Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

  • Thread starter Thread starter Vgr
  • Start date Start date
Status
Not open for further replies.
@lordgeny: Changes in ff8_opengl.cfg:  use_shaders = no


@Aali: I do not endorse mirroring of the driver download.
           When your server is up again, i change/delete my mirror postings.
 
Last edited:
@lordgeny: Changes in ff8_opengl.cfg:

   fancy_transparency = off    Try this
   compress_textures  = no    and this also




    Add these lines at the bottom:

    # Disable Error Notifications
    disable_popup = on




I hope this solves your problems. (I am not very familiar with FF8)
 
Last edited:
I have the latest driver.
What do I do wrong?
A black border at the bottom of the screen appears when I start the game only in the opening avi (res 1280x890) and while inside the game. When I use 1280X960 video black border appears on top too. I use a 32'' lcd screen.
ff72012022321195863.jpg


ff72012022321202627.jpg


APP.log
Code: [Select]
Code:
[color=green]INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2 4.1.0INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki1_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki2_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki3_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki4_00.png, failedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842INFO: slow output format from video codec h264; 0INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_a_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_b_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_c_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_d_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_e_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_f_00.png, failedset music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aabb_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2r_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHE_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHF_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2r_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aahc_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2r_00.png, failedINFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_01.png, falling back to palette 0INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_02.png, falling back to palette 0INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_03.png, falling back to palette 0INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_03.png, falling back to palette 0INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_04.png, falling back to palette 0UNEXPECTED: zero countWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD [/color]
------------------------------------------------------------------------------------------

# ff7_opengl-0.7.10b config file

Code: [Select]
Code:
[color=green]## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = Bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = yes# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll[/color]
 
Last edited:
I'm pretty sure that black border is supposed to be there. I'm also pretty sure no one has figured out a way to get rid of it yet.
 
Happened me another strange crash during the part...  CD 3, Squall taking slept Rinoa to Esthar to see Ellone. Around all that dinosaurs, or dragons... xD anyway, reptile corpses zone.

I say strange because, it happened only two times, and precise (don't know if it's related with), after I found and used the save point of the zone. I just turn back to entrance (training with Vysages), and from the save point, I pass one screen, second screen, third screen, fourth screen, and going to a fifth screen... (following the top path where Meteor draw point resides) CRASH!! Restart game, follow the same way up to that fork point, in order to cross towards the fifth screen (this time in direction to the entrance), and CRASH!! again.

Only in those points. And repeat, I tried to pass trough those points later again, and made it. No more crashes. (??)

cfg default and frag modded suggested in the post

Sorry a little offtopic.
I got your point, but don't like the idea.

It does not has the impact that you pretend. With buster sword is just enough, I think. The sword alone make a good conceptual parallelism with Cloud thrusting it in the ground, in future moments of the history. Like leaving a memorial place for his good-old friend Zack, and his old childness dream of becoming SOLDIER; a personal moment, a personal place and a personal object. Sure, he also had his fascination with Sephiroth but the Masamune in that minimalist picture start to overloading the composition, and it suggest me more... like a war, than a mission (that is the central topic of the history).

Don't get mad, I just wanted to express my opinion, even not being important for you and for the case.
 
Last edited:
All the download links for Aali's Custom FF7/FF8 Driver are not working for me and appear broken. I got a new computer and I really want to make my ff7 hd on this computer, can someone please share a working version of the driver, or link me one I have been looking all over and I cannot find jack. Please help me out someone!
 
Oh thank you so much! I am so happy right now! you have really made my night!!  :)  :D  ;D
 
ight so im basically at a stand still im trying to download the aali custom drivers and when i click on the like it don't work... can someone send me a copy of the aali custom driver in a attachment or post a working like to it
 
@Jaford-Jr: Try this link
                   
                   I have send you a PM with further informations.
 
Last edited:
@Jaford-Jr: Try this link
                   
                   I have send you a PM with further informations.
Ahh... I reuploaded it and sent it. If any new member needs drivers or stuff that can't find pm me first. Maybe I have it and save time to more advanced members... ;).
 
Last edited:
Hey all -- first off, thanks to Aali for this awesome driver!

However, I am experiencing a problem on the Train to Timber; right after Squall, Zell, and Selphie pass out -- the screen goes to black, battle music starts, and nothing happens (expect the error report window!).

I am using the latest version of Aali's driver, and my graphics card is a Nvida GeForce GT 540M.

I've uploaded the crash.dmp(.rar), the app,log, and the ff8_opengl.cfg, and save game files to mediafire.

ff8_opengl.cfg
http://www.mediafire.com/download.php?yapchqekice24gh

app.log
http://www.mediafire.com/download.php?0wjjgjrhdjmub94

save
http://www.mediafire.com/download.php?dj2ld4qavwbyy16

crash.dmp
(having trouble uploading the zip to mediafire - I'll add the link as soon as I get it working)


Let me know if there's anything else I need to add.

thanks!
 
Hi Kemelor,

you should change these parameters in ff8_opengl.cfg :

  • window_size_x = 640  or  1280
    window_size_y = 480  or    960
  • Do you have any mods installed ?

    mod_path = avalanche  <== look at the .\mods folder
                                                              e.g. .\mods\avalanche
  • use_shaders = yes
  • compress_textures = no
  • use_pbo = yes
  • Add these lines at the bottom:

    # Disable Error Notifications
    disable_popup = on




Download this file and copy it to .\shaders\nolight :  main.frag
(overwrite? => YES)




For further analysis i need this file:  Run dxdiag.exe -> SAVE:DxDiag.txt
 
OPENGL FILE
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1366window_size_y = 768preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
APP.LOG
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1502INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: PBO not supportedINFO: Subtractive blending not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 512x512INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1280x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1366x768INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: YAMAHA XG MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgpmidiOutGetVolume returned: de0dde0dMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 6reading midi file: MAKORO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: texture dimensions exceed max texture size, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: texture dimensions exceed max texture size, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: texture dimensions exceed max texture size, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: texture dimensions exceed max texture size, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownERROR: GL_INVALID_VALUESwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 322[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle looppause_soundMIDI pauseresume_sound ()MIDI resume[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 6, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 6reading midi file: MAKORO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127WM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
These problems I am having are the following message boxes:
1) When I open the game with Fullscreen set to 'yes'...
"Failed to set the requested fullscreen mode, reverting to original resolution window mode."
...My resolution could be 640x480...still pops up.

2) This happens when I try to launch it in windowed mode...though I have no idea what this means...
"No useful indirect path found, check APP.LOG for more information."
...This seemed to be linked to post processing so I turned off post processing...still happens.

**UPDATE**
System summary:
Toshiba Satellite-A355
- Intel Core 2 duo @2.00Ghz x2
- 4GB RAM
- Intel 4 Series (Display) w/ 128MB Dedicated VRAM & 1631MB Shared Memory (1838 Total)
 
Last edited:
Code: [Select]
Code:
END OF CREDITS!!!Entering MAINWM_CLOSE Exiting MAINField QuitUNINITIALIZE DD END UNINITIALIZE DD
End of app log.  Final Fantasy VII ending.  When ended, the PSX game would stay in a starfield and the prelude music would play.  When I got to the end, after final FMV, game quit.  Normal and bad port?  Or bug?
 
I'm experiencing a minor but annoying issue with Demi3-All. It seems like the effect is inverted (bright white). I've tried disabling and enabling post-processing, disabled shaders, and enabled shaders with main.frag and main.vert copied and pasted into nolight. Is there a known fix for this? Trying to ignore a bug for many hours of 'demi3->morph' ing critters will only not drive me crazy because I'm already there.  :P

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: main program link log:Fragment info-------------0(43) : warning C7050: "texture_color.xyz" might be used before being initializedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 50[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle looppause_soundresume_sound ()pause_soundresume_sound ()[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = data/# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on
 
The white textures are a glitch in Grimmy's Upscaled Magic Textures mod.
Search through the MODS\DATA\ folder and visually identify the offending texture.
The texture will have a black background instead of white.
Delete that file.
Please post the name of the file so that I can compile a complete list of glitched textures.
 
Status
Not open for further replies.
Back
Top