AC Nero's custom start menu.

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Please post your full app.log.
Most likely your card does not support NPOT textures and the .png in question was not made with this in mind.
Here's the full app.log Aali.

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INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; wmv3/null 320x224, 14.999925 FPS, duration: 3.333350, frames: 50INFO: slow output format from video codec wmv3; 0INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; wmv3/null 320x224, 14.999925 FPS, duration: 3.333350, frames: 50INFO: slow output format from video codec wmv3; 0set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bitERROR: Texture could not be compressedERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
 
I was not entirely correct, but it is indeed related to the size of the image. The problem is that the source image is 819 pixels wide, which is not a multiple of two and thus not trivially reduced in size by 2x2 (that's what happens with the most common texture compression scheme). This makes your intel driver very sad. Try to find an update for it, if none is available I guess you could work around it by adding a row of dummy pixels to make the image 820 wide. It's a shame the driver doesn't handle this gracefully and reverts to using uncompressed textures, I will try to fix this shortcoming.
 
I guess you could work around it by adding a row of dummy pixels to make the image 820 wide.
Could ya explain that a little bit detailed? @.@ I didn't get it... sorry.
 
Just open the file in any image editing application and make it one pixel wider.
 
Just open the file in any image editing application and make it one pixel wider.
Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@

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START OF MENU SYSTEM!!!ERROR: Texture could not be compressedERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!
All the rest of the app.log appears like in the other one, only that it's not showing the
'INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit' Info Message.
 
Just open the file in any image editing application and make it one pixel wider.
Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@

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START OF MENU SYSTEM!!!ERROR: Texture could not be compressedERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!
All the rest of the app.log appears like in the other one, only that it's not showing the
'INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit' Info Message.
That message is normal. For me anyways.
 
Just open the file in any image editing application and make it one pixel wider.
Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@
Ah well, it was worth a try. Guess you'll just have to disable texture compression then.

About the other message, it's just there to let modders know that 24-bit pngs are actually slower to load than 32-bit ones and so should be avoided.
 
Ah well, it was worth a try. Guess you'll just have to disable texture compression then.
I disabled texture compression, the error with the compression doesn't appear anymore, but it does the
'ERROR: GL_INVALID_VALUE' and the grey screen.   :cry:
 
I just realized there is no warning about NPOT textures not being supported unless it's needed for scaling. That's your answer then, the image needs to be 1024x1024 (or any other power of two, this will probably give the best result though).
 
I just realized there is no warning about NPOT textures not being supported unless it's needed for scaling. That's your answer then, the image needs to be 1024x1024 (or any other power of two, this will probably give the best result though).
Aali man u rock it worked  :-D thx man!
 
Where can I find Ficedula’s LGP tools? I want to replace my menu ect...
 
Please read the rules. Posting in a topic more then a month old is frowned upon and is only tolerated when relevant to the subject and absolutely necessary.
 
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