B
bsp
Guest
Thanks to mirex's biturn, I can view the raw image data of .mim files of FF8 background image, but the real image data and sprites are all messed up with weired palettes. After reading about Ficedula's "FF7 Field File documentation", I found there're something familiar with FF8 background file format. Like the FF7 field file, there may be a size of the background image and a table indicating which 16 x 16 block will be blt onto which position of the background image, and some palette for sprites as well. Is there someone know how they are stored?