Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Might I suggest Model Interpolation as a new feature? Basically, it smooths out the transition from one frame of animation to another, giving more fluid motion. I could never quite get used to the jerky animation of FF7. (Also, smooth it out to 60fps.)
Just figured I'd bring this up again. Is this feature technically possible?
 


Getting this with Aali's driver installed. Fresh install of the game, replaced the files with 1.02, re-downloaded the driver and copied it to the folder and selected the driver in ff7config.exe. Haven't changed anything in the .cfg file yet. Running on Windows 7 64bit if that matters.
Do you have a radeon. I got it with catylyst 13.6 drivers. I think 13.4 is bad too. 13.5 worked.
 
Do you have a radeon. I got it with catylyst 13.6 drivers. I think 13.4 is bad too. 13.5 worked.
Yeah I am, will give it a go. Thanks  :).

It worked, thanks! Amazing how two drives released a month of so a part can still affect a 15 year old game!
 
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I had that exact error a few days ago. Tried so many solutions I forgot what actually fixed it. Just make sure:

You have the official 1.2 patch
Latest drivers for your Graphics card
Latest Custom Graphics Driver.

I think that's what worked for me. Make sure they're installed in that order as well.

EDIT: oops, didn't realise there was another page xD
 
Anyone have success getting this to work on Final Fantasy VII with Virtual Box and Windows XP guest?  Tried myself using a Linux Host and Windows XP guest but I get an error after screen goes black; also noticed direct x 7 tests fail in dxdiag but directx 8-9 succeed.

Do lots of projects and college work on my Linux install and would be nice to not have to reboot sometimes to play Final Fantasy VII; do like Windows (wonderful break after burning myself out on Linux) but sometimes I wish I didn't have to reboot.
 
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Anyone have success getting this to work on Final Fantasy VII with Virtual Box and Windows XP guest?  Tried myself using a Linux Host and Windows XP guest but I get an error after screen goes black; also noticed direct x 7 tests fail in dxdiag but directx 8-9 succeed.

Do lots of projects and college work on my Linux install and would be nice to not have to reboot sometimes to play Final Fantasy VII; do like Windows (wonderful break after burning myself out on Linux) but sometimes I wish I didn't have to reboot.
umm why not just use wine and run FF7 that way.. thats what i do .. https://www.ff7catalog.com/]
its a bit outdated and even easer to get working today..
 
IIRC Virtual Box's hardware acceleration isn't the best. Wine tends to be a far more workable solution for games.
 
Yeah, I tried Virtual Box to install Windows on my friend's Mac because we didn't know about Bootcamp. It really sucks performance wise.
 
Was wondering if anyone ever inquired about the functions of the MIDI player.
Seems to work great except for one thing: the MIDI files start over from the beginning after battles.
I thought maybe it was because I was using Timidity... but I turned everything off and went back to just basic midi setup and it still does that.
Can't find the origin of this error message (which seems to appear for anyone trying to use MIDI instead of ff7music):
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INITIALIZING MIDI...selecting device 1:Out To MIDI Yoke:  1, mid=0, pid=0,midi data type: YAMAHA XG MIDIusing midi data file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\midi\xg.lgpMULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356 midiOutGetVolume returned: ffffffff
With Timidity XG and Vexatious' huge pats, the MIDI of the game really sounds great. Is this possible to address somehow? Thanks for any help :)
 
Has anyone tested this on Windows 98 with a totally unmodded game? I wouldn't be surprised if it's a bug that popped up in XP and nobody noticed (we were all distracted by chocobo race crashes at the time.).
 
What all does increasing the internal resolution affect? I've set it at the original 640x480, five times that, and then ten times that, and haven't noticed any changes in graphic quality.
 
The internal resolution is the res at which Aali's opengl driver will render at. You don't get output at that resolution, but it affects the output because the internal resolution is scaled by your graphics card drivers back to your output resolution.

The twist with internal res that we have found is that "forcing" Anti-Aliasing through your graphics drivers only works if you set the internal resolution to a multiple of the game's original res of 320x240. The optimal setting for me on a slightly less than new system is internal@5120x3840 and output res@1920x1080. This enables me to actually use antialiasing on all of the 3d textures in the game.

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MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356 midiOutGetVolume returned: ffffffff
Has anyone tested this on Windows 98 with a totally unmodded game? I wouldn't be surprised if it's a bug that popped up in XP and nobody noticed (we were all distracted by chocobo race crashes at the time.).
Yeah, I mean... I don't have a C:\lib\src\sound\midi1.cpp. That does sound Win98 era doesn't it?
 
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This is just a shot in the dark here, but that reminds me of how FF8 handles files. It says something like C:\ff8\data\eng (et cetera) but when unpacking the .FS files, you see the file architecture is the same as this, except for C:\ (I honestly don't remember where I saw all this, but I'm positive I did at some point). Seeing as it searches for a .CPP file, that might as well be how Square (well, Eidos) did it, folder directly on the C: drive. I don't think there'd be a way to access it now.
 
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MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356 midiOutGetVolume returned: ffffffff
That's just the filename of the source code that was compiled into the part of the program that had an error. It's not looking for a file with that name, and you won't expect to see it anywhere in the game data. It's only there for information purposes - so the programmers who wrote the game can easily see which part of the code the error was in, if you report it to them.
 
Yeah, I mean... I don't have a C:\lib\src\sound\midi1.cpp. That does sound Win98 era doesn't it?
It wouldn't be a file in Windows. As Iros explained, that name is a file in the source code.

That said, "The function is not supported" was what caught my attention. MS has changed the way MIDI works in Windows repeatedly over the years, so if the game is attempting to make a system call to something the newest versions of Windows don't support, it could easily lead to that error.
 
If I had some sort of lead, I could imagine spending a lot of time trying to fix the exe. It's just not within my capabilities and no one else cares. Poor ol' MIDI got left behind...
 
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Hi Aali,
I'm not sure if you still want to provide support for XP.
Under XP Vsync does not seem to work, I came in 20 seconds from ShinraHQ until the end of the road.
All settings on the graphics card drivers have caused nothing.
 
Hello,


   So I am not sure where to get an app log but if you tell me I will provide it. Basically when I first downloaded aali's custom driver, it seemed to have worked fine. Well I had to go and get greedy and want to change stuff again so I removed all of the applications such as the ff7 install and the ff7 music install and deleted everything out of the folders. I re-downloaded EVERYTHING and now I am getting an error message from daemon tools lite (what i used for disks) and it is giving me an error message when I try to run the driver- "error in command line". The configurator seems to run okay and it is recognizing and passing the driver, however when I start the game and get past the opening scene, there are square, black and miscolored patches everywhere. I am wondering if this error is bad and if it is causing the graphics errors. Again, I am new to this and it did work for me just fine which boosted my confidence in starting from scratch but now I do not know what to do.

Thankyou!
Sara
 
Did you read the first post? It may answer some of these questions. But that's a good start, let's try.

Did you use Bootleg? What mods did you install? In what order? How big is the FF7 install before and after installing the mods (meaning right after installing the game, with nothing else, and after installing all the mods you want)? How do you mount your images? Via the command line or the GUI frontend?
 
umm why not just use wine and run FF7 that way.
Thanks for the tip!  Unfortunately I don't use Wine since it's a potential security risk.  Don't want the potential to run virus's, trojans or anything malicious built for Windows.  My only option is virtualization.

Regards
 
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