Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Hi Asshiah

Anxious Heart manipulates ff7.exe
Unfortunately, that's good only for the English exe.
Other language versions will crash with this change.

Replace the ff7.exe with the one from the 1.02 patch.
Also check the "ff7_opengl.cfg" if the # was removed before "music_plugin = plugins/ff7music.fgp".
The AH is not made for you.

Greeting Kompass63
 
I was going to ask if French (and other foreign language versions) works with it. You beat me to it mister Kompass63  :P
 
Ok So I tried something else.

I uninstalled everything.
I reinstalled the game (original version from 1998 + official patch 1.02)
I reinstalled the latest version of Aali's OpenGL driver (v0.7.11b)
Then I installed FF7Music using Covarr's latest installer.

At this point I tried the game with the RemasteredOST (FinalFanTim's) profile from FF7Music and everything worked just fine.

Then here is what I did in order to be able to use Anxious Heart:
I copied the Anxious Heart folder containing all the musics from my previous installation (which I previously backed up) to my new one (in FF7Music folder).
I recreated Anxious Heart's FF7Music profile in FF7Music.ini by copying from my previous installation backup.

And Everything is OK!

So it is possible to use Anxious Heart with the French version of the game.

I was just wondering why does the EXE from Anxious Heart manipulate the ff7.exe?
What does it do to it?
Is there something that will be missing from my installation the way I did it?

PS: I think maybe I should ask these questions in Anxious Heart's thread.  :-D
 
You probably won't believe me but I did user the Search and found nothing...
Probably I searched for the wrong words...

Nevermind.
 
It will work with french version because it won't use the exe patcher, which corrects the music sync at the start so that Barrett's arm moves to the music like PSX version.

Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.
 
Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.
Really??

That would be awesome!
 
Edit: use_shaders = yes to no (to OpenGL 1.1) makes it work but my graphics card obviously supports 2.0, why can't it?
Edit2: found the "everything is made of light fix" for FF7 and it worked, is there anything like this for FF8?

FF8
It's just a white screen at the Eidos intro and FMV is just black and white like a portrait.
Menu is also messed up, white sh*t everywhere.
Code: (applog) [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce GT 220/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0xd2a8eec7,0xd7ff,0x4305,0x92,0x5c,0x65,0x6b,0x32,0x9b,0x2c,0x3b}PORT 1: Microsoft GS Wavetable SW Synth [Emulated]GUID={0x98c0ae16,0xd3b8,0x4f8e,0xa4,0x85,0x80,0xe4,0xb0,0xe3,0xa9,0xca}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataWM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
Code: (config) [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 768preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = mods# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = no
PS:I already tried everything from the config
PPS:No mods, fresh install with 1.2 patch for Geforce cards
 
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Hi guys iv been trying to get ff7 to work for ages and could really use some help iv put in the 1.02 patch and aalis driver im using  v0.7.8b       HELP PLEASE!!!! :cry:
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
a.
 
cant help too much but i know aali's driver is up to 0.7.11b and youre using 0.7.8b. update the driver for starters.

avoid posting the same message in multiple threads. if someone has an answer for you they will give it to you. spamming the forum is only going to irritate people and lead to them ignoring you
 
There are 100 reasons why.  Read through this section first, do a search and then post app.log.
 
Hi DLPB

There are four patches, you could try (US, UK, Geforce, nonGeforce)(look here).
If you want to disable Aalis driver, simply rename "eax.dll" in the Games folder.
If nothing helps, upload your game, I can play a little bit further.

Greeting Kompass63


Edit:

@ WofulPaul

When i configure ali's driver nothing happens,why?
Do you have manipulated ff8_opengl.cfg?
 
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thanks for offering :)  I am not stuck though... I have plenty of saves and I am currently getting Roses and Wine to work properly. This was to Aali because it is certainly a bug that needs fixing.  (It happens with all patches because Aali's driver doesn't care which you use.  His driver makes them all run the same.)  It seems to happen in hardware mode and not software and there are a lot of variables involved.

If he hasn't fixed it, I will give him my crash dump.
 
@DLPB:
I remember having the same exact error before (I even reported it here, it's probably just a few posts back).
Somehow on my new play of the game it didn't crash... But then I'm using Linux here, so things are a bit different...

(I seriously though the latest driver fixed this, seems not to be the case then)
 
I also had a crash (Villa in Deling City) after I had played for about 4 hours.
Several experiments with and without Aalis driver led to crash again in the same place.
Only after I restarted the PC, it went back to normal operation, with and without Aalis driver.
After that I had continued to play without Aalis driver and no more crashes...
 
DLPB: Post your crash dump and I will have a look at it.

0.7.11b has some issues with FF8, most of them have already been fixed on my end.
 
I have a strange problem, basically my game doesn't generate a new app.log. Back when i first ran the game after installing the latest opengl it created one...but after that. Just to make sure. I moved/deleted the old log file but the game doesn't create a new one. I run the game through ff7music and run as adminstrator windows98 compat.
Edit: lol nevermind I didn't realize it was created in the ff7music folder instead of main.
 
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