Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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I don't know whats going to be in the next release.
I don't know when it will be done.

Seriously, just stop asking.
 
I've been having problems with the driver. So i've installed it on this laptop before (hp dv6, i7 3rd gen,nvidia geforce gt 650M) and I recently had to reinstall ff7 because it wouldn't start. I've completed all of the install steps for the driver, but the damn thing won't start. I'd post the APP log but its blank. Not sure why.
 
I've been having problems with the driver. So I've installed it on this laptop before (hp dv6, i7 3rd gen,nvidia geforce gt 650M) and I recently had to reinstall ff7 because it wouldn't start. I've completed all of the install steps for the driver, but the damn thing won't start. I'd post the APP log but its blank. Not sure why.
Ok this gets now stupid but that's how to get FF7 to work on nvidia - intelsystems:
1. change in nvidia 3D graphicsetup the used GPU to the intern unit
2. open FF7config and chose custom driver (if the intergraphic-accelerator is on its chosen automatically)
3. change the GPU back to nvidia
Now you should be able to run the game, if you have graphic problems like me open the window for changing screen resolution (its a windows window not Intel or nvidia)
and[size=10pt] let it open!!! [/size]then run the game.  :mrgreen:
I don't  know why the last step works but it is in most cases the solution for graphicproblems of old games.
 
Forget the thing with the screen resolution window, it was the compressed texture option which causing me trouble. :-[
 
Hi, I want to use ff8 opengl but it doesn't work, it shows me a black screen, but sounds are still working (I think the game is working but the graphics aren't.) and I'm using Win7 64-bit

Can you help me? Thanks before and sorry for my bad english.

here's my log:
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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930INFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  creating 3D listener interface  EAX: creating bogus sound bufferEAX not supported  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x7a3ef61f,0x2f76,0x40e9,0xa5,0xac,0x9a,0x23,0x32,0x9c,0x65,0x29}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0x4a18fc9d,0x9c01,0x4974,0x91,0x23,0x43,0x59,0xce,0x90,0xe7,0xeb}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataWM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
and here's my ff8 config:

Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = no# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = yes# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = no
 
Hi peinneon

I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"

Test the game. If the video still does not work, there is a fault with the codecs.

Then try to install the "RAD Video Tools", that might help.

Greeting Kompass63
 
Hi peinneon

I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"

Test the game. If the video still does not work, there is a fault with the codecs.

Then try to install the "RAD Video Tools", that might help.

Greeting Kompass63
i have tried renaming eax.dll file and it's working perfectly, but when i restore the dll, the screen goes blank again...

and i've tried installing the RAD Video Tools and nothing happens.
 
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Hi peinneon

I was somewhat surprised that the videos work without Aalis driver with you.
Even if your settings are very unusual, I have tested it with me.
The videos played.

The RAD Video Tools would only have been necessary if the videos played not at all

After some experimenting I found out Aalis driver does not work with Lores Videos, please take Highres.

Greeting Kompass63
 
Hi

I have a problem with FF7. i have 1.02 patch, and Aali's driver [v 0.7.11b]. Game works, but when i choose custom driver in config menu game it gives me software rendered, and game looks terrible. If i choose d3d with Nvida it looks nice but sometimes it crashes on battle swirl, it's really annoying.
I'm playing on laptop, mine cofig:
Intel Core Duo T2350 1.86GHz
2GB RAM
Radeon Xpress 200M with Omega 3.8.422 drivers
opoengl config:
# ff7_opengl-0.7.10b config file


## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp


## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no


## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp


## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Please help
 
Aali do you have an up-to-date changelog for the next driver revision?  It would help everyone (myself included) know what is fixed or not and what is added.  Some things that need looking into may have already been done.

Plus, notifying people about what has been done so far is a good thing.
 
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v0.7.12 Changelog

Updated version number from v0.7.11b to v0.7.12

enjoy!
 
v0.7.12 Changelog

Updated version number from v0.7.11b to v0.7.12

enjoy!
Good one ;) No, but seriously, let's assume that Aali has a private life of his own, no need to be <insert_state> about it.
 
It has been bugging me that the config file for 0.7.11b still says 0.7.10b, I should fix that and release as 0.7.12b.

Seriously though, if you haven't heard anything from me that probably means I haven't been working on it, so far I can only say for certain that looping .ogg support (without FF7Music) is going to be in the next version.
 
Hi there Aali.. I have a little inquiry about the direct mode in installing mods..

does using it have any negative effects to the game? since its been pointed out in the config file that it should be turned off in normal playing.. I'm just curios and I have a friend asking me same question as to why bother the whole unpacking lgp's thing if we can use direct mode in your driver..
 
Its bad for performance basically. LGPs are much faster and with the way the game is designed (load alot of data from disk in big batches and keep it in memory for a relatively short time) its just not going to run well on low end rigs if a bunch of mods start using direct mode. Direct mode is meant for testing only and if we keep it that way we wont ever see any of the potential issues it could cause.

That doesn't mean we have to stick to the LGP format forever, it would be technically possible to implement a complete replacement. As with all complete replacements though thats a massive task and its probably not going to happen anytime soon.
 
I see, so my hunch was right its got to do with the performance.. that's a load off my mind.. thank you very much!
 
Hi everyone,

And thank you Aali for your great work!

I just wanted to report a game crash.

I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.

Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.

When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.

As soon as I made the choice, the game crashed...

Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:

http://depositfiles.com/files/yy8m2uwex

Is it a known problem?
 
Hi everyone,

And thank you Aali for your great work!

I just wanted to report a game crash.

I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.

Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.

When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.

As soon as I made the choice, the game crashed...

Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:

http://depositfiles.com/files/yy8m2uwex

Is it a known problem?
I'm pretty sure that if you use mods, reporting crashes is not really useful here.
Try reporting it where you got the other mod from.
 
Except that I only use one mod : FF7Music (included in the Anxious Heart installer) and apparently support for this mod is included in this driver.

So I am not sure the problem comes from the mod or the driver's support.
 
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