P
Prince Lex
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UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.
Yeah everyone who needs access. :Thats not really helping me.


INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathMATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulado]GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}PORT 1: Microsoft GS Wavetable Synth [Emulado]GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=74, volume=100)Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx SdMusicPlay ()sd_music_play (number=0, song_id=4, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulERROR: unhandled exception
And where I can upload that? To Megaupload? xDD ; )upload it after zipping/compressing it.
= S ?? ^^ "get dropbox or google![]()
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP ReleaseINFO: OpenGL 2.0 support detectedINFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096INFO: vertex shader compile log:ERROR: 0:1: '' : Version number not supported by GL2ERROR: 1 compilation errors. No code generated.INFO: fragment shader compile log:ERROR: 0:1: '' : Version number not supported by GL2ERROR: 1 compilation errors. No code generated.INFO: main program link log: Link failed. All shader objects have not been successfully compiled.ERROR: failed to load shaders, reverting to fixed functionINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.aviINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 313[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 311[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127MIDI fade volume: 60->0, step=127MIDI set volume: 60100% of 60 = 60MIDI set volume trans: 60->0; step=127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197INFO: slow output format from video codec h264; 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI stop - OKMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53INFO: slow output format from video codec h264; 0ERROR: failed to find file char/l_hand.RSD (LGP) (path: )ERROR: offset error: l_hand.RSDERROR: could not open file l_hand.RSDMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 9song is already playing...MIDI play: 9song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 329[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 330[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=90MIDI set volume trans: 127->0; step=90MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 0MIDI set volume: 0100% of 0 = 0MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33song is already playing...INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196INFO: slow output format from video codec h264; 0MIDI play: 33song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 392[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = no# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = no# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP ReleaseINFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: AWE SOUNDFONT MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.aviINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 313[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 311[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 127100% of 127 = 127set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127MIDI fade volume: 60->0, step=127MIDI set volume: 60100% of 60 = 60MIDI set volume trans: 60->0; step=127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197INFO: slow output format from video codec h264; 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI stop - OKMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53INFO: slow output format from video codec h264; 0ERROR: failed to find file char/l_hand.RSD (LGP) (path: )ERROR: offset error: l_hand.RSDERROR: could not open file l_hand.RSDMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 9song is already playing...MIDI play: 9song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 329[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 330[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 9, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 9reading midi file: KURAI.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193INFO: slow output format from video codec h264; 0set music volume trans: 127->0, step=90MIDI set volume trans: 127->0; step=90MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 0MIDI set volume: 0100% of 0 = 0MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 33song is already playing...INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196INFO: slow output format from video codec h264; 0MIDI play: 33song is already playing...MIDI play: 33song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 33song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 33song is already playing...set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 57reading midi file: YADO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 34reading midi file: TIFA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 34song is already playing...
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x35946e27,0xb16e,0x46f1,0xa2,0x1,0x5d,0x30,0x4e,0xa6,0xc1,0x5b}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0xbf32868f,0x8e5c,0x4240,0xaa,0x3d,0xf5,0xeb,0xc8,0x43,0xd7,0x72}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataBinkCloseINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_05.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_23.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedCan't open file: h:\DISK1 SdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failedINFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_01.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failedSdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failedSdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=80, volume=127)WM_CLOSE Releasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = yes