Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Ok thanks for the replies i will give it a shot, i have tried lowering the resolution infact ive tried every resolution to the max (1280 x 1024)ive even tried running in window still the same problem - as for the HDD its fairly new (just over a yr old) not really much has been put on it TBH but i will give that a shot and let u know.

 :mrgreen:
 
***PROBLEM SOLVED****

After messing around with EVERY setting in the NVIDIA control panel, i seem to have eliminated the problem dont have a clue which setting it was but ive tested the game and its ok only problem is (i dont have the new "battle" menus, i have the original, prefer them) the menus r VERY sluggish for instance changing to another player without selecting a command kinda lags and 1 last question how can i remove the transparency form the battle bar??

Thanx i know im being annoying lol
 
Quick bump on my previous post.  I don't normally do this, but this model swap issue is restricting my ability to play with custom the custom cloud model.

Cheers,


Corigne
 
Hello, please forgive my ignorant questions.
I am a first time user of your wonderful driver.
It is posted that I should provide my APP.log, but
I don't know what that is. How do you look at your APP.log?
And more importantly, after having installed 1.02 patch and
the custom driver to FF7, the characters, as well as the save crystal,
appear in plain red shadow figure. Please help me. What should I do?
 
Quick bump on my previous post.  I don't normally do this, but this model swap issue is restricting my ability to play with custom the custom cloud model.

Cheers,
Corigne
Could you elaborate a bit more on your problem?

Hello, please forgive my ignorant questions.
I am a first time user of your wonderful driver.
It is posted that I should provide my APP.log, but
I don't know what that is. How do you look at your APP.log?
And more importantly, after having installed 1.02 patch and
the custom driver to FF7, the characters, as well as the save crystal,
appear in plain red shadow figure. Please help me. What should I do?
Where you have installed your Final Fantasy VII folder it should be located where you installed it and after you patch it with 1.02 patch THEN patch it with latest Aali's driver there should be a file called 'app.log' in the main folder so open it up and copy/paste everything here.
Also posting your ff7opengl.cfg would also be useful to find a fix with your problem
 
When using this driver with FF7 and the PNG texture packs for magic, battle and field, the game begins to lose textures and eventually crashes.
Intel GPU's are barely able to run the game at all.
Is this a memory issue?
Is there a fix?
Even on a video card with 512MB, the game will crash after enough hours of play.
 
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:

  • Ability to turn off/on, and customize each feature
  • HDRBloom
  • 5xBR-FXAA
  • Full Screen SSAO (Yes, SSAO).

I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.

If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.

ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)
 
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Would love to try it out Asmodean. Can't wait till it's released.
 
1 question: Would my Nvidia Geforce 8400 GS be compatible with this shader?
 
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:

  • Ability to turn off/on, and customize each feature
  • HDRBloom
  • 5xBR-FXAA
  • Full Screen SSAO (Yes, SSAO).

I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.

If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.

ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)

I do not know much about programming, but why not adapt the shader plugin Pete's OPENGL2 driver 2.9 "4xMSAL"? He is by far the best shader to use in 2D games with scenarios like Final Fantasy.








Shader link:
http://www.mediafire.com/?m7drgcpbxfx9a4o
 
progress report on latest driver?  :-o :-D
2nd.  The more time goes on the more curious I get about what it is he's trying to implement into v .8
 
2nd.  The more time goes on the more curious I get about what it is he's trying to implement into v .8
Thats been me since he said he has big plans for it somewhere in this thread.
 
2nd.  The more time goes on the more curious I get about what it is he's trying to implement into v .8
That's cool!  I expected a reprimand!  I guess it is just too tantalising now to not ask!  :o
 
Know somethin we don't Covarr? Hmmm?? :-o
Either that, or I'm screwing with DLPB, or I'm pretending to know something to look cool. Take your pick.

But I can reveal that there are currently no plans to bring this to AmigaOS.
 
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