Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.
 
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.
Thats not really helping me.
Yeah everyone who needs access.   ::)  I agree with Lex :)  Well done.
 
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A real shame...  playing FF8 PC version on modern machines (video cards!!) is a pain in the ass.  :'(  Now I got this crash...

I report this, and with screencaptures, in the scene when it occurs (the first capture is a little before of the crash; it occurs exactly, when they faint and the screen goes black, and start the music). What can I do?  = S By the moment, I will try to continue without using the Aali's driver (until reaching a safe place in game).


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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulado]GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}PORT 1: Microsoft GS Wavetable Synth [Emulado]GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=74, volume=100)Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx SdMusicPlay ()sd_music_play (number=0, song_id=4, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulERROR: unhandled exception
The crash.dmp file generated is needed, right? I ask because its weight (100 MB).
 
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upload it after zipping/compressing it.
And where I can upload that? To Megaupload? xDD  ; )

Seriously, what upload/downloading service? I am not sure but, aren't they now starting to apply all kinds of restrictions? I am not so well informed in that respect.
 
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get dropbox or google :)
= S ??    ^^ "

Whatever, I got it. The file is needed for a complete report. I'll upload that file anyway I can and post a link.

PS: Phew... at least I could continue my game...  ^^"  I just erased some Aali's driver files temporarily, played with all that uggly black boxes until I reached a save point. And later, restored the previously erased files.

LAST-MINUTE EDITION:

Here: http://www.mediafire.com/?1199kbayh5b6568

Hope it can be downloaded. And wow... never saw before a file with 100 MB becoming in an 8 MB file just compressing with WinRAR. xD
 
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Ok so I have downloaded and installed the mod but my screen is completely white? I can see cloud and thats about it. Any ideas why?

Turns out it was my shaders (found advice from a few pages back)
 
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I have to notify something, Aali, DLPB and everyone else involved in this.

The crash happens again when the characters wake up from the sleep and get out from the train (when Laguna, Kiros and Ward's first appearance is just over). And again, in the exact moment when the screen starts to go in black (scene changing).

Judge it for yourself.
 
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hello, for FF7 I am experiencing crashes after battles and at random parts(probably due to Alt+Tabbing). It's making it really hard for me to advance in the game, I'm using the most recent version of Aali and I've updated my video codec. What to do?

APP LOG:

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP ReleaseINFO: OpenGL 2.0 support detectedINFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096INFO: vertex shader compile log:ERROR: 0:1: '' :  Version number not supported by GL2ERROR: 1 compilation errors.  No code generated.INFO: fragment shader compile log:ERROR: 0:1: '' :  Version number not supported by GL2ERROR: 1 compilation errors.  No code generated.INFO: main program link log: Link failed. All shader objects have not been successfully compiled.ERROR: failed to load shaders, reverting to fixed functionINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.aviINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 313[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 311[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127MIDI fade volume: 60->0, step=127MIDI set volume: 60100% of 60 = 60MIDI set volume trans: 60->0; step=127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197INFO: slow output format from video codec h264; 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI stop - OKMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53INFO: slow output format from video codec h264; 0ERROR: failed to find file char/l_hand.RSD (LGP) (path: )ERROR: offset error: l_hand.RSDERROR: could not open file l_hand.RSDMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 9song is already playing...MIDI play: 9song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 329[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 330[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=90MIDI set volume trans: 127->0; step=90MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 0MIDI set volume: 0100% of 0 = 0MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33song is already playing...INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196INFO: slow output format from video codec h264; 0MIDI play: 33song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 392[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.

and CONFIG:

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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = no# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
 
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Try updating to the latest Aali's driver (0.7.11b) It might not be .10, But i remember that happening in one of his driver releases.

If that doesn't work, don't alt tab, see how it plays.
 
The game still crashes after battles even without Alt+tabbing, so I doubt the Alt+tab is the main cause of the problem. Where do I get the real .11 release? apparently the config says I am using .10 now, though my app.log points to a .11. So confused.
 
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes


turn it off
 
turned off shaders, the crashes after battles seem to have stopped, but it crashes again every time after that first childhood scene with tifa.

CONFIG:

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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = no# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no

APP.LOG

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP ReleaseINFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.aviINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 313[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 311[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127MIDI fade volume: 60->0, step=127MIDI set volume: 60100% of 60 = 60MIDI set volume trans: 60->0; step=127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197INFO: slow output format from video codec h264; 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI stop - OKMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53INFO: slow output format from video codec h264; 0ERROR: failed to find file char/l_hand.RSD (LGP) (path: )ERROR: offset error: l_hand.RSDERROR: could not open file l_hand.RSDMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 9song is already playing...MIDI play: 9song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 329[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 330[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=90MIDI set volume trans: 127->0; step=90MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 0MIDI set volume: 0100% of 0 = 0MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33song is already playing...INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196INFO: slow output format from video codec h264; 0MIDI play: 33song is already playing...MIDI play: 33song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 33song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 33song is already playing...set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 57reading midi file: YADO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 34reading midi file: TIFA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 34song is already playing...
 
I know I've told you in IRC but best place this in correct area.

2 minigames are broken and need fixing.

The coaster needs to be limited to 60fps not 30 and my aimer fix needs adding.
The snowboard minigame needs limiting to 60fps not 30.
 
Hi there,

is it possible to have the music plugin available for FF8 as well?

I'm already using the custom DLS file, but it would be just too awesome if we could use looped-ogg files (OCRemix and Dissidia have a few good FF8 music versions).
 
No you can't. The music plugin uses debug info from ff7.exe in order to work. The exes from FF7 and FF8 are handled differently, and it can't be used. Someone would have to code it from scratch.
 
Aali, I hope you forgive me for not reading the 16 pages to see if my issue is already posted. (I searched though, and I found nothing.) I have messy Final Fantasy VIII screens. (See screenshots below.)

Things that I tried and didn't work:

[list type=decimal]
[*]Swithing from my NVIDIA card to my on-board Intel iGPU
[*]Switching from NVIDIA patch to non-NVIDIA patch
[*]Toggling these parameters: Shader, fancy transparency, vsync, full screen, linear filter, pbo
[/list]

I have no mods installed, just plain FF8

Everything is okay at first:
Final%20Fantasy%20VIII%20-%201%20-%20Screen%20okay.png


But then:
Final%20Fantasy%20VIII%20-%202%20-%20Screen%20messy.png


Here is my log:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x35946e27,0xb16e,0x46f1,0xa2,0x1,0x5d,0x30,0x4e,0xa6,0xc1,0x5b}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0xbf32868f,0x8e5c,0x4240,0xaa,0x3d,0xf5,0xeb,0xc8,0x43,0xd7,0x72}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_05.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedCan't open file: h:\DISK1 SdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedSdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedSdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)WM_CLOSE Releasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
And my config:
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = yes
 
Hello All,

Can anyone provide an alternate source for Aali's driver [v 0.7.11b]?  Every link I can find leads to the same "backup.ninjaloot.se" site.  The site will not load for me.  Thanks for any suggestions :)
 
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