T
Tsuna
Guest
If anyone out there knows how to add a bone in kimera I would be so grateful if you could teach me how to do this. I'm fairly certain it's possible because of the AC barret model.
PointBPointALength of the boneNumber of parts and the name of the RSD file(s)
hiproot3.60452 ACGE0 ACGE1tailroot3.60451 TAIL
If you create a new animation you can call it what ever you want but with an .a at the end. Usually four letters and then .a (as example VWXY.a) for the rest you need MakoReactor. Every field has a set of models, where every model has a set of animation. So you need to add the new animation to the set. The rest needs script editing.I will test this later and thank you, im sure i can fix alot of things with this. Uhh just instead of making a new topic any chance you know how to add a new animation into game? And how to code where it happens and when?