Aali's driver [v 0.7.7] Help/Bugs/Suggestions

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How do you know it makes the font rounder?? Do you have an image that will show the difference??
 
just take a look for urself. :)

here is what u need to change:

Code: (ff7_opengl.cfg) [Select]
Code:
# post-processing shader, used to apply fullscreen effectspost_source = shaders/median.postenable_postprocessing = yes
Code: (median.post) [Select]
Code:
uniform sampler2D tex00;uniform float width;uniform float height;#define s2(a, b)            temp = a; a = min(a, b); b = max(temp, b);#define mn3(a, b, c)         s2(a, b); s2(a, c);#define mx3(a, b, c)         s2(b, c); s2(a, c);#define mnmx3(a, b, c)         mx3(a, b, c); s2(a, b);                                   // 3 exchanges#define mnmx4(a, b, c, d)      s2(a, b); s2(c, d); s2(a, c); s2(b, d);                   // 4 exchanges//#define mnmx5(a, b, c, d, e)   s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e);           // 6 exchanges//#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchangesvec4 xlat_main( in vec2 tex ) {        // Calculating texel coordinates    float w = 640.0;    float h = 480.0;//    vec2 p0     = vec2(1.0/width,1.0/height);    vec2 p1     = vec2(1.0/w,1.0/h);   vec2 p0     = p1*0.6;   vec4 v[9];   //MEDIAN-Filter to round edges   // Add the pixels which make up our window to the pixel array.   for(int dX = -1; dX <= 1; ++dX) {      for(int dY = -1; dY <= 1; ++dY) {              vec2 offset = vec2(float(dX), float(dY));                     // If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the        // pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the        // bottom right pixel of the window at pixel[N-1].        v[(dX + 1) * 3 + (dY + 1)] = texture2D(tex00, tex + offset * p0);      }   }   vec4 temp;   // Starting with a subset of size 6, remove the min and max each time  // mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);  // mnmx5(v[1], v[2], v[3], v[4], v[6]);   mnmx4(v[2], v[3], v[4], v[7]);   mnmx3(v[3], v[4], v[8]);   return v[4];}void main() {    gl_FragData[0] = xlat_main(gl_TexCoord[0].xy).rgba;}

you have to open notepad, paste the code in, and name it median.post on ur own, then direct the postprocessing to median.post. save it in the shaders folder. :)
 
I'll try it right away. I only edit the brightness of bloom2.post but I'll take a look at the median.post. Thanks. :)
 
i use Fraps with latest custom graphics driver and it don't work  :?
Latest custom graphics driver?? I don't use it cause I see some problems in it but I read in the forums that you need a save file on all the save slots to run the game. :)

Also wanted to ask this but.. Can I use two .post files in the game by editing some things in the .cfg file??
 
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i use Fraps with latest custom graphics driver and it don't work  :?
Latest custom graphics driver?? I don't use it cause I see some problems in it but I read in the forums that you need a save file on all the save slots to run the game. :)

Also wanted to ask this but.. Can I use two .post files in the game by editing some things in the .cfg file??
i doubt so, i believe the custom ff7config has been programmed to find the post processing from the command post_source = shaders/median.post, unless Aali can release a new version where the ff7config actually goes into a for loop where it try to find post_source
  • where x is the number of .post files to be read..
 
Damn all we want to do like apngs and this .post needs update from Aali. But actually I salute this guy his driver made many things in the game look better and use of higher resolution texture files. :)
BlueTank-Thanks for the median.post men. :) 1 question though. Do you have any idea what numbers I can change in the median.post to make the game run faster?? Because when I use the default my game is just slow like a turtle. ;D
 
comment away the codes #define mnmx6/5/4/3 and mnmx6/5/4/3(v[2], v[3], v[4], v[7]) 1 by 1 to find the most situable for ur PC.. ofc the more u comment away the graphics will look less good.. :)
 
Ok, I posted this on Tech Support, but this might be a better place.

I'm having trouble with a fresh install of the game and the remix patcher after installing a new SATA hard drive. I install the game, full install, with DirectX 5 and DirectShow checked (and yes, I have a higher version of DirectX), then install the remix patcher, enter the correct resolution, allow the registry to be edited, and when I launch the game, the opening credits don't play, just a black screen, then at the start menu the hand and text are still low-res, and there's no background graphic, just a black background and a big white "EXTER" in the lower right corner. If I select "New Game" then another black screen where the opening video should be. Can anyone tell me the proper course of action here?

P.S. Thanks for your response on Tech Support Nick, I tried compatibility mode, same problem...
 
when I launch the game, the opening credits don't play,
Cause it doesn't like you...

then at the start menu the hand and text are still low-res, and there's no background graphic
Sounds like your file directory got messed up DELETE EVERYTHING and do a fresh install. I mean Registry,Program Files,ect...Then when your finished
DO NOT  check the dx5 just the install then install Aali's drivers. Also you might want to simply change the resolution in the config file...Hope that helps!.
 
comment away the codes #define mnmx6/5/4/3 and mnmx6/5/4/3(v[2], v[3], v[4], v[7]) 1 by 1 to find the most situable for ur PC.. ofc the more u comment away the graphics will look less good.. :)
I understand what you're trying to say but what is to comment away?? Do you mean I rename it?? Nah just joking I tried it and it totally worked!! Thanks for the help men. God bless you. :)
 
comment away the codes #define mnmx6/5/4/3 and mnmx6/5/4/3(v[2], v[3], v[4], v[7]) 1 by 1 to find the most situable for ur PC.. ofc the more u comment away the graphics will look less good.. :)
I understand what you're trying to say but what is to comment away?? Do you mean I rename it?? Nah just joking I tried it and it totally worked!! Thanks for the help men. God bless you. :)
no worries ;)
 
Got little problem with 0.77... Because it's not working for me. :-) I have Radeon hd4890 and newest drivers, and got fatal error just after starting ff7.exe. Any ideas?
 
Hi, I use the driver in FFVII and all fine, but in the FF8 i can't start the game with this mod... because the only patch version 1.2 of FF VIII i get is the English US, but i get the Spanish Cd's, when i see the Eidos Video Logo all fine but crash after that

app.log
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0xcf15dc93,0x32bf,0x436c,0x9e,0x2c,0x55,0x82,0x84,0x61,0xfc,0x44}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xd4ca209b,0xb1bb,0x43a5,0x82,0xbc,0xdc,0x19,0x54,0x98,0x3e,0x1}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception
I think is the version, i need the 1.2 Spanish Patch, but i can't find anywere... please help... i want to play All FF game  8)

Resume: The game is in Program Files not in C:\ff8\... and is the Spanish Version
 
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Got little problem with 0.77... Because it's not working for me. :-) I have Radeon hd4890 and newest drivers, and got fatal error just after starting ff7.exe. Any ideas?
sounds like your problem could be that your you have a either save games missing or ff7input.cfg missing, if you look in the app.log file it should say if there is a missing file, or if you want to post your app.log here it may be more usefull in helping you.

Hi, I use the driver in FFVII and all fine, but in the FF8 i can't start the game with this mod... because the only patch version 1.2 of FF VIII i get is the English US, but i get the Spanish Cd's, when i see the Eidos Video Logo all fine but crash after that

app.log
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0xcf15dc93,0x32bf,0x436c,0x9e,0x2c,0x55,0x82,0x84,0x61,0xfc,0x44}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xd4ca209b,0xb1bb,0x43a5,0x82,0xbc,0xdc,0x19,0x54,0x98,0x3e,0x1}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception
I think is the version, i need the 1.2 Spanish Patch, but i can't find anywere... please help... i want to play All FF game  8)

Resume: The game is in Program Files not in C:\ff8\... and is the Spanish Version
I don't think Aali has added support for the spanish version of FF8 yet (i could be wrong but i don't think he has)
EDIT1-
From the looks of things the only one currently supported it the English version of FF8 1.2
https://www.ff7catalog.com/posts/111233/
 
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Tnaks, waiting for new version then, ... the Popup Window says than Spanish version is supported... but well... i get patience
 
Tnaks, waiting for new version then, ... the Popup Window says than Spanish version is supported... but well... i get patience
I have just had a quick look and it does appear to be in the autodetect for Aali's driver so it is supported, so the reason it properly isn't working is most likely due to this line in your app.log
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
that shows your using 1.2 English but you have the Spanish game, this could very well be the problem, The only things i can suggest is finding the 1.2 Spanish EXE (i don't know where to find that since i only have the English version)
 
Got little problem with 0.77... Because it's not working for me. :-) I have Radeon hd4890 and newest drivers, and got fatal error just after starting ff7.exe. Any ideas?
sounds like your problem could be that your you have a either save games missing or ff7input.cfg missing, if you look in the app.log file it should say if there is a missing file, or if you want to post your app.log here it may be more usefull in helping you.
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9756 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked. WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stagesWARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file d:\ff7\ff7input.cfg
That's it?

Edit: lol, it looks like i've fixed this problem, your post was very helpfull! :-) I've created a new empty "ff7input.cfg", then opened ff7.exe. Another problem occured, it was that save problem... so i've copied my old saved games and... voila! Thank you man!

So... there is another noob question:
What other mods i need for ff7, so the game can look better? This driver enhances the look of models, right? And what about textures? They look awful...
 
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Read the forums and pick out what you want. I recommend Team Avalanche's World Map Reconstruction Project, APZ Cloud, and the Phoenix Rejuvenation Project; just to name a few.
 
When are you going to release the new version Aali?
 
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