Aali's driver [v 0.7.7] Help/Bugs/Suggestions

  • Thread starter Thread starter Kranmer
  • Start date Start date
Status
Not open for further replies.
This is really the wrong part of the forum for this, it should be in tech support section,
What are your PC stats ? what settings do you have in your CFG for Aali's driver ? what mods do you have installed ? what version of Aali's driver are you using ?
 
This is really the wrong part of the forum for this, it should be in tech support section,
What are your PC stats ? what settings do you have in your CFG for Aali's driver ? what mods do you have installed ? what version of Aali's driver are you using ?
Ok, sorry, please can the mods move this topic to tech support section?

I think I have no problem with my PC stats: 3GB RAM, 2Ghz & Intel Celeron CPU E1400. In the settings I only changed the resolution and I enabled the new battle menu (the transparent one).
 
well the stats don't look to bad (I'm unsure about the processor), what graphics card do you have ?
try lowering the resolution to 1024x800 (or lower) and see if the game runs any better,
also what fps is it running at ? (enable FPS display in Aali's Driver CFG)
 
well the stats don't look to bad (I'm unsure about the processor), what graphics card do you have ?
try lowering the resolution to 1024x800 (or lower) and see if the game runs any better,
also what fps is it running at ? (enable FPS display in Aali's Driver CFG)
The only resolution it goes well is 640x480 but the graphics are quite bad... And the game runs at 10-20 FPS.
 
what graphics card do you have ? and which drivers ? you may not have a good enough card to run FF7 at high res or it may even be a problem with your card/driver and openGL,
you could try Saints High Res patch without Aali's driver to see if the game still runs slow at high res. (just for testing purposes).
Also do you have any mods installed at all ?
things like Team Avalanche's mod will cause your game to run alot slower if your PC isnt powerfull enough.
 
The game runs at that fps in 640x480?? But your specs are good enough to make it run better. Can you show us your config file??
 
Your processor is quite bad. I'm not sure about your video card, but if you're using the graphics from your motherboard, then that might be the issue as well.
 
Are you using a video card that is built into your motherboard? If so it is most likely an intel graphics accelerator. Which is your problem. Poor OGL support. I believe the top line in the config file reads about using a OGL 1.1 backend. Use that instead. Should fix your slowness.
 
I'm not using the graphic card from my motherboard. I don't know the model of my graphic card. I will check it and put here later, now I have to go.
 
I'm on a xubuntu box (debian based linux).

Here's a problem I had was with the ff7_opengl-0.7.7b + Speedhack.zip version:

clean install, ff7.exe version 1.02
launch ff7config, set display driver
game crashes
then I installed ff7_opengl-0.7.3b.zip
ran wine regedit ff7_opengl.reg
-> game works
after this, upgrading to ff7_opengl-0.7.7b + Speedhack.zip is no problem, the game runs fine now.

I understood that the version 0.7.7b does not need the .reg change since it wasn't in the .zip package. But after the registry changes, the driver works perfectly.
If I get my wine setup sorted out, I probably will document it on these forums :)
 
I seem to have a problem opening wind.wav with Aali's new driver. It might be because I use such an overflow of modifications though. I installed the newest Remix patcher by TiteGuy and the latest project pack by Team Avalanche. I can just change to an older version of the driver though, but I assume the wind.wav is a fie that will be loaded more than twice in the game. The first time I was stuck was when Barret was about to fight Dyne and then it crashed again last night after Cid escaped from his town from the Shinra.

Anyway, I love the new driver, nice work Aali :)
 
I seem to have a problem opening wind.wav with Aali's new driver. It might be because I use such an overflow of modifications though. I installed the newest Remix patcher by TiteGuy and the latest project pack by Team Avalanche. I can just change to an older version of the driver though, but I assume the wind.wav is a fie that will be loaded more than twice in the game. The first time I was stuck was when Barret was about to fight Dyne and then it crashed again last night after Cid escaped from his town from the Shinra.

Anyway, I love the new driver, nice work Aali :)
the wind.wav error is one of a few errors that happen on 0.7.7, it is caused by Aali's driver and NOT any other mod, to fix the problem use 0.7.3 or 0.7.6. (or you could do like i did and just disable the .wav files from playing)
 
I have seen many people with the wind.wav file problem. What's the cause of it?? Is there anyway to fix it while still using the latest driver??
 
i think Aali said the wind.wav problem was caused due to his new "mod" setting in the latest version, and it happens at various points, but i know of (i am sure there is more i just don't know about them)
The battle with dyne
North crater CD3 when you first arrive
North crater bottom (before the fight with the different last boss's)
and also sometimes a simlar error happens at the battle arena (not wind.wav but audio.dat instead) but this doesn't always happen.
the only way i have found to fix the problem is to disable .wav from loading (not deleting the file but NOP'ing the command)
 
But naturally if you disable .wav file no sound will play right?? Well its better to have no sound rather than having errors. Its just a wind sound anyway.
 
How would you go about disabling it? I think it's a pain going back and forth with the version each time the game crashes. I also let the game run a bit after the crash and the log file was over 3GB when I shut the game down, pretty funny.

I'd stay with an earlier version, but I'm currently testing the game out with all the newest mods and stuff so I don't really wanna enjoy playing it, but rather just get through it so I use the speedhack which is only available with the newest version of the driver.
 
Hey even though I have fix speed on for the minigames, and then have it set to a more stable clock, and the other option for this stuff is on yes too, but the minigames are still WAAYYY too fast(The bike game ends in about 4 seconds lol.) Why aren't the options in opengl fixing this?
 
How would you go about disabling it? I think it's a pain going back and forth with the version each time the game crashes. I also let the game run a bit after the crash and the log file was over 3GB when I shut the game down, pretty funny.

I'd stay with an earlier version, but I'm currently testing the game out with all the newest mods and stuff so I don't really wanna enjoy playing it, but rather just get through it so I use the speedhack which is only available with the newest version of the driver.
Well you can still run the game with the speedhack without the latest driver. Search for it. I think it was in the Game Tweaking section. It uses a patch and you can use an older version of the driver with that patch.
 
How would you go about disabling it? I think it's a pain going back and forth with the version each time the game crashes. I also let the game run a bit after the crash and the log file was over 3GB when I shut the game down, pretty funny.

I'd stay with an earlier version, but I'm currently testing the game out with all the newest mods and stuff so I don't really wanna enjoy playing it, but rather just get through it so I use the speedhack which is only available with the newest version of the driver.
Well you can still run the game with the speedhack without the latest driver. Search for it. I think it was in the Game Tweaking section. It uses a patch and you can use an older version of the driver with that patch.
Indeed, but would mean I have to modify to the executable in order to run the library and I honestly believe that my executable is already modified enough so I would just ruin things :P The GUI overhaul didn't seem to work either when I went back a few versions.
 
Status
Not open for further replies.
Back
Top