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DLPB_
Guest
No, the game has always been made to say "Could not sense" when HP of an enemy (any enemy) goes over around 40000. Try it with Master Tonberry (44444) or Sephiroth or Emerald Weapon.
just a question about the modpath, can you nest directories and it will still find files? For example:Another modpath bug; the file extension is always stripped from filenames before loading anything from the modpath. In battle.lgp textures have names like cloud.t01, cloud.t02 etc which means they all end up loading the same texture from the modpath. I guess noone is using it for battle textures yet, but just in case you were planning on doing it, it probably wont work right.
Actually there are 5 in this thread that can be used with it: https://www.ff7catalog.com/]to my knowledge only one mod floating around using this feature
Thank you very much for the info, it's great to be able to disable those messages. I'm no model-creator, and it got tiring to see those messages appear when battles / field files were loaded.No I did not "improve the GUIs transparency", most likely you just didn't update the vertex shader.
Those messages are there for a reason, you will not see any of them with original data or wellbehaving mods. (Unless something really goes wrong)
There is a way to turn them off since 0.7.8b because after all it was not in the original game and so should be optional. The option is called disable_popup, turn it on and you will never see them again. I beg all of you modders out there to leave it off however so these issues will not continue to go unnoticed and end up in even more released mods.
Actually there are 5 in this thread that can be used with it: https://www.ff7catalog.com/]
Before you disable them, have you bothered the creators of any models you use about them? Those errors aren't there just to irritate you, they're there to make the mod-makers not publish incomplete or broken mods. I personally think that we'd all be happier in the long run if you couldn't turn them off.Thank you very much for the info, it's great to be able to disable those messages. I'm no model-creator, and it got tiring to see those messages appear when battles / field files were loaded.No I did not "improve the GUIs transparency", most likely you just didn't update the vertex shader.
Those messages are there for a reason, you will not see any of them with original data or wellbehaving mods. (Unless something really goes wrong)
There is a way to turn them off since 0.7.8b because after all it was not in the original game and so should be optional. The option is called disable_popup, turn it on and you will never see them again. I beg all of you modders out there to leave it off however so these issues will not continue to go unnoticed and end up in even more released mods.
I can't even begin to imagine why that happened but I will look into it.Not sure if it's a but, but now, attack lines of FortCondor's units are non-transparent anymore: click