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some information related to Akao's music:
Of course all of you know, that there is AKAO in field files...
Also every file with extension *.SND on ffvii cd's is Akao's.
I examined 3 files on ff7cd's
Akao header:
Code: [Select]
after header there is <frame_length> bytes of music data.
All sound samples is in SOUND directory on cd's. For all 3 cd's contents all the same.
INSTR.ALL - 92 main samples from game
INSTR2.ALL - 6 voice samples from One Winged Angel
INSTR*.ALL format is known to me (32-byte header with offset of first sample, maybe. after this there are 16-byte ADPCM encoded frames 22100Hz, mono, between sample frame groups there are 16 bytes of zero's (but there are exceptions))
EFFECT.ALL - for now totally unknown
INSTR*.DAT - some data for INSTR*.ALL (maybe there are relations between EFFECT.ALL and samples from INSTR*.ALL)
INSTR*.DAT contains <INSTR*.ALL sample count> 64-byte frames with some offsets for every sample and 60 bytes of other data, mostly 16-bit numbers.
I wrote utility to decode samples from INSTR*.ALL and now trying to understand AKAO's music format.
if someone know any info about ffvii sound related - post it here.
Of course all of you know, that there is AKAO in field files...
Also every file with extension *.SND on ffvii cd's is Akao's.
I examined 3 files on ff7cd's
Akao header:
Code: [Select]
Code:
/-------------------+-----------------------------------------------------------\| | 0x47 | | 0x03 | |0x46|0x05| - ASERI2.SND| AKAO | 0x3b | | 0x04 | 0x22181296 |0x45|0x55| - OVER2.SND| | 0x59 | | 0x04 | |0x46|0x28| - SENSUI.SND+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 |+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+| | seems | | | | | || magic string :) | frame | frame | type? | *magic2*? | ?? | ?? || | id | length | | | | |\-------------------------------------------------------------------------------/
All sound samples is in SOUND directory on cd's. For all 3 cd's contents all the same.
INSTR.ALL - 92 main samples from game
INSTR2.ALL - 6 voice samples from One Winged Angel
INSTR*.ALL format is known to me (32-byte header with offset of first sample, maybe. after this there are 16-byte ADPCM encoded frames 22100Hz, mono, between sample frame groups there are 16 bytes of zero's (but there are exceptions))
EFFECT.ALL - for now totally unknown
INSTR*.DAT - some data for INSTR*.ALL (maybe there are relations between EFFECT.ALL and samples from INSTR*.ALL)
INSTR*.DAT contains <INSTR*.ALL sample count> 64-byte frames with some offsets for every sample and 60 bytes of other data, mostly 16-bit numbers.
I wrote utility to decode samples from INSTR*.ALL and now trying to understand AKAO's music format.
if someone know any info about ffvii sound related - post it here.
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