I've already created something that can play ogg sound effects from a sound_ogg folder. The issue is that ff7 does an awful lot of things - and I can't be sure I am doing everything. Functions call functions. It's very messy. It should at least be fairly simple to make it specific to battle. Field I'd just have to take over akao and akao2. At least we have those mapped out. We know what they do.
One thing I am not sure of with battle effects is how the summon sounds are used. I think it may be one wav file but the game uses offsets to decide which part of the wav to play. That would be annoying, if so.