Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Direct mode works well for a small number of files, if you start placing everything outside lgps you lose alot of performance. Thats why I dont want anyone releasing mods that depend on it.
 
dear Aali

some people have problems with the mini-games. It may be possible that your frame limiter reads the monitor's refresh rate and accordingly divides by 2, 3 or 4?

 Kind regards Kompass63
 
How do i fix the world map from being this dark?
It's probably opengl related.

darkworldmap1.png


darkworldmap2.png
 
hey guys,
i think i just have a prob with the aalis driver for ff7...
covarr said i should ask in this post.
i use the german version of ff7 and the german 1.2 patch.
i run the config as an admin and with compatibility mode win xp sp2
but i duno... i think its not working at all. i change the window solution in the
ff7_opengl.cfg and ingame nothing happens....
have i made some mistakes?
 
Have you lauched FF7Config afterwards? Post both your ff7_opengl.cfg and APP.log between [ code ] tags.
 
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yes i launched it now in every version.... i tried xp sp2, vista1, vista2, win95 usw....

EDID: uff sry i dont know how to post this "code:[select]" way o_o

ff7_opengl.cfg

# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no


APP.log

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1061896192 FREE 1056653312
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 656 H 496 P 656 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 656 H 496 P 1312 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 656 H 496 P 2624 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:LoopBe Internal MIDI, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: The function is not supported. in FILE E:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 320
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 320
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
 
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and how can i run aalis driver? i mean i just installed it and run the config as admin.
when i change to graphic settings it shows me the info that im using aalis driver...
i use win7 in compatibility mode win xp sp 2
the only thing that i mean it could be a problem is that im using the german version of ff7 and the german 1.2 Patch... o_o
 
Hi mickking

We discuss the same issue in a German forum.

Aali's Driver 0.7.11b ist correct installed, correct Registry Keys are generated and Selftest working correct, but the Driver didn't work...

One idea, install V0.7.10b, start the FF7 Config, choose the CustomDriver, start game and just look at the app.log whether the driver works. Post the result here.
 
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lol now with aalis V0.7.10b it says "could not find a compatible version of FF7, make sure you have the 1.02 Patch installed!"
with the newest version of allis driver the config says that it WORKS. selftest is successful... but the app.log says a different.... -_-
 
Do you have the 1.02 patch installed? Because it looks like you don't. The driver itself cannot tell if you try to use it with the retail version so you will not get any errors about that. The modified FF7Config.exe will try to tell which version you have by looking at FF7.exe but that might not be 100% accurate.
 
yah sure i have the 1.02 Patch installed. Im very very sure about that :-)
But i duno why its still not working o_o

EDIT: Or do u still know another resolution to config the window solution without using the driver? -_-
 
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the German boy of whom I have told, has the following conditions:

Windows 7 64Bit
NVIDIA GeForce 9600GT, Driverversion ??? (I'll ask him)
German FF7
Aali's Driver 0.7.11b

What are your conditions?

greets Kompass63
 
Windows 7 64 Bit
ATI Radeon HD 5850
German FF7
German FF7 1.02 Patch
Aalis custom driver v.0.7.8.b
 
i have a problem with ff7 not starting at all... the app log states "initializing sound" as its latest entry and drops dead there... if i run via f7music it tells me
Code: [Select]
Code:
INITIALIZE DD/D3D START 1376014.245 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376014.290 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. DIRECT SOUND ERROR   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68 1376014.897 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376014.897 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376015.581 |  WARNING: [UXDriver.ApiX.Engine] 337@Nvidia::UXDriver::ApiX::CNvApixEngine::HandleEmptyDescriptors : Empty descriptors.. 1376015.583 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376016.577 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376016.610 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376016.623 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376017.004 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376017.005 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376017.068 |  WARNING: [UXDriver.ApiX.Engine] 337@Nvidia::UXDriver::ApiX::CNvApixEngine::HandleEmptyDescriptors : Empty descriptors.. 1376017.069 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa. 1376017.714 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
now i saw in another thread that this meant aali's driver wasn't working (However it appears to be working when i set it up and looks fine but doesn't actually work on loading the game)...

also this part seems to be an issue
Code: [Select]
Code:
DIRECT SOUND ERROR   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68
the 2 system specs above appear to only have one thing in common with each other (plus myself) which is windows 7 64 bit

as i have windows 7 64 bit as well as
nvidia 9800 gt

I've tried multiple Ali's driver version all coming up with the same error

it'd be nice to get some confirmation on whether or not it works on 64 bit then we can at least rule that out

edit: ok i appear to have it working fine now after some sorting and searching elsewhere on the site(however still receive driver error :?)

one little thing is the backgrounds or whatever you want to call them aren't in the new polished graphics like cloud and other characters are...so it looks a bit awkward as if they have been placed there from two different sources if you know what i mean
 
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Hi mickking

yah sure i have the 1.02 Patch installed. Im very very sure about that

OK, but...please download the Patch from 

this Site

and extract it into your Gamefolder.
After that you have to extract Aali's Driver (0.7.10b or 0.7.11b) into your Gamefolder, be sure to overwrite the "FF7Config.exe" with Aali's one.
Start the "FF7 Konfiguration" and choose 'Custom driver', also have a look at the Sound and MIDI Section and test the Sound.
Start the Game and close the Game (ALT+F4).
Have a look into the APP.LOG for something like 'INFO: FF7/FF8 OpenGL driver version 0.7.11b', this indicates, that the Driver is working.
Report here!

Greets Kompass63
 
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So glad I've found this forum.  I've gotten FF7 up and running perfectly so far.  However, I can't seem to get rid of the black bar at the bottom of the screen when in field view.  I've been trying for a couple hours now searching around.  Any help would be greatly appreciated.

Mods installed other than Aali's 7.11b, Phoenix Rejuvenation Project, Team Avalanche’s Graphical Overhaul and I'm about to install Menu Overhaul Project M003.
 
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