Aali's driver [v 0.7.7] Help/Bugs/Suggestions

  • Thread starter Thread starter Kranmer
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You can also edit the files in the shaders folder?? Didn't know that. Really glad someone asked about this stuff. :)
 
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Is it possible to make an option for the next version (7.8b), to hide all messages (red, yellow...) during we play FF7 please ?  :)

Thanks in advance  :-D
 
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Is it possible to make an option for the next version (7.8b), to hide all messages (red, yellow...) during we play FF7 please ?  :)

Thanks in advance  :-D
very good idea!! ;) ;)
 
A version that accepts modded files would also be great. Because, with v7.7b, every time I want to use a different Kernel.bin or a different Battle.lgp (to only name a few), the game crashes on start-up.
 
If you use unlgp/lgp command by aali to create the battle.lgp it will probably not crash the game anymore.
 
If you use unlgp/lgp command by aali to create the battle.lgp it will probably not crash the game anymore.
WOW !! That was it !  ;D Thank you very much, Refoopseman, you rock !
Any idea why my very own custom Kernel.bin doesn't work, though ?

EDIT :

I ran a couple tests, and I noticed that the problem comes from Kernel2.bin, not Kernel.bin.

EDIT 2 :

Gah, I figured it out, never mind. Silly me, I didn't realize Kernel2.bin was limited in size... ...I just had to delete some useless descriptions, and here it is, FFVII in its full glory ! ;D
 
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when I open "APP.LOG", Many files are "broken"
"GLITCH: broken p file: vertextype == VERTEX in ............."
So I want to solve the problem but I don't know How to solve them  :(
Can you help me please ?

Thanks in advance :)
 
Before you have installed the mods you should have saved some backups and use them instead. If not replace all of the .lgp in your main ff7 folder with the original ones and see if your problem still occurs before you mod them.

EDIT:I have no problem with the driver in FF7 but in FF8 i get a lot of Oops, Something went wrong or something and I know it is random but is there anyway to decrease or minimize this problem by turning off some aspect in the .cfg files??
 
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The "manual" and "automatic" pictures there are not transparent.  In the orinal game they have black borders, but inside this driver black has become transparent.

Also does anyone know why I can't convert png to 32 bit inside photoshop?

edit:

Photoshop only changes a 24 bit pic into 32 if it actually has transparent parts.
 
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Aali!! Can I suggest something?? Can you add to your driver support to load apng images to the game?? Just for a little experiment but if you're too busy its fine.
 
Aali!! Can I suggest something?? Can you add to your driver support to load apng images to the game?? Just for a little experiment but if you're too busy its fine.
It already does do....
 
Aali!! Can I suggest something?? Can you add to your driver support to load apng images to the game?? Just for a little experiment but if you're too busy its fine.
It already does do....
It can be loaded in the game but only the 1st frame is shown, well according to kranmer that is.
 
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I thought you just meant switching a normal texture with png.  "a png"


My mistake.
 
Its fine. Maybe I needed to make it clearer. The "A" stands for animation so its like moving pictures in png format.
 
I would also like to request APNG support if possible Aali,
And yes APNG is "Animated Portable Network Graphics", Its basicly the same as a gif but uses the PNG format.
http://en.wikipedia.org/wiki/APNG
there are also patch's that patch LibPNG (i think Aali uses LibPNG but i could be dead wrong) to use APNG which hopefully would allow this format to be use in FF7 if Aali can do it.
 
Just out of curiosity, what are you guys planning to do with APNG?
Animated avatars or something? :)
Could be cool.
 
Just out of curiosity, what are you guys planning to do with APNG?
Animated avatars or something? :)
Could be cool.
i plan to put subliminal messages into the game and get people to send the contents of their wallets to me :evil:
Actually the real reason is just that i think moving avatar's would be nice but it also means that things like spells and other textures could possibly look even better then they do currently.
 
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Just out of curiosity, what are you guys planning to do with APNG?
Animated avatars or something? :)
Could be cool.
Well a start menu with cloud moving looks good but we do not know if it will work.
 
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