Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

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1. Just adds special effects after the frame is rendered, IMO not worth it, but some people like it.
2. Shaders just make things run a bit faster as far as I know, without them the game will still function.
3. Direct mode only works with files in ff7 format, like TEX files and models. PNG's are only loaded in modpath.
4. Not sure
5. Texture compression does degrade the quality of the textures, much like going from a png to jpeg, it does provide a nice speed boost however (especially when using Team Avalanche's mods)
 
1. Just adds special effects after the frame is rendered, IMO not worth it, but some people like it.
2. Shaders just make things run a bit faster as far as I know, without them the game will still function.
3. Direct mode only works with files in ff7 format, like TEX files and models. PNG's are only loaded in modpath.
4. Not sure
5. Texture compression does degrade the quality of the textures, much like going from a png to jpeg, it does provide a nice speed boost however (especially when using Team Avalanche's mods)
1. What kind of effect? Does it apply something like lighting effects or something?
2. I see... well, since the game runs smoothly as it is, not gonna try to fiddle around with it
3. I see, thanks
4. Well, since the game plays just fine as it is, I guess I'll just leave it that way (I heard all that speedhack.dll does is improve frame rate?)
5. Hmmm... gonna try to play without it.
 
I have FF7 + 1.02 +  v 0.7.10b driver.

In windowed mode, everything is correct. In full screen it doesn't show the whole image.
Example: http://imageshack.us/photo/my-images/17/ff7gn0mish.png

The whole game is like this.

ATM I have
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

But with default settings, it has the same results...

Suggestions?

I'm new to the forums, but not to FF7 =)
 
I have FF7 + 1.02 +  v 0.7.10b driver.

In windowed mode, everything is correct. In full screen it doesn't show the whole image.
Example: http://imageshack.us/photo/my-images/17/ff7gn0mish.png

The whole game is like this.

ATM I have
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

But with default settings, it has the same results...

Suggestions?

I'm new to the forums, but not to FF7 =)
You'll probably want to post your app.log for us to look over.
 
I have FF7 + 1.02 +  v 0.7.10b driver.

In windowed mode, everything is correct. In full screen it doesn't show the whole image.
Example: http://imageshack.us/photo/my-images/17/ff7gn0mish.png

The whole game is like this.

ATM I have
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes
You are on the right track. Need to change the resolution for x and y to whatever resolution you use normally, so check your display settings and adjust accordingly. If it's a semi old computer you probably will want to use 1024X768
 
Hi gn0mish

try 'use_shaders = off' , if this works correct, you have to change your GraphicCard-Driver (no OpenGL2.0).
 
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Hey guys,

I'm running FF7 on windows 7 x64 and I've had a few crashes. I know it's been mentioned a few times but I could not get FF to run using v0.7.10b until I had filled up all save slots. Once I got it running everything seemed pretty smooth until I tried to change equipment or when I tried to enter the materia screen. Both caused crashes. At the moment I'm using v 0.7.9a with no crashes apart from it been unable to access some textures like Tifa.t09 which I can live with.

I'm pretty new to reporting crashes so if there's any additional info I can give let me know.

All the best,
 
When i play mini game at Fort condor, every thing look fine but sometime it saying error: "COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\". Game run fine but does this problem cause anything later ?
 
I remember Aali saying he kinda skipped the whole sleeping sequence altogether due to some problems with ficedula's music plugin. But when I sleep at Junon (specifically, before sending Rufus off) the sequence is not skipped and the game plays just fine.

Is there a special reason for this particular case (that this inn's sequence is not skipped)?
 
First time install.. I essentially followed the guide here  https://www.ff7catalog.com/threads/7514/

When I load up the game, the opening FMV plays.  If I don't touch anything, it will get all the way through to the screen where the Prelude plays.  Upon hitting any input key, the game crashes.

Hardware:  Core 2 Duo E8400 @3.0 GHz, 4GB DDR2, ATI Radeon HD4850 512MB

ff7_opengl.cfg - I have tried with default resolution, windowed mode, and shaders off (all combinations of those options) without any luck.
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1200preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
APP.LOG

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INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10666 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Vertex shader(s) linked, fragment shader(s) linked.set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127ERROR: unhandled exception
Crash.dmp:  http://www.megaupload.com/?d=4OYF8XSK

Any help would be awesome.  Thanks!
 
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Turn off compress textures.
That fixed it.  Thanks! :D  The only issue I'm having now is there's a slight graphical issue with the text.  It's nothing major and the game is perfectly playable, but if it's fixable that'd be cool.  It just looks sort of like an image would look that is saved as a low quality JPEG, except only surrounding the text.  Sort of artifact-ing.

http://i.imgur.com/XJA2D.png
 
I have issues installing the v 0.7.10b driver onto my ff8 directory folder. When I try to launch ff8.exe with the current aali driver an error comes up  'failed to load custom driver' I need some detailed explanation but can't find any in the forums so can anyone help me!
 
0.7.10b is broken in FF8. Update (or downgrade) to either 0.7.9b or 0.7.11b
 
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