About camera in field file.

  • Thread starter Thread starter Akari
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Cheers Akari, I tweaked my gluLookAt code and now md1stin works as expected  :-D
 
STARTMAP is the first fieldfile executed from the engine. On load, it runs STARTMAP, then jumps to MD1STIN.

Now we need to overlay that over field backgound to see how well we line up. Remeber, FF7 field files run in a strange resolution. You may have to re-project with the top and bottom of the viewport "squished" to get the edges to line up.

On the subject of "The stairclimb from heck"

I'm playing FF7 again, this time keeping an eye out for odd things that the field files do. The perspective of the stairs look correct. I thought it was some kind of isometric projection. It looks good actually.
 
So STARTMAP is loaded by the menu file that does the 'new game' etc?
When you select new game it then goes to STARTMAP?
Hmmm interesting very interesting.

Cyb
 
My theory. I've seen the jumpmap to map 74 in STARTMAP. (74 == MD1STN). I'll have to look at the fieldscript....
 
My theory. I've seen the jumpmap to map 74 in STARTMAP. (74 == MD1STN). I'll have to look at the fieldscript....
74 is MD1STN
hmmm... where "filename" to "map id" assosiation stored?
 
In my head for now. I've been injecting values into the "jumpmap" command and seeing where I end up ^_^

Most likely an index file in the /field directory. Keep in mind it most likely won't refrence by file name, but sector number of the beginning of the file.
 
If you are doing that try the values 0 to 9 for me.

As for a file with the index values of the sectors.. Hmmmm.

I could generate a list of files and there sectors if you wish.

So you have something to lurk ... err look for :D


Cyb
 
Little optimization tip for you:

It is faster to multiply than divide. Instead of dividing by 4096, multiply it by 0.000244140625.
 
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