Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Have you created a profile for ff7.exe with your graphics card configuration tool (eg AMD Vision Control Center) ?
maybe use shaders off
Yeah, i set it up in the control panel, jacked the settings up so high that if they were taking effect the difference would be very noticeable. But it looks the same.
 
Yeah, i set it up in the control panel, jacked the settings up so high that if they were taking effect the difference would be very noticeable. But it looks the same.
The problem I had, no noticeable difference ...
Either Aalis Nolight shaders so good that everything else is Ineffective, or have I done something wrong ???
 
Also, if you want to play the speed round prorperly, you also need to remove the minigame limiter from the config file, and set your graphic card display settings to 60hz.  Its the only way to get the right speed.  At the moment the minigame is being limited to 30 and the frames are being doubled, making the game useless to play.  Aali has to set the cap to 30 and not 60.  Same for Snowboard minigame.  The minigames are correctly:

Snowboard 60
G-Bike 30
Coaster 60
Hmm, maybe my computer's "seconds" are much quicker than yours.  When my coaster is set at 60, everything is literally a blur.  Even at 30, when I compare my coaster against the youtube videos of the coaster being played on the PS, my coaster at 30 fps is noticably faster than the recorded youtube videos of coasters on the PS.

I'm not sure why things are a complete blur on my computer, but the only thing I can think of to slow things down so that they're at a comparable speed to the games on the Playstation is to reduce my fps to something a bit lower than 30 fps.
 
The monitor must be set at 60 hertz with vsync on (make sure that vsync is also enabled on graphic card... that it isnt off completely or the setting in aalis driver wont even matter).  And mini-game limiter off.  It definitely works and at the right speed, because I can do it right here.  Unless there is some other reason it isn't working for you.  The aimer will still be broken though.
 
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The monitor must be set at 60 hertz with vsync on (make sure that vsync is also enabled on graphic card... that it isnt off completely or the setting in aalis driver wont even matter).  And mini-game limiter off.  It definitely works and at the right speed, because I can do it right here.  Unless there is some other reason it isn't working for you.  The aimer will still be broken though.
Yeah, I've got all of that.  It's still a noticeably faster than what is shown in this youtube video:

Not nearly as fast as when it was running at 400 fps, but definitely a decent amount faster than what is shown on the PS.

Oh, and I double-checked, and I actually DID install the Menu Overhaul & Retranslation patch.  I guess that's why my cross-hairs are actually moving smoothly instead of jumping around.  Still much faster than the youtube videos tho'.

Ah well, I guess I'll just see if I can't replay this over and over again until I can gain a reaction time faster than anyone who has ever played this on a Playstation.  *sigh*
 
I cant get those minigames to work right anymore, but they used to with my old xp machine with same version of aali driver.

As a suggestion for the speed square game (gotta get Umbrella...) I just go until I manage to hit the Zeppelin's propeller, which isn't that hard even at fast fps. I sorta just put the aimer in the bottom right hand corner and zap it (you get 2 quick chances iirc), get it about 1/4 of the time.
 
As a suggestion for the speed square game (gotta get Umbrella...) I just go until I manage to hit the Zeppelin's propeller, which isn't that hard even at fast fps. I sorta just put the aimer in the bottom right hand corner and zap it (you get 2 quick chances iirc), get it about 1/4 of the time.
That's a GREAT suggestion...if I didn't already apply the Reunion MO.exe patch.  Haha...the propeller points got nerfed.  =P~~~

I ended up going with DLPB's solution.  It turns out, that even with the increased speed at 60 fps, the cursor is actually EASIER to aim since it doesn't jump around as much.  FINALLY got me an umbrella.  Now I just need to remember how to blink...

Thanks again to everyone for your quick replies and ideas!  Again, this is a friggin' fantastic community here.  I'm glad I found it.
 
Ah well, I guess I'll just see if I can't replay this over and over again until I can gain a reaction time faster than anyone who has ever played this on a Playstation.  *sigh*
Also, if you are used to a PAL area (Europe and not US/Canada), the game will seem to be be faster for you.  The original game is meant to be faster than the PAL areas.  In Japan, US for example, the game runs at 60fps.  In Europe it runs at 50.  The same with snowboard mini-game.  In other words, the Europe version of FF7 is easier than it should be.  The PC version restores the CORRECT speed.
 
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They didn't add any code to compensate for the framerate difference? I know SNES/Genesis games rarely did (Sonic 3 and Donkey Kong Countries being notable exceptions, which actually felt the same to play in all regions), but I was under the impression that issue was mostly done with by the PS1 era.
 
No they didnt add any code to change it.  Those 2 minigames are 50fps in Pal and they are easier ;)  That 10fps makes all the difference.  The only change they did make was to make the time attack times easier on PAL game so that it compensated.
 
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Getting this when I start the game and skip the initial cutscene:
zbboKmW.jpg


And it continues to the first cut scene as well:
uuS85Ft.jpg


This is my config:
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 800window_size_y = 600preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
And this is my APP Log:
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.3.0INFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKINFO: D:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791WM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
Searched the whole thread as well as the plugin thread and couldn't find anything. Anyone know anything about this/know how to fix this?
 
Just try the following
Open the Games folder and run FF7Config
Go there on the Graphic tab
select 640x480 full screen, nvidia and tnt
click on ok
FF7Config open again, back to the graphics tab
This time you choose custom driver and then click on OK

That maybe fixed this.
Please let me know if it really helped or not.
 
Hello all !!!
I am new to this Forum, so i don't know how to ask the right information but i will try to give enough so you can help me with my problem.

I have installed the bootleg 040  <---- from PITBRAT  ----- and used TIFA'S TUTORIAL to the "T"

All the mods are installed and i ran the "RUN BOOTLEG" Everything finished there all good, then i try to play the game and have problems..!!!
I load the game from the "boot loader" it loads the logo and intro, after that it goes to the screen to either,  START NEW "OR" CONTINUE
when i press new game it just goes blank and gives me an ERROR MESSAGE...

Opengl.CFG

MY SETTINGS:   

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# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960internal_size_x = 3840internal_size_y = 2160preserve_aspect = nofullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes#refresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloomHDR.postyuv_source = shaders/yuvHDR.fragfrag_source = shaders/mainHDR.fragvert_source = shaders/mainHDR.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yesmax_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLs#load_library = Multi.dll

-----------------END------------------------------------

---------------\------------------------------\----------------------------------\-----------------------------------------\
APP LOG HERE:


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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Microsoft Corporation GDI Generic 1.1.0INFO: GDI software renderer detectedINFO: VBO not supportedINFO: PBO not supportedINFO: Subtractive blending not supportedINFO: No swap_control extension, cannot control framerateINFO: NPOT textures not supportedINFO: Max texture size: 1024x1024INFO: Number of texture units: 1INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedERROR: failed to find file flevel/flevel.siz (LGP) (path: )ERROR: failed to find file flevel/MAPLIST (LGP) (path: )ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Final Fantasy VII\Data\field)ERROR: offset error: hand_1.TEXERROR: could not open file hand_1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.timERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)ERROR: offset error: sibuki1.TEXERROR: could not open file sibuki1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.timERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)ERROR: offset error: sibuki2.TEXERROR: could not open file sibuki2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.timERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)ERROR: offset error: sibuki3.TEXERROR: could not open file sibuki3.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.timERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)ERROR: offset error: sibuki4.TEXERROR: could not open file sibuki4.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.timset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.pngERROR: GL_INVALID_VALUEWM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD

-----------------\-----------------------------\-------------------------\------------------------------------------\

I get this message after i try to load new game -----

Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error
Write emergency save to save/crash.ff7?


At first i had problems with the music .   
Now i have no game loading .

PLEASE HELP ME WITH MY PROBLEM AND I AM SORRY IF THIS POST IS DUPLICATED
 
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Well it says your computer doesn't support vbo or pbo so try turning them off. Try turning off shaders as well because it says it doesn't support shaders. What is your gpu exactly?
 
INFO: GDI software renderer detected
This indicates, that you use the Graphic card driver from Win 7 or 8!
These drivers do not support OpenGL 2.0

Go to the page of the manufacturer of your graphics card and load you there the right graphics card driver down.

Also read this
 
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Thanks for your quick reply !!! 8)

I got my problem solved by looking at the APP LOG file

i was using the xp compatibility and was not good for my windows7 , so i reverted back and found a new problem with the LGP part
so i got the file and overwrite the other file and then it loaded past the first screen ----

BUT now i have the problem of playing nightmare mode instead of the vanilla mode ????????????? 

why is that ??

-----------------NEW APP.LOG FILE PLEASE READ IT FOR GPU -------------------------------

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTS 250/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6INFO: C:\Games\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 960x720, 15.000000 FPS, duration: 247.533333, frames: 3713set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\Games\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLGLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not workSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\Games\Final Fantasy VII\movies\mkup.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.000045, frames: 135Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 303[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle looppause_soundresume_sound ()[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 307[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD


also why do i still have this error -----------------> ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg       <-----------------????


Code tags are your friend. They keep the board nice and clean, and make things easier to read. ~Covarr
 
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also why do i still have this error -----------------> ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg       <-----------------????
This is normal.
This File will be created if you use the Config IN GAME.

I also recommend to disable the internal resolution. Your graphics card does not seem to be the most modern :lol:

And please use the "insert Code" funktion for long text.
 
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Update your graphics drivers, you're running with a generic driver. What type of system do you have, what operating system, what type of video processor?
Nevermind, I guess I missed the whole next page after Clever said something.
 
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Hello, I have a few graphical errors with Ali's driver. One is an error with textures (as pictured); the error can persist fora  few screens then returns to normal, or I can bring up the menu. This texture error is somewhat infrequent so it doesn't really affect game play that much. The second error is that character models don't seem to blink correctly (this one kind of creeps me out, haha...). Their eyes are open and normal and when they close them to blink, they never reopen. On a side note, I'm also running the Rose and Wine sound mod. I'm playing on Windows 7 64-bit, so I understand if these error are not fixable. Thanks for any help in advanced.

5q29OX6.png


My config and app files:

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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = no# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = noload_library = "RaW"disable_popup = on
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0INFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Loading external library RaWMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0xc7b2741d,0x8ef4,0x4733,0xb2,0x3,0xc5,0xe6,0xa5,0x40,0x99,0x8d}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0xad9891f2,0x1e33,0x4625,0x8e,0xc5,0x1b,0x84,0x98,0x8c,0x8a,0xf6}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...midi_play FAILED!:  returning 0Can't open file: e:\DISK1 Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhview1\fhview1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgkote_2\bgkote_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=20, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara11\fhpara11.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=127)Can't open file: \ff8\data\eng\field\mapdata\fh\fhmin1\fhmin1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=127)Can't open file: \ff8\data\eng\field\mapdata\fh\fhmin1\fhmin1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=20)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=48, volume=127)Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara11\fhpara11.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhwisef1\fhwisef1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=43, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\fh\fhwisef1\fhwisef1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bgryo2_2\bgryo2_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=40, volume=0)Can't open file: \ff8\data\eng\field\mapdata\bg\bgroad_9\bgroad_9.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge11\fhedge11.sfx SdMusicPlay ()sd_music_play (number=0, song_id=40, volume=127)Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara12\fhpara12.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhwise13\fhwise13.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhparar2\fhparar2.sfx Can't open file: \ff8\data\eng\field\mapdata\fh\fhwise13\fhwise13.sfx SdMusicPlay ()sd_music_play (number=0, song_id=40, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=47, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=38, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_3\bgbook_3.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=41, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_3\bgbook_3.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_6\bgroom_6.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=41, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bc\bcgate1a\bcgate1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=41, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bc\bcgate1a\bcgate1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin23a\bcmin23a.sfx Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=70, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=1, song_id=44, volume=0)Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=0)Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin23a\bcmin23a.sfx Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)sd_music_play (number=1, song_id=44, volume=0)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=42, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)sd_music_play (number=1, song_id=44, volume=0)Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=127)Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=60)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=60)Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx SdMusicPlay ()sd_music_play (number=0, song_id=9, volume=60)sd_music_play (number=1, song_id=44, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=59, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=13, volume=60)midi_play...Stopping Performancemidi_play FAILED!:  returning 0GLITCH: unsupported texture formatSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0sd_music_play (number=0, song_id=59, volume=60)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=59, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=13, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0GLITCH: unsupported texture formatSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=55, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=41, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0WM_CLOSE Releasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
 
It's a well known bug.  It's been fixed for his next driver release.  You should have read this thread first, there's an identical post on the FIRST PAGE.
 
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