Aali's driver [v 0.7.8b] Help/Bugs/Suggestions

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Some bugs with FF8:

The game seems to be running faster than usual on my PC.
I checked with Fraps and it says 31fps.

Also in battle, there appears to be feint blue boxes around the 'dust' that is kicked up when characters run.

Cheers

Also would just like to add, is there any way to make the world map textures of FF8 look like the PSX?
Would be great, as I think this is really the only thing stopping the PC version from being the superior version at this point.
 
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Whenever i run FF7Config.exe it crashes...says it stopped working

Windows 7 32-bit Version
 
Meh, upgrade to 64bit windows ya lazy bum! Kidding, but have you tried running in compatibility mode? If not, try it, if that doesn't work then you can always add it to the registry manually. To do that you simply need to put the following in a .txt file and save it as a .reg file...

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[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]"DriverPath"="ff7_opengl.fgd""Driver"=dword:00000003"Mode"=dword:00000002
You may also want to check the pseudo-crash log that it gives when it crashes and any actual crash if it saved one (which it should if it gives the popup)
 
I guess i'll upgrade to 64bit if all of that doesnt work  :-D

Thanks
 
Small bug report:

In the NVIDIA control panel when Vertical Sync: Force On global setting is enabled, the minigame framelimiter doesn't seem to work.
I switched back to 'Use the 3D application setting, and it was ok.
 
Which is a bug with your nvidia driver, but thanks anyway. Basically anything you change in any control panel is completely out of my control.
 
Small bug report:

In the NVIDIA control panel when Vertical Sync: Force On global setting is enabled, the minigame framelimiter doesn't seem to work.
I switched back to 'Use the 3D application setting, and it was ok.
You also can't seem to force AA, nvidia is following the route of old ATI drivers
 
is there anyway to insert a "Disable Screensaver" sort of function within the driver? On both of my computers the screensaver takes over after 15 minutes(blank screen) and it's annoying as hell.  I know its not that hard to turn off the screensaver, but IIRC a few others were having a similar problem. If it's as simple as adding a bit of code it would be much appreciated, otherwise i'll continue to manually turn it off...when i remember.

lee
 
is there anyway to insert a "Disable Screensaver" sort of function within the driver? On both of my computers the screensaver takes over after 15 minutes(blank screen) and it's annoying as hell.  I know its not that hard to turn off the screensaver, but IIRC a few others were having a similar problem. If it's as simple as adding a bit of code it would be much appreciated, otherwise i'll continue to manually turn it off...when i remember.

lee
I hate to take this off topic, but I have to know... why use a screensaver?
 
Would it be possible for the driver to tell us what level we are on? For example when you are on the Highwind deck it pops up with "Fship1" when the level first loads.

It would be really helpful for me and others when they are trying to edit the levels, but don't know which file that scene is in. There are multiple ones for some areas, and they all have the same text in, so its hard to tell which one is which.
 
pyrozen:
Your prayers have been heard. There is also the problem of computers going into various sleep states while the game is running, is this something that should be prevented as well? How do directx fullscreen apps affect this?

ultima espio:
You can already do this quite easily, show_missing_textures also tells you about field textures. Of course its not a flashy ingame message but it should do.
 
is there anyway to insert a "Disable Screensaver" sort of function within the driver? On both of my computers the screensaver takes over after 15 minutes(blank screen) and it's annoying as hell.  I know its not that hard to turn off the screensaver, but IIRC a few others were having a similar problem. If it's as simple as adding a bit of code it would be much appreciated, otherwise i'll continue to manually turn it off...when i remember.

lee
If you have an LCD monitor (which everyone SHOULD have nowadays), screensavers are completely useless. I say turn them off.
 
thanks for taking a look at this Aali, and it will go into hibernate as well. DX games seem to function perfectly, and the screensaver never appears.

As far as using a screen saver, i have some cool ones that i like. I don't care if they are "useless" on an LCD, the use for me is having a cool image moving around when i walk by.
 
v 0.7.8b made FF7Music stop working...

with 0.7.7. i had no problems and it played the psf music but with this version it plays crappy midi sound again.  :?
 
When you copy and pasted the files from Aalia's 7.8 into the FF7 folder.. you replaced the ff7_opengl.cfg with the new 7.8 ff7_opengl.cfg.. so go edit that new file find - #music_plugin = plugins/ff7music.fgp and remove this  # from it. Then try FF7Music.

Let me know how that goes.
 
i deleted this line #music_plugin = plugins/ff7music.fgp and started the game but
that didn't work. it still plays the midi ingame.

ff7music spits out this:
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

   2011.527 |    ERROR: [UXDriver.ApiX.Engine] 385@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

   2011.685 |    ERROR: [UXDriver.ApiX.Engine] 385@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

   2011.706 |    ERROR: [UXDriver.ApiX.Engine] 385@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

   2011.708 |    ERROR: [UXDriver.ApiX.Engine] 385@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

   2011.710 |    ERROR: [UXDriver.ApiX.Engine] 385@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

   2011.774 |    ERROR: [UXDriver.ApiX.Engine] 385@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

WM_ACTIVATEAPP
 
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i deleted this line #music_plugin = plugins/ff7music.fgp
No. You're only supposed to delete the # at the beginning. The rest of the line should still be there.
 
Hi,i have a little problem since i upgraded the ali drivers to version 0.7.8b.
First i had the remix mod with a fresh install of final fantasy vii installed and all worked fine (texture loading, 1024x768 full screen,etc...), then i tried another fresh install without the remix patch and with alis 0.7.6b drivers and all worked fine too except for some crashes at some points of the game.
This was the reason why i actually changed my drivers to the 0.7.8b but with this driver im not able to start the game.
On all versions (including the remix patcher that has alis drivers 0.7.3b) i get a start error (No useful indirect path found, search app.log for more infomation) but clicking on accept on this popup the game starts fine but on the 0.7.8b drivers after accepting the popup a new popup comes up (ooops something very bad happening.....) and the game doesnt start.I have tried the patch with a fresh install without mods and the with the remix patch but it doesnt go.
Im using the original cd version of FF7 and the disks are fine.Here is my app.log but i think its very hard to figure out what is happening.

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INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. FireMV 2400 PCI DDR x86/SSE2 1.3.1050 WinXP ReleaseINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1024x768INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST ERROR: unhandled exception
Another thing, i only get the ooops crash dump error if i set my resolution to not fullscreen, if i set it to fullscreen the game simple has a black screen during 1-2 seconds and exits to desktop without giving me any error.The last string on app.log if i set it to fullscreen disappear (the unhandled exception string, the app.log ends in Lock Unlock Test)

Have tried setting resolutions like 640x480 full and not fullscreen, 800x600 full and not, 1280x800 full and not 1280x900 full and not and finally 1280x1024 full and not but my original resolution and notebooks max resolution is 1024x768 and thats the same resolution i was playing the game with older alis drivers so i think that the resolution is not the problem here.

I hope you have some ideas to help me out with this problem and sorry for my bad english, im learning it right now hehe and posting on forums and chats help very much.

Thanks and keep up making this great patch!!!

EDIT: Im using windows xp sp3 32 bit version.
 
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