Aali's driver [v 0.7.7] Help/Bugs/Suggestions

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Goku7:
Oops, that's not supposed to happen :P Will be fixed with 0.7.8b.

Colonel Ramsay:
The PC version was never limited to 30fps in the menus.

phongvm90, kranmer, Colonel Ramsay, InuRa:
0.7.7b was bound to have some problems with file access due to the improved direct mode feature, just keep reporting all of these errors and they'll be fixed for 0.7.8b.

d33eniz:
No new languages for FF8 yet, have patience, it's coming :-)
 
aali I know the menu on PC was always set to 60fps so was the credit screen but it is too fast.  It was originally designed for psx at speeds of 30fps.  The menu is too sensitive at times and that credit screen text is 2X the speed the PSX is set to...

ps, i think i was wrong before about the battle twirl...60fps seems to be fine...
 
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Edit-Final: After a full day of digging and whatnot, I realised my original post was in the wrong place, as my troubles were with the Remix patch, and not with the opengl driver. Thus, with apologies all around (as promised) I move off into a diff thread. Nothing to see here anymore, and the mess is gone. Sorry for the trouble.
 
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OK aali, this is last time I am gonna bother you about this but there is also something you can maybe add in a patch for your driver?

1.  The PSX works to a set frequency as we know of 30 Hz (NTSC).  That is, that limits the speed of counters and movement.  In the playstation game, the credit screen runs at this speed, and because the PC has not been limited to 30fps in the same way battles are 15 and field is 30, we have a credit screen which is 2X as fast as it is supposed to be.

2.  The same thing applies to menu.  It was designed to be played at a frequency of 30hz , which is again now 60fps in PC and 2X as fast as it is supposed to be, resulting in slightly sensitive movement of the cursor.

Both of these need capping to 30fps to maintain how they were designed to be played.

and

006C49A3 : mov[00dc1314],00000014 < Address in memory and opcode

string c7 05 14 13 dc 00 14 00 00 00

exe address 002c3da9

This piece of data is the address of the limit manual window's counter and number of frames the dialogue box is to be displayed on  screen (hex 14, or 20 frames).

On PSX this means the dialogue box shows up for 20 frames/30 Hz seconds (2/3 of a second.  Which is still too fast).  But once again because the PC menu is now at 60fps this is 20 frames/60 fps seconds (1/3 of a second)

So we now have the dialogue (when you give a character his limit skill manual), going off way too fast to be able to read it.

Even with a menu of 30fps it is still too fast.  So my idea is to patch it.  (I have already patched my exe)  but your driver will probably alter memory?  006C49A3 : mov[00dc1314],00000014

I suggest using an opcode value of 70 if you plan to stick with 60fps menu or 35 if sticking to 30 fps menu.
 
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I can't seem to make Aali's Opengl driver work properly.

What i've done so far is:

    * Installed FFVII
    * Installed patch Final Fantasy VII V1.02
    * Aali's opengl driver and changed the ff7_opengl.cfg


Ive changed my screen to 1680x1050. Haven't changed anything else.
Game just freezes and windows says FF7.exe is not responding anymore.

if you need to know more let me know Smiley.
 
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Check your save files.  7.7b has a bug in which it'll crash if it doesn't see data in all the save slots.  Crazy, I know.

You'll want to go to your save directory and make copies of your existing save file, if any, and rename them in order from save00.ff7 to save09.ff7.  Now, the game can proceed without crashing.
 
Check your save files.  7.7b has a bug in which it'll crash if it doesn't see data in all the save slots.  Crazy, I know.

You'll want to go to your save directory and make copies of your existing save file, if any, and rename them in order from save00.ff7 to save09.ff7.  Now, the game can proceed without crashing.
I've made saves on all my *.ff7 but nothing changed.

I also tried changing my resolution to 640x480, still crashed. My screen changed size thought.
 
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Open FF7Config.exe and change the graphics to "Custom Driver"
im not an idiot, ive done that
Since you're such a genius why don't you go ahead and figure out your problem for yourself smart guy?  Instead of "oh noes some1 plz help!!! heres hardly enuff enformacion 4 ne1 to help"
 
Open FF7Config.exe and change the graphics to "Custom Driver"
im not an idiot, ive done that
Post crash log would be your best option (after you've done what obesebear suggested). On a side note try not to snap at people who are try to help getting your play your game were only trying to help.
 
Open FF7Config.exe and change the graphics to "Custom Driver"
im not an idiot, ive done that
This is why we shouldn't bother answering and why I never bothered helping you.  What we need is a readme for newbies (a proper one with pictures etc), and if they can't read that or won't bother, they can f*** right off.

I listened to people here in order to get this working and spent a lot of my hours learning all about computers in my spare time, so that I rarely need to ask for help in the first place.  I would have responded with the same suggestion as obesebear, because you haven't given enough details, nor sent the log you are always asked to send.
 
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Open FF7Config.exe and change the graphics to "Custom Driver"
im not an idiot, ive done that
I don't think any insult was intended, shinragriever.

In tech support, there are two reasons the "dumb questions" are asked:

1. In case the problem really is something simple that got overlooked

2. To get up to speed on what you have and have not already done to fix the problem.

That's all. I doubt obesebear had anything else in mind than those two reasons when he asked that.

Anyway, it would help if you could post the app.log file that FF7 produces.  You'll find it in your main FF7 folder if you're running it by itself, or in the folder you installed FF7music into if you're running it from FF7music.
 
Hey Aali could you check this error log for me.

Crash log,


  • INFO: FF7/FF8 OpenGL driver version 0.7.7b
    INFO: Auto-detected version: FF7 1.02 US English
    INFO: NVIDIA Corporation GeForce 8800 GTS 512/PCI/SSE2 3.2.0
    INFO: OpenGL 2.0 support detected
    INFO: Found swap_control extension
    INFO: Original resolution 640x480, window size 1368x768, output resolution 1368x768, internal resolution 1920x960
    INFO: FBO extension detected, using fast scaling/postprocessing path
    INFO: FFMpeg movie player plugin loaded
    INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
    INFO: Loading external library speedhack.dll
    LOCK UNLOCK TEST
    MATRIX INITIALIZE
    INITIALIZE DD/D3D END
    initializing sound...
    creating dsound primary buffer
    reading audio file
    loading static sounds
    sound initialized
    INITIALIZING MIDI...
    selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
    midi data type: GENERAL MIDI
    using midi data file: g:\pc game(s)\game(s)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
    midiOutGetVolume returned: ffffffff
    MIDI INITIALIZED
    set music volume: 127
    MIDI set volume: 127
    100% of 127 = 127
    set music volume: 127
    MIDI set master volume: 100
    MIDI set volume: 127
    100% of 127 = 127
    Entering MAIN
    Exiting MAIN
    START OF CREDITS!!!
    INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
    set music volume trans: 127->0, step=60
    MIDI set volume trans: 127->0; step=60
    MIDI stop - OK
    MIDI stop - OK
    END OF CREDITS!!!
    Entering MAIN
    set music volume: 127
    MIDI set volume: 127
    100% of 127 = 127
    Exiting MAIN
    START OF MENU SYSTEM!!!
    END OF MENU SYSTEM!!!
    Entering MAIN
    Exiting MAIN
    Field Start
    MIDI play: 28
    reading midi file: AYASI.mid
    current volume: 127
    MIDI is playing SUCCESSFULLY!!!
    MIDI play: 6
    reading midi file: MAKORO.mid
    current volume: 127
    MIDI is playing SUCCESSFULLY!!!
    MIDI play: 28
    reading midi file: AYASI.mid
    current volume: 127
    MIDI is playing SUCCESSFULLY!!!
    MIDI play: 6
    reading midi file: MAKORO.mid
    current volume: 127
    MIDI is playing SUCCESSFULLY!!!
    Field Quit
    Entering MAIN
    MIDI play: 7
    reading midi file: BAT.mid
    current volume: 127
    MIDI is playing SUCCESSFULLY!!!
    Exiting MAIN
    Entering FRAME_INITIALIZE SWIRL
    Exitting FRAME_INITIALIZE SWIRL
    Swirl sound_effect1
    stop_sound
    End of Swirl sound_effect1
    Entering FRAME_QUIT SWIRL
    Exitting FRAME_QUIT SWIRL
    Entering MAIN
    Exiting MAIN
    [BATTLE] Entering FRAME_INITIALIZE
    [BATTLE] Scene# 355
    [BATTLE] Exitting FRAME_INITIALIZE
    ERROR: unhandled exception

This happens when I enter any random battle.  After applying the v0.7.7 OpenGL patch.
If you inquire any more info, please don't be hesitant to ask.

My system is:

Windows 7 64bit
3.6Ghz Quad Core
8800 GTS 512Mb
4Gb DDR2 Ram
 
Open FF7Config.exe and change the graphics to "Custom Driver"
im not an idiot, ive done that
I don't think any insult was intended, shinragriever.

In tech support, there are two reasons the "dumb questions" are asked:

1. In case the problem really is something simple that got overlooked

2. To get up to speed on what you have and have not already done to fix the problem.

That's all. I doubt obesebear had anything else in mind than those two reasons when he asked that.

Anyway, it would help if you could post the app.log file that FF7 produces.  You'll find it in your main FF7 folder if you're running it by itself, or in the folder you installed FF7music into if you're running it from FF7music.
yes, I understand my apologies. I fixed the problem. had this error log.

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg


so I renamed ff7_opengl.cfg to ff7input.cfg and it was fixed. thanks for trying to help tho
 
how to correct all Glitch that we can see in APP.LOG ? It says that some files are broken  ???
 
Hey Aali, just want to report something that's been bothering me since release 0.76b. The fmvs in FF7 now have a thin vertical gray line on the right side. They don't have this line when I use 7.5b, did you start applying filtering to the videos or something?

Also, I suggest you to not get rid of the black bar in the new battle interface. That bar hides some ugly stuff that you weren't supposed to be seeing (try summoning Odin to see what I'm talking about).
 
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I got everything running on my new laptop perfectly.  A few strange things:  the volume in the cfg for ff7music had to be turned down from 125 to 50 to match the sound effects (an issue I've never had before), there's now a gray line to the right of the videos, and there are artifacts over the damage numbers in battle (and during some animations, summons were mentioned above).  I'm using .7.7b and haven't tried rolling back.
 
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Some of these problems are not being directly caused by the driver and so there should be a bug report page, and not this one being swamped.
 
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