Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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I am getting graphical corruption in FF8.
The backgrounds are sometimes not drawn correctly.
Could this be a driver problem?
Im using the ATI 13.4 driver for a Radeon 7700.
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11927 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024INFO: Loading external library RaWMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  creating 3D listener interface  EAX: creating bogus sound buffer  EAX: creating bogus 3D buffer  EAX: Establishing listener property set interface  EAX: Checking for EAX support  EAX support initialized  EAX: set global reverb  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0xe9a2b4d8,0xbe59,0x4d7b,0xbf,0x75,0x6a,0xf2,0x15,0xef,0xdc,0xb5}PORT 1: Microsoft GS Wavetable SW Synth [Emulated]GUID={0x54dd682d,0x712f,0x48e8,0x93,0x96,0x81,0xb0,0x12,0x65,0x14,0x8a}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataCannot open Movie File: C:\Spiele\FF8\Publish.pakGLITCH: missed palette write to external texture data/eng/menu/iconSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...midi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=24, volume=0)midi_play...Stopping Performancemidi_play FAILED!:  returning 0SdMusicPlay ()sd_music_play (number=0, song_id=35, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0BinkCloseCan't open file: \ff8\data\eng\field\mapdata\go\gover\gover.sfx SdMusicPlay ()sd_music_play (number=0, song_id=0, volume=127)midi_play...Stopping Performancemidi_play FAILED!:  returning 0WM_CLOSE ERROR: unhandled exception
 
This is a known issue with the driver and has been fixed for next release.
 
This is a known issue with the driver and has been fixed for next release.
Two years and counting since I reported this bug. There won't be a next release.
 
Two years and counting since I reported this bug. There won't be a next release.
I'd share the pessimism but Aali does still talk about releasing it in IRC.  He wouldn't lie about it surely...
However, it would be good to get some word on it.  Then at least the bugs could be logged and the thread closed, or, at least some sort of schedule?

The bugs need logging regardless to be honest and sticky-ing.
 
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.
 
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.
+1 @ aali :P

like any of you are susprised i want source code for things.
 
Bugs and known glitches are logged on the first post of this thread. However, it seems to pass low for people. I skimmed through all the pages for reported bugs whenever I saw them. Need anything else changed?
 
The known problem with FF8 backgrounds not rendered correctly is not on the first page. At least I couldnt find it after just reading it again.
 
Is there any documentation how the driver has to interact with FF7 so the game can tell the driver what to draw and where?
 
FF8 Steam Version with serious issues: the driver is not being loaded or is being ignored.

here my remarks:

In short, what happened on the last stream confirms three things:

1. on Steam Version, you can modify the Audio using Roses and Wine, but you cannot add/modify or extract textures. the process is too complicated and i gave up after 3 hours of work and research. EAX library is the main problem, plus is not accepting aali's OpenGL driver.

2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine. You can use aali's OpenGL Driver to add your graphic customizations.

3. Megachocobo's High Resolution Textures does not match the textures embeded in the game. please check this file with the megachocobo's textures vs SE textures, way too different : http://www.mediafire.com/download/8akdzr93hjnhv59/texture comparison.rar

So we are in a checkmate here. we need a developer that may go into what is not allowing the OpenGL driver to be loaded by the steam game, so all the mods can be added without problems.
 
2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine.
Yes you can. Roses and Wine was originally made for the 2000 version, but requires Aali's driver to work on it.
 
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
 
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Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible in the with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
Or even a command line tool for importing things into the .PAK files, like .bik cause i want the FMV's to work for both steam AND original since i am doing them in bink and will work in the original. Will give the original ff8 gamers 1080p videos.
 
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
It won't be in the next release but it's certainly not a bad idea. Likewise with FF7, no reason it couldn't read videos from the mod folder.
FF8 does have the small caveat that it would be an all-or-nothing deal, it wouldn't be able to fall back on the .pak files.
 
Thank you Aali! That would make possible to use the Steam mods as well.
 
Do we even want to support the 2013 release? Square had taken community work and repackaged it without giving the slightest bit of credit. Do we really want to give them a free pass to taken even more stuff?
 
I was referring to the old release and the usage of the modified(upscaled) videos made for the Steam release. I have no problem if people can use the videos with the Steam release as well though. I was wondering since there is a tool to extract the .bink files from the cd or virtual drive, it isn't possible to import them for the old release as well with some program? Thanks!
 
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