Oh look ! Another annoying noob asking for help !

I know what you're thinking.
"Hey, noob, noticed that it's page 85 ? I'm sure you'll find how to fix it in there". But believe it or not : I looked, tried many things, but the game still crashes after the Eidos screen, with the legendary "Oops, something very bad happened".
Okay, here is the whole story : I had to re-install FFVII completely, and proceeded to patch it with many mods.
But I made sure to do it step by step, by always creating a back up of the previous file(s), just in case.
Anyways, after installing a couple patches with Yamp as well as the NPC Reconstruction mod, the crash appeared. Please take note that FFVII worked perfectly with Aali's ff7_opengl-0.7.5b (yeah, I'm using 7.5b) before that.
So, noticing this, I decided to "erase" those patches by restoring the original FF7.exe as well as the many files the NPC Reconstruction patch modified. But still the same crash.
Then, I tried to launch the game without the Custom Driver, in FF7Config. No crash. I took a look at the log, and noticed that the game was looking for all save-files, from save00.ff7 to save09.ff7 in the save directory. So, I duplicated my first save until all those files were created... ...to no avail.
Now I'm lost.
EDIT :
Yeah, I edit my message before even posting it. Anyways, I tried with FF7_opengl-0.7.7b, and the game works. Meaning I get past the Eidos screen and can load a game, but the game crashes at the start of a battle (with the same "oops, something very bad happened" message). Also, I have a lot of yellow and red notifications while in the field, at the bottom of the screen, saying that the game couldn't find PNG and RSD files.
Here is a screenshot, to show you what I mean.
And here is my app.log :
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INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 ReleaseINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1000x1000, output resolution 1000x1000, internal resolution 1280x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127GLITCH: missing external texture: FieldText/usal_00.pngGLITCH: missing external texture: FieldText/usbl_00.pngGLITCH: missing external texture: MenuArt/btlal_00.pngGLITCH: missing external texture: MenuArt/btlbl_00.pngGLITCH: missing external texture: MenuArt/btlcl_00.pngGLITCH: missing external texture: BattleText/btldl_00.pngExiting MAINSTART OF MENU SYSTEM!!!GLITCH: missing external texture: FieldText/usah_00.pngGLITCH: missing external texture: FieldText/usbh_00.pngGLITCH: missing external texture: MenuArt/btlah_00.pngGLITCH: missing external texture: MenuArt/btlbh_00.pngGLITCH: missing external texture: MenuArt/btlch_00.pngGLITCH: missing external texture: BattleText/btldh_00.pngGLITCH: missing external texture: WMRP/menu/buster_00.pngGLITCH: missing external texture: MenuArt/btlbh_01.pngGLITCH: missing external texture: FieldText/usah_14.pngGLITCH: missing external texture: FieldText/usbh_14.pngGLITCH: missing external texture: MenuArt/btlah_01.pngGLITCH: missing external texture: FieldText/usah_12.pngGLITCH: missing external texture: FieldText/usbh_12.pngGLITCH: missing external texture: MenuArt/btlbh_07.pngGLITCH: missing external texture: BattleText/btldh_07.pngGLITCH: missing external texture: FieldText/usah_10.pngGLITCH: missing external texture: FieldText/usbh_10.pngGLITCH: missing external texture: FieldText/usal_00.pngGLITCH: missing external texture: FieldText/usbl_00.pngGLITCH: missing external texture: MenuArt/btlal_00.pngGLITCH: missing external texture: MenuArt/btlbl_00.pngGLITCH: missing external texture: MenuArt/btlcl_00.pngGLITCH: missing external texture: BattleText/btldl_00.pngEND OF MENU SYSTEM!!!Entering MAINGLITCH: missing external texture: FieldText/usal_12.pngGLITCH: missing external texture: FieldText/usbl_12.pngExiting MAINField StartERROR: failed to find file char/AAAF1.RSD (LGP) (path: )ERROR: offset error: AAAF1.RSDERROR: could not open file AAAF1.RSDERROR: failed to find file char/AAAF2.RSD (LGP) (path: )ERROR: offset error: AAAF2.RSDERROR: could not open file AAAF2.RSDMIDI play: 36reading midi file: ROCKET.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!GLITCH: missing external texture: FieldText/usal_04.pngGLITCH: missing external texture: FieldText/usbl_04.pngGLITCH: missing external texture: MenuArt/btlbl_01.pngGLITCH: missing external texture: FieldText/usal_14.pngGLITCH: missing external texture: FieldText/usbl_14.pngGLITCH: missing external texture: MenuArt/btlal_01.pngWM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
If no one can help me, I think I'll just reinstall the game without using Yamp. Because, if I had to issue a guess, I'd say that the Custom Driver doesn't like ff7.exe to be modified (because yes, with Software Renderer, the game works fine - even though it's ugly).
Also, below is the beginning of my ff7_opengl.cfg file. Something tells me I should write a path to this mod directory, but I don't know what to type. Shouldn't the game try to load the textures and all from the data directory without asking for a path ?...
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# ff7_opengl config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none
EDIT 2 :
I completely reinstalled the game, and I experienced the original crash again (the one that occur trying to display the "New Game / Continue" screen). This time, I'm SURE it has to do with the NPC Recontruction patch, somehow (since I didn't use YAMP this time)... ...Problem is, once again, replacing modded files with originals don't solve the problem. It's like my game is now irrevocably f***** up with the Custom Driver
Anybody has an idea ?
With Aali's 0.7.5b, the APP LOG looks like this :
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INFO: FF7/FF8 OpenGL driver version 0.7.5bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 ReleaseINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1000x1000, output resolution 1000x1000, internal resolution 1280x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked. LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
...But
here is a screenshot of my save folder. God, this makes no sense...