Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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That is a crummy video card.
From the log, it appears that you're trying to force the video card to do something it doesn't like.
You'll probably have to stick with the old driver like VGR suggested.
Why are you so opposed to doing a clean install?
At least try to install things properly and get the game working before further modifying.
If you insist upon using outdated and broken tools, you should expect a few problems.
 
Hi DestroGalacticmon,

after your update to version 0.7.11b did you start "FF7Config.exe" and choose the custom driver again ?

Might this help:

window_size_x   = 1280
window_size_y   = 960  / 800
preserve_aspect = yes
fullscreen      = yes
enable_vsync    = yes
use_pbo         = no


Edit:
use_shaders       = no
compress_textures = no
 
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You need latest 7zip to open it :)  uses ultra compression from latest.

And the game crashed completely when I opened magic. I am not sure if related to driver....  looks like it since I cannot reproduce.
 
I don't know.  I just said that in  the above post

I am not sure if related to driver
but I cannot reproduce the bug so the only hope is that crash dump.
 
Much better.

The game tried to use palette #16 from usfont_a_l which only has 16 palettes (0-15).
I will add some code to prevent things like that from crashing the game but there's obviously something wrong with your .exe.
 
Nope, by the time it reaches the driver its just a list of palettes, no realistic way to tell where it came from.
 
kay...

my mini games are running way to fast, and the frame limiters in aali's driver dont appear to be working, when I start the bike game it flashes up something like vsync appears to be forced on... and it disappears to fast to read the rest, I neglected to read the entire thread, so just point me in the right direction if I've missed the answer

cheers

edit

oops, just saw the giant sign on the first post, where do I find my config and app log files?
 
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Hi crackinglazer,

the config file "ff7_opengl.cfg" and the "APP.LOG" file can be found in your FF7 main directory.

Standard installation directory:

   Windows 32 bit: C:\Program Files\Square Soft, Inc\Final Fantasy VII
   Windows 64 bit: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

When you use an older version of FF7Music or you are not using the FF7Music-Launcher
"launchff7.exe" you find the "APP.LOG" file here:

   [FF7 main directory]\FF7Music

If you are posting this files, please use the # button and put the text between the ][.
Hit the Preview button to see the result.
 
alright

config:
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no

and app log:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 945G 1.4.0 - Build 7.14.10.1409INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Subtractive blending not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\ff7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 6reading midi file: MAKORO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
 
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you do meen type no where it says "use_shaders =" in the config?
if so that didn't work
 
@crackinglazer: Need more information for analysis.
                          I hope you installed the english version of FF7 with Maximum.
                          Which mods did you install and in which order ?
                          Are you using the Bootleg installer ?

Please be so kind and change your long posting as i had written to you.

   Hit the Modify button of your posting

   Hit the # button
   Now you see this [ code ][/code ]   (i have added some spaces)
   Put the data of your "ff7_opengl.cfg" file between ][

   Hit the # button again
   Now you see this [ code ][/code ]   (i have added some spaces)
   Put the data of your "APP.LOG" file between ][

   Hit the Preview button
   Voila, looks better


Edit: I looked at your postings, i would suggest you use the Bootleg installer
        without the  "Team Avalanche HR" option. Because your system could
        be overloaded with this HighRes mod (especially your graphics card).

   >Click me<  Bootleg installer
   >Click me<  Important informations
 
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