Aali's driver [v 0.7.8b] Help/Bugs/Suggestions

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Somehow I forgot to include that.

Drivers version: 0.7.8b

app.log
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INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Original resolution 640x480, window size 720x480, output resolution 720x480, internal resolution 1280x480INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
 
*Sigh* It's still crashing in the same spot. Would someone be willing to play through my save file for me until the next savepoint?
 
That also happens to me. On the list of renderers it says "Broken" next to the OpenGL. Is that normal?
 
I had the exact same problem happening to me.
A new install fixed it for some weird reason.
Try reinstalling, it might fix it.
 
Odd. Did you try updating your graphics card drivers?
I have the latest drivers, from the nVidia website.

I had the exact same problem happening to me.
A new install fixed it for some weird reason.
Try reinstalling, it might fix it.
This is my 2nd installation :(
 
You are correct, I have it but it's empty.  :)
If there is anything else I can do to help just let me know.
 
That also happens to me. On the list of renderers it says "Broken" next to the OpenGL. Is that normal?
Completely normal. Thats the OpenGL driver Eidos included with the 1.02 patch.
 
You are correct, I have it but it's empty.  :)
If there is anything else I can do to help just let me know.
See this is what I *didn't* want to hear :P
Because that means something goes wrong when its trying to setup OpenGL and there's practically nothing in there that could cause a crash. My money is on broken graphics card drivers.
 
Dynamic, that certainly is an unusual problem. A few questions:

1. Is it a legit copy of the game? Weird-ass problems are frequently caused by using a pirated edition of the game; you never know how its been hacked.

2. can you post the contents of your ff7_opengl.cfg in code tags?

You've got a 9800GT, same is me. I know for sure FF7 works with this card, so if your drivers are up to date then that shouldn't be the problem at all.
 
It's a legit copy of the game for sure.

Cfg:
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# ff7_opengl-0.7.8b config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 720window_size_y = 480preserve_aspect = nofullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = off# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no
 
You are correct, I have it but it's empty.  :)
If there is anything else I can do to help just let me know.
See this is what I *didn't* want to hear :P
Because that means something goes wrong when its trying to setup OpenGL and there's practically nothing in there that could cause a crash. My money is on broken graphics card drivers.
My money is on that too.  These hotfix drivers are a piece of junk.
I initially went back to ATI from Nvidia because I thought it would be better than having to go through Nvidia's bag-o-drivers. I paid a lot of money for this graphics card to give me these kinds of unexplainable problems. I'm starting to think that a little bit of driver-diversity wouldn't be so bad right about now. I'm on 10.9 and I would have to go back to 6.12 or more just to get an older opengl version. To be fair this isn't the first time my opengl has tossed a putrid fart at me but it's usually because an older version of opengl is being used that my drivers do not support. (i.e. neverwinter nights, kotor, etc)
I could ask ATI to look at it but I've tried that before. They are perfectly aware that their drivers do not offer the best support for opengl. The only thing truly certain is that next time I buy parts for my PC, I will buy from Intel and Nvidia. But I have to laugh (if it's even funny) whenever some Nvidia user complains and says that they are going to go to ATI. :o
Well I guess I am off to the ATI forums. ???
Seems trivial at best. Do they even read their forums? Somehow I doubt it. I know the manufacturers do. Maybe it would be a better idea to send an email to powercolor first. :|
 
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window_size_x = 720window_size_y = 480preserve_aspect = nofullscreen = no
Why would you do this? The game natively runs at 640x480. If you want it in windowed mode, try changing that 720 to 640.
 
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window_size_x = 720window_size_y = 480preserve_aspect = nofullscreen = no
Why would you do this? The game natively runs at 640x480. If you want it in windowed mode, try changing that 720 to 640.
I don't know what I was thinking. Anyway, I fixed my problem. After I selected the custom drive I turned on the nVidia checkbox selected the 128 option and all good.
 
I have no idea what's going on, the game literally just stop running for no reason. The only change I made was replacing an older version of Aali's driver with the latest. Here's the app.log

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INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW! 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Users\Public\Games\Final Fantasy VII\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Users\Public\Games\Final Fantasy VII\/textures/buster_00.png); this is slow, please convert to 32-bitEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: invalid blendmode (458756)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (458756)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (458756)BLEND MODE NOT FOUND ERROR: unhandled exception
Field Start
UNEXPECTED: invalid blendmode (458756)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (458756)
BLEND MODE NOT FOUND
UNEXPECTED: invalid blendmode (458756)
BLEND MODE NOT FOUND
ERROR: unhandled exception

Blendmode?
Here's my config if anything

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# ff7_opengl-0.7.8b config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1600window_size_y = 900preserve_aspect = nofullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = off# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no
 
Dynamic:
But.. that option has absolutely no effect on the custom driver. Changing to a resolution which doesn't require scaling would still have been a good idea though, could be that the FBO was acting up.

Tuxedo:
Thats some messed up shit you got there. I'd say you have some corrupted data files or something.
 
Hey Aali, this is a small bug which isn't much but, after i upgraded to 0.7.8b whenever i quit the game the ff7.exe process stays open, and i have to end it myself all the time. I had the same problem with a much older version as well, but that was fixed when i updated a while back. Any idea what could be causing this?
 
Hey Aali, this is a small bug which isn't much but, after i upgraded to 0.7.8b whenever i quit the game the ff7.exe process stays open, and i have to end it myself all the time. I had the same problem with a much older version as well, but that was fixed when i updated a while back. Any idea what could be causing this?
Do you have compatibility mode turned on? That's almost always the culprit in this case.
 
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