIT: don't know whether this should be here or in TA's thread. but some spell animations are a bit weird. Bolt3-all, for example, is messed up for the last lightning (it flashes instead of behaving like in vanilla game). and Demi3-all is just a big white circle, unlike what was before.
EDIT2: how are maxhp/maxmp set in the patch? are they the same, thus voiding the purpose of hp<->mp materia?
 
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Ok so i installed ff7, then the patch 1.02 and finally the alli's custom driver.I went to config and selected custom driver, later on changed my windows size to 1024x768 in ff7_opengl and ran the game. I then got message, saying "no useful indirect path found.check APP for more information", so here it is :
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 460/AGP/SSE2 1.5.7
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
My pc has Intel(R) Pentium(R) 1.60Ghz 1.59Ghz and 512Mb of RAM.

Looking forward for a solution to whis :)
 
Your graphics card can only run an even multiple of the original resolution. So 640x480 or 1280x960. The only solution is to upgrade your graphics card.
 
Hi!

I'm having some trouble with the option "use_shaders".

If I type in "use_shaders = yes" everything looks like this:

http://bayimg.com/naIIKAadE (that scene is in the reactor at the beginning of the game)

Videos are completely white.

This is how the start menu looks:

http://bayimg.com/EaimoAAdc

If I type in "use_shaders = no" everything looks fine. The only thing I noticed is that the battle swirl looks intensely blue-coloured.

I have a NVIDIA GeForce GTX 570 + latest drivers, Windows 7 64 bit, DirectX 11 + End User Runtime and OpenGL 4.0

Maybe you have an idea how you can fix this for v 0.7.11b.

My question: Are there disadvantages if I just decide to play with "use_shaders = no"? I mean, what exactly is the reason to activate shaders?
 
Roll back your drivers - The latest 64-bit Nvidia drivers screw up FF7 for some reason.

Shaders are hardware-based shortcuts for rendering 3D materials, If I understand correctly. Basically it just makes it faster, I think. You're best to keep them on though, really.
 
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Damn it, you were right! I got it working with NVIDIA drivers 263.09. Thank you.

I hope this will be fixed in the future as I'd like to keep my graphic drivers up to date.

Maybe there's also the option to change the settings of the most recent drivers to get it running properly? I guess I will experiment a bit.
 
Hq fmvs run very slow (about 3 fps) and no music. When i tried to replace ffmpeg_movies.fgp with 0.7.9b version, everything looks good but music doesn't seem to match with movie. I tried to convert them to 320*224 but results unchanged. I don't want to replace them with old fmvs on disc so plz help!
 
I think if someone redid the videos with different audio they would work for a lot more people. Just a guess.
 
Howdy, tried to lurk and find the answer but could not after a few hours. While trying to install Aali's custom for FF7 I am stuck in two places.

First, when I open the "ff7input.cfg" file (to adjust settings per needed) windows does not recognize the file and I do not trust what windows finds online for me as a suitable program to open it. (do i just use notepad?)

Second, when trying to follow along with the ff7-pc.com tutorial video the author suggests having 9 save files in the "saves" folder which does not exists in my programfiles/squaresoft/finalfantasy7 folder. Do the saves sometimes have another location? Should i create this folder?

I am currently using Windows 7 Home Premium 64 bit OS. Any advice is appreciated.
 
Open it with notepad. The 9 saves is not required anymore.

Also please post any help topics in troubleshooting.
 
voodoochild, do NOT manipulate "ff7input.cfg", instead you can manipulate "ff7_opengl.cfg" with an simple Text-Editor like Notepad, found in C:\Windows.

Hi Aali,

I use your driver for FF7 German. It work very stable on my ATI-Card but i have found two little Bugs.
If i turn framelimiter for minigame and battleswirl on, (only) in the first battle (minigame) a message will come up:

GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work

Äh?...Yes, I have vsync on, it's needed! If i try to turn off, i could not see the swirl (GraKa too quick?).
For more confusion, the framelimiter will work correct! The swirl need double time.

The second problem is the print-screen key in full-screen. If i press the key first time, i get back a black picture. if i go back to game, come into a battle and press 'print screen' a second time, i get back a picture from worldmap!
If i disable your driver or use window-mode, the key will work fine.

It a Graphic-Driver-Problem...

Thanks Kompass63

Sorry for my bad English...

PS: If you need a beta-Tester for ff7/ff8 German, let me know
 
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Hey Aali, got a weird problem. I just recently installed a new graphics card, an Nvidia GTX 560 ti 2gb, and FF7 was all white when I loaded it up. I turned off shaders, and it was fine, which I thought was odd because Nvidia usually supports OpenGL better than ATI. I tried it again today, and found out any texture that is in the game is all white. Vertex colored models are perfectly fine with shaders on, but that means battle backgrounds, field backgrounds, any type of vanilla or custom texture or models with textures are white.
OGL1.jpg

OGL2.jpg


It's not really a problem per se, because i can play the game with use shaders set to no, but I just thought it was curious and that I should let you know.

btw I'm running the latest certified drivers for my card.
 
I have a few questions:

1. What does post processing do? AFAIK, post processing applies some special effects to the scene, but if I use it the resolution is forced to go down to 640x480 (so I never actually tried it in-game)

2. Is there any advantage in using shaders? I use nVIDIA 9800GT 266.58, and I see that it has problems with shaders on (I've never enabled it myself, just wondering)

3. How does direct mode work? And how is it different from using mods folder? When I put buster_00.png in "direct/menu/", it can't be read, while putting it in "mods/" allows it to be read. And yes, I've enabled direct mode before trying

4. When I enabled the speedhack.dll, when the game starts there is a dialog box with 2 numbers in it. What does it do?

5. How much does the texture compression affect performance? it says there may be some artifacts because of it, and I'd rather not take any risks
 
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